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Avatar of Mediocrity ![]() ![]() Group: Dumpshocked Posts: 725 Joined: 26-February 02 From: Seattle, WA (err, UCAS) Member No.: 277 ![]() |
Hey chums.
So I use a hit location system in my games. It's not perfect and it's certainly no more realistic but my players groove on it, so whatever. Problem is, SR canon seems to imply that sniper rifles hit harder than standard rifles due to their ability to place rounds in more vulnerable locations. Obviously that's not appropriate in a hit location-based system, so... How to reflect the differences between a Remington 900 and a Ranger Arms SM-3, assuming they chamber the same caliber of ammunition? I've been giving some thought to allowing more aiming actions with a sniper rifle, or just using a different range band, but neither of these seem a perfect solution. I'd be interested to hear what any of y'all have to say on the subject. -Req |
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Lo-Fi Version | Time is now: 23rd July 2025 - 03:04 PM |
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