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Moving Target ![]() ![]() Group: Members Posts: 179 Joined: 15-November 06 Member No.: 9,866 ![]() |
I have come up with the following adept powers for aiding disguises
Body Sculpting ( .25 points per rating ) At rating 1, the character can adjust their height by .3 meters in either direction, and their apparent weight by 20 kg in either direction. At rating 2, the character can adjust their height by .5 meters, their apparent weight by 40 kg, and change their apparent gender. A character in melee combat with someone disguised in such a manner will have a free intuition + perception test to detect the disguise, since the characters actual weight does not change, only his effective weight. Also, the apparent gender change will not hold up to any ‘in depth’ investigation. Melanin control (ratings 2 & 3, .25 points per rating) Rating 2 allows the character to adjust their skin/eye color throughout the entire spectrum of their meta-types. Rating 3 allows the character to adjust their skin/eye color to any color, including specific areas, effectively allowing tattoos to appear. Fingerprint manipulation (.25 points) Allows a character to shift their fingerprints to another fingerprint pattern, including blank. A character can create a new fingerprint pattern using a intuition+disguise( 3, 1 hour) test, can copy a fingerprint pattern with an intuition+disguise(6, 1 hour) if he has the hands of the fingerprint he is trying to copy, or with an intuition+disguise(10, 1 hour) if working based upon an image of a fingerprint. A character can have a total of (intuition) fingerprints memorized at one time, ‘blank’ and natural fingerprints are free. It takes a character 5 combat turns to shift the fingerprint pattern. Hair Control (.25 points) Allows a character to character to change hair color, cause the characters hair to grow or shrink at a rate of 1 inch per combat round, and control other cosmetic features of the hair. What do you think? |
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Lo-Fi Version | Time is now: 30th May 2025 - 03:15 PM |
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