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OSUMacbeth
Long story short, my character is a street samurai with an emphasis on stealth. To pre-empt, yes, I know that adepts are better at stealth. Not my cup of tea. Moving on. The point of this post is that I'm looking for a method to neutralize any guards/threats I might come across in a reasonably silent, quick manner. I basically need some method that will end with a guard insensible (preferably not dead) without being able to radio for backup in the one combat pass he may have.

Tasers look good, as I can get off two stunning electricity shots before the guard can act. No muss, no fuss. I've also considered crossbows with injection bolts, shock gloves/hand/baton, or the Ares supersquirt. I originally liked shock hand/gloves/baton, but melee in general seems really weak unless you're an adept, and I keep asking myself "Why not just tase him twice and be more effective?"

My problem with the chemicals is that they take effect at the end of the combat turn. So perhaps my guard can radio for help or otherwise raise the hue and cry. Now, I'm wondering if he could radio for help if I got the drop on him. Surprise rules state that he can't act against me directly, but there's also a sentence that says he can't react to my actions in any way. If you take that as literal, though, I don't see what any character could do once surprised. Which brings us back to the original question: What do all you stealthy types out there do to put people down without alerting the house?

OSUMacbeth
Spike
I'd say talk to your GM. If the Taser takes him out, then its reasonable to assume he won't get to react, simple. You always risk the guy making his resist check or having electricly insulated armor (its in the book, after all)... but there you have it.

Not very ninja like, but then you are talking melee attacks, and poorly defined melee attack actions at that.
Thain
Ceska Black Scorpion, sound supressor, stick`n'shock rounds.
Kyoto Kid
...in the past, my the weapon of choice for several ofmy characters was the Super Squirt loaded with DMSO/Gamma S. Gamma S had an instant effect and usually knocked most targets (particularly guards & the like) unconscious with one shot.

While the Super Squirt is now in the SR4 BBB and available at chargen, two things make it less desirable:

1. You need exotic weapon skill to use a Super Squirt (in M&M you only needed pistols skill)

2. Gamma-S has a higher availability, thus keeping it out of the hands of starting characters.
OSUMacbeth
Also, no drug will knock someone unconscious until they've had one combat turn to act. I consider that a downside. smile.gif
ShadowDragon8685
Two items for you:

Area Jammer (Rating 10)
White Noise Generator (Rating 10)

Granted, the WNG may not always be the best choice, but if you're in a normally loud, chaotic environment, the one combat round or so it'll be active won't get you noticed any more than shooting him with a taser or stick 'n shock will.

Also, don't use a taser. Get an Ares Predator or something bigger, and load it with stick 'n shock. For this application, it's okay to get a manhunter - you should have time to reload between zappings, after all, and the extra box will do ya good if he's got body to soak with.
Konsaki
If you are going with Stick 'n Shock, just buy a streetline special... Why waste your cash on a huge pistol when the SnS rounds ignore base pistol damage?
Remember, Stick and Shock is 6S(e) no matter what it is fired out of, even an IWK.

Or, you can just go 'Tazer' and carry around a legal defense item which doesnt require a Fake License...
ShadowDragon8685
QUOTE (Konsaki)
If you are going with Stick 'n Shock, just buy a streetline special... Why waste your cash on a huge pistol when the SnS rounds ignore base pistol damage?
Remember, Stick and Shock is 6S(e) no matter what it is fired out of, even an IWK.

Or, you can just go 'Tazer' and carry around a legal defense item which doesnt require a Fake License...

Oh, it does? I thought it was the weapon's base damage.

Yeah, go with a Streetline Special if you're going Stick 'n 'Shock. That, or a Czeska Black Skorpion because it's an autofire weapon.
OSUMacbeth
Ah, I probably should have mentioned. In our games, tasers are at the bottom of the loudness spectrum, below silenced pistols, which are below silenced automatic weapons. Supersquirt is also practically noiseless. We find that it maintains a more believable environment, and adds more meaningful choices during weapon selection. (True, a silenced MP9 is bloody silent, but the action still makes a decent racket.) Also, stick-n-shock has been downgraded (4S e) according to Serbitar's recommendation, as it made tasers generally quite pointless. Still on the fence as to whether to allow SnS to be used in automatics without the possibility of jamming. Our goal in this weapon re-balancing has been to provide more meaningful decisions to make between weapon types, and we've found it quite to our liking.

