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Target ![]() Group: Members Posts: 98 Joined: 26-July 05 Member No.: 7,517 ![]() |
Long story short, my character is a street samurai with an emphasis on stealth. To pre-empt, yes, I know that adepts are better at stealth. Not my cup of tea. Moving on. The point of this post is that I'm looking for a method to neutralize any guards/threats I might come across in a reasonably silent, quick manner. I basically need some method that will end with a guard insensible (preferably not dead) without being able to radio for backup in the one combat pass he may have.
Tasers look good, as I can get off two stunning electricity shots before the guard can act. No muss, no fuss. I've also considered crossbows with injection bolts, shock gloves/hand/baton, or the Ares supersquirt. I originally liked shock hand/gloves/baton, but melee in general seems really weak unless you're an adept, and I keep asking myself "Why not just tase him twice and be more effective?" My problem with the chemicals is that they take effect at the end of the combat turn. So perhaps my guard can radio for help or otherwise raise the hue and cry. Now, I'm wondering if he could radio for help if I got the drop on him. Surprise rules state that he can't act against me directly, but there's also a sentence that says he can't react to my actions in any way. If you take that as literal, though, I don't see what any character could do once surprised. Which brings us back to the original question: What do all you stealthy types out there do to put people down without alerting the house? OSUMacbeth |
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Lo-Fi Version | Time is now: 16th August 2025 - 01:55 AM |
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