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> Self-Actualization, Making Mudanes Better
TheOOB
post Mar 8 2007, 04:35 AM
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Self-Actualization

The awakened initiate to deepen their connection with the magical world, technomancers submerge to deeper their connection with the digital, both have a theoretically infinite power level. There is no hard limit to the amount of power they can obtain, so long as they keep gaining karma, they can continue growing more powerful.

Mundanes, on the other hand, have a hard limit on the amount of power they can obtain. Once they have topped off all the skills and attributes relevant to their fields, and are equipped with the most wiz gear and cyberware on the market, there is not much more they can do to improve their power level.

I purpose that we allow mundanes to achieve “Self-Actualization”, and continue to advance their abilities much in the same way that the awakened and technomancers initiate and submerge. Rather then obtain a deeper connection with a parallel world from which they draw their power, then instead create a deeper connection with themselves, working to unify mind and body with the ultimate goal of reaching perfection.

Only characters who do not have the adept, magician, mystic adept, technomancer, or any other qualities that would allow them to initiate or submerge may self-actualize