Based on the feedback from this thread, I believe my original inclination toward a taser was correct. Not quite as flavorful as a SuperSquirt, but again, my "stealth" weapon is rather pointless if the guard radios for help before falling unconscious. If only that microwave pain gun didn't almost certainly make you scream. smile.gif

OSUMacbeth
Nasrudith
Remember called shots, if your hidden and your GM allows you to bypass armor send one taser dart from the single shot taser and you can take them out if your GM has a habit of nonconductive armor. Another alternative would be to use image magnification and gel rounds from a sniper riffle for more distance, the downside would be the noise of the riffle and the lack of concealability.

Clyde
Since Stick-n-Shock is out, you'll need other options. The taser is an excellent choice - it's quiet, does lots of shock damage, and forces a test to see if the target is stunned even if you don't get 10 boxes of damage.

For dead quiet, nothing beats a silenced .22 caliber pistol. The head of the OSS once demonstrated one to FDR by emptying it into a pillow while the President was dictating a letter with his back turned . . .

Retractable spurs do decent damage and ought to be quiet when used with a called shot.

For non lethal, you can try gel rounds. Combined with a called shot, that should put down a guard pretty easily.

If you still want to use drugs (and your GM likes the cinematic approach) you can palm a slap patch, grab the guard around his (exposed) neck with it and hold your (silenced) pistol to his head until he passes out. This is cheaper than a super squirt, let's you control the guard's fall, gives your GM plenty of options to create tension (if the story demands it) and doesn't require an exotic weapon proficiency. Moreover, it gives you an option if the guard has a filtration implant or an immunity to your knock out drug of choice. A stickler for the rules might declare you need to perform some kind of unarmed combat test, but against a guard you've surprisd this shouldn't be hard. You could try a similar move with shock gloves or a shock hand.

MaxHunter
One of the players in my group takes called shots with his predator and gel rounds. Of course, his character Harker rolls 18 dice with pistols so the guards are lucky he's silent.

Despite the absurdely maxed out example, it's the same skill you use for smoking people... Besides, Real Men don't shoot Squirt Guns nor shoot sparky wussy ammunition.

Cheers,

Max
OSUMacbeth
I'd say real men win the fight before the opponent knows he's in one.
smile.gif
Catharz Godfoot
Narcoject works immediately.
Garrowolf
How about a silent invisible sleep gas with no smell? Just spray it ahead of you before you go around a corner. Wear a gas mask. Sneak in.
Sir_Psycho
What you need is Move-By-Wire biggrin.gif for a stealth sam.

Although why does your sam need to use stick'n'shock or gel rounds or a taser when you can just use a silenced heavy pistol with standard ammunition? If you're playing a stealthy character, you should be trying not to be seen at all, and if you do get seen, headshot with your silenced pistol.

Because you're a Cybered character, getting a shock hand built into your cyberarm would be effective, and damned cool.
Konsaki
An unconsious body is so much easier to clean up than a bloody headless body...
hyzmarca
A strangled body is even easier still. However, for stealth I recommend exploiting the option to buy anchored spells and put Silence in your stick-'n-shock rounds. That way, the guards won't be able to call out for help if you fail to drop them in one shot.
Ben
i've always used the Ingram Smartgun X with gel rounds, very good since you have up to 3 RC, so you can burst your way into stunning guards silently with no recoil penalty. Well, at least it was very good before the errata, when gel rounds were +2S. I've not yet tried it with the new rules, but I could drop guards with a single narrow burst before (with a 14-dice pool), so I suppose it should not be a problem to stun a guard per pass.
sunnyside
I don't remember for SR4 but editions before that had penalties to being sneaky with burst fire.

My advice would be to have a couple weapons on you. The taser is nice but has a max range of 20 meters IIRC. Sometimes that will leave you coming up short. And some targets will in insulated.

Narcoject is also nice, but won't work on drones, and doesn't have the nice electrical effects.

Quite gas release is very stealthy. But contigent on conditions and is very short ranged.


So bring a few if you can.
Dashifen
QUOTE (hyzmarca)
A strangled body is even easier still. However, for stealth I recommend exploiting the option to buy anchored spells and put Silence in your stick-'n-shock rounds. That way, the guards won't be able to call out for help if you fail to drop them in one shot.

Where is this option to purchase anchored spells, or do you mean you should turn your stick-n-shock rounds into anchored foci somehow?
Jaid
i assume that's a reference to the possibility of purchasing the services of a magician with the anchoring metamagic. frankly, while i agree it should be possible, i wouldn't expect it to be cheap, certainly not to the point where throwing it away (ie placing it on bullets) is a worthwhile prospect.
Thane36425
If your Sammy is very stealthy, he could creep up on the guard and stick him with naroject round by hand.

Something else to consider is the level of guard you are facing. Your typical run of the mill rent a cop would probably surrender if suddenly faced by a dangerous looking masked man with a big gun, followed by several companions popping up from behind desks and such. More hard core fellow would probably need the other methods talked about here.
mrlost
I'm playing a similar sort of character only I'm a hacker/rigger, though I'm very stealthy. I've had a lot of luck with my rating 4 bow and Narcojet injection arrows, and a Defiance EX shocker (which according to the description can be used as a hand stunner, deals 8S)

The Narojet arrows have been absolutely perfect when combined with my gasmask's vision magnification and a called shot (insta-elimination). I'll have you note I'm nowhere near as combat capable as our Tactical Mage or our Razor gal. But the injection arrows are perfect for a silent take down at long range.
Cynic project
Stealth is not only about being silent it is about being less noisey here than it is over there. One the best wa to do this is tohave bombs or remote controled wepons. After all if I stand next to a great dragon i may as well be invisable for all the effort most people would put into to trying to kill me...
Spike
Ideally, a truly stealthy sam would only need a weapon to deal with any target he has specifically been sent to get, and maybe not even then, depending on the means of kacking the target.

Anything ranged is going to be loud to some extent. It will be loud because you have to launch the projectile, it will be loud because the projectile must impact something with some force.

Magic could be a way to go for maximum stealth, after all does a sleep spell make any noise? But you don't want magic, you want ninja samurai.

My advice is as always to talk to your GM about what you are trying to do with this character and ask him what are quiet ways to take someone out. He'll hopefully tell you what works in HIS world view.
Adept_Damo
A taser would not be a good stealth weapon. When people are tasered they squel like pigs.
Sir_Psycho
"Here's your patriot act right here!"
kzt
QUOTE (Adept_Damo)
A taser would not be a good stealth weapon. When people are tasered they squel like pigs.

That's because you've never seen a FASA Taser, which mysteriously knocks people unconscious instead of making them fall down, twitch and hurt a lot like real Tasers.
toturi
Ah, but now they are not using FASA tasers, but Fanpro ones. Of course with house rules, one can always tilt the field in favor of the weapon you wish to use which the OP's group seems to have done.
Large Mike
Crossbow or bow if you want to make silent kills at range.
Adept_Damo
QUOTE (Sir_Psycho)
"Here's your patriot act right here!"

That was in bad taste, yet totally appropriate.
ShadowDragon8685
Don't use a taser. That'll just make him squeal like a pig.

Use a super-shock volt gun. The kind which fries out hearts (bio or cyber) in one shot. smile.gif
Lantzer
I suggest a good infiltration skill, a densiplast extendable baton, and enough clubs skill to turn sentries into limp bodies in one hit. Oh, yes - and a good initiative to help with those surprise tests. They can't warn anyone if they can't react to your presence.

I also suggest using edge on the sneaky hit - if this is your character's defining moment in a run, then make the most of it.

Ranged? Do the same thing with a rock and the thrown weapons skill.

On the cheap? Barehanded cyborged strangulation might work. How much strength can you buy up in your cyberhands on the cheap? (max 9 for a human)

Distractions also help, as someone else mentioned.

No need to get exotic with tasers or drugs.
ShadowDragon8685
Of course, guards sometimes have biomonitors...

So the best sneak is one that's not seen at all. Rutherenium and crazy-mad Infiltration would be a boon here.
HullBreach
While I was in the Marines we were taught to approach from behind, then simultaneously clasp a hand over the mouth while stabbing our K-Bar into their kidney. The pain would be so intense most people would instantly faint, and those who didn't would be incapable of screaming. The side benefit of this is that the dude either makes no noise, not alerting anyone, or a ton of noise, thus alerting your guys and not just his buddies. If the sentry made just a bit of noise, his fellow sentries might here, while your guys (usually concealed a ways behind you) might not know you screwed the pooch.

I realize this is a little bit more 'lethal' a strategy, but it can be adapted. There are naturally occuring neuro-toxins that actually have not other effect than intense pain. Strangely enough, the Duckbilled Platapus secretes one of these from a sort of 'spur' located on the hind legs and used for fighting other Platapi(sp?) for dominance.

An impact triggered applicator filled with a substance like this would work great, and besides a traumatic memory, would be relatively harmless.

(By the way, sorry for the long haiatus, I had some work and family stuff going on. I'll be updating www.heavyangel.com in the near future)
Moon-Hawk
What's a K-Bar?
Nasrudith
It's a knife, one used by the US army.
WhiskeyMac
This:
K-Bar
KarmaInferno
As noted by Christopher Lee in the DVD commentary for Lord of the Rings...

Apparently, a person stabbed in the back does not typically make any sort of scream. At best you get a sort of surprised "ah!" easily covered by a hand over the mouth.

The good Mr. Lee was educating the movie makers about this because his character does, indeed, get stabbed in the back, and they wanted him to scream dramatically and otherwise carry on loudly during the scene.

While he would not give specifics on HOW he knew this fact, it should be noted that in the past he was a member of the British Special Operations Executive.

They took him at his word. The scene plays out with him giving a suprised, "ah!" as he gets a knife in the back.

biggrin.gif

If you want to be extra careful, time your grab-n-stab to coincide with the target's exhalation of breath, so even if he wanted to scream he has no air to do it with.


-karma
ShadowDragon8685
Who does he play, again?
KarmaInferno
Saruman.


-karma
ShadowDragon8685
QUOTE (KarmaInferno)
Saruman.


-karma

Did I miss something? I don't remember him getting knifed.
Austere Emancipator
He does in the extra special director's extended megacut.
HullBreach
QUOTE (Austere Emancipator)
He does in the extra special director's extended megacut.

Thats the super diamond tiger-stripe edition right?
I am sooo sick of buying more than one version of a damn movie...


Anyways to get back on topic, the suggestion about waiting for exhalation is excellent, but hard to employ unless your target is smoking, then its cake.

Another fun one is just to make sure your taking them down somewhere with pleanty of cover noise. Since most of the operations a shadowrunner is going to be involved in are urban, that shouldn't be that hard. Just wait for a passing low altittude aircraft or large truck. Hell, the garbage truck that woke me up at 5:30am this morning woulda worked great.
KarmaInferno
QUOTE
QUOTE
He does in the extra special director's extended megacut.

Thats the super diamond tiger-stripe edition right?
I am sooo sick of buying more than one version of a damn movie...


Grima Wormtongue knifes him while he's standing on his ruined tower, after the Ents wrecked everything, talking down to Gandalf and company who want him to surrender quietly. He then takes a header off the tower slamming into a couple of things on the way down and ends up impaled on some sort of giant spiked wheel thing, which then slowly rolls him into the water.

Everyone below just has this, "Ew, ow, OW, thats just wrong" look of horrified fascination watching him fall.


QUOTE
Anyways to get back on topic, the suggestion about waiting for exhalation is excellent, but hard to employ unless your target is smoking, then its cake.

Another fun one is just to make sure your taking them down somewhere with pleanty of cover noise. Since most of the operations a shadowrunner is going to be involved in are urban, that shouldn't be that hard. Just wait for a passing low altittude aircraft or large truck. Hell, the garbage truck that woke me up at 5:30am this morning woulda worked great.


Even better if you can whisper to your vict-, er, target to go ahead and scream, cos nobody can hear him.

...What?

smile.gif

Yah, the knife is the best all round stealthy weapon, I think.

An alternative is a plastic bag. Takes longer, though, as you have to wait for the target to suffocate.

Perhaps they have cut resistant permanently sealing plastic bags in the future. Just bag the guy's head and leave, trusting in his blindness and panic to keep him in the same spot while he futilely tries to claw the bag off.


-karma
HullBreach
QUOTE (KarmaInferno)
Perhaps they have cut resistant permanently sealing plastic bags in the future. Just bag the guy's head and leave, trusting in his blindness and panic to keep him in the same spot while he futilely tries to claw the bag off.


God can you imagine the warning labels on somthing like that?

Im actually kind of fond of garrotes as well, but once again this is a leathal option.
lorechaser
QUOTE (KarmaInferno)
An alternative is a plastic bag. Takes longer, though, as you have to wait for the target to suffocate.

Perhaps they have cut resistant permanently sealing plastic bags in the future. Just bag the guy's head and leave, trusting in his blindness and panic to keep him in the same spot while he futilely tries to claw the bag off.

You're a scary scary guy, you know that?

More so because I'm now combining this idea with something Gibson brings up in the Idoru series - a sort of smart polymer that contracts when attacked or pressed.

It's a horrible horrible idea of slipping a bag with this polymer over someone's head, and then explaining to them that if they cooperate, someone will be along with a dissolver soon enough, and they'll be fine. If they struggle or scream, the bag (which would naturally muffle sound via white noise generators) will contract, and they'll start to suffocate.

THey'll scream for a second, of course, and it'll tighten just enough to make them uncomfortable, and then they'll listen very very closely. It has the side benefit of not giving them *any* hope of wrestling the weapon away and attacking you - it's a bag. They can't use it against you....
KarmaInferno
QUOTE (lorechaser)
QUOTE (KarmaInferno @ Feb 6 2007, 09:07 AM)
An alternative is a plastic bag. Takes longer, though, as you have to wait for the target to suffocate.

Perhaps they have cut resistant permanently sealing plastic bags in the future. Just bag the guy's head and leave, trusting in his blindness and panic to keep him in the same spot while he futilely tries to claw the bag off.

You're a scary scary guy, you know that?


People have told me that, yes.

QUOTE
More so because I'm now combining this idea with something Gibson brings up in the Idoru series - a sort of smart polymer that contracts when attacked or pressed.

It's a horrible horrible idea of slipping a bag with this polymer over someone's head, and then explaining to them that if they cooperate, someone will be along with a dissolver soon enough, and they'll be fine.  If they struggle or scream, the bag (which would naturally muffle sound via white noise generators) will contract, and they'll start to suffocate.

THey'll scream for a second, of course, and it'll tighten just enough to make them uncomfortable, and then they'll listen very very closely.  It has the side benefit of not giving them *any* hope of wrestling the weapon away and attacking you - it's a bag.  They can't use it against you....

It would appear I'm not the only scary guy here. smile.gif

What you describe is similar to the restraint devices I came up with once, for a story. It was a simple metal wire, with a galvanic muscle sensor that reacted to motion by shortening. It was arranged so it could be slipped over a person's head like a hat band, or really over any part of the body. If the target moved, even to talk or shift position, it would tighten. If the target didn't stop moving or talking, it would just continue to tighten. I leave the results to your imagination.

Hmm.. On the subject of keeping things quiet, it should be possible to generate a gas or particle cloud that causes a person breathing it in to have their airways constrict, similar to a person having a severe asthma attack. Targets would be both silenced quickly and largely unable to put up much resistance to a followup assault on their location.


-karma
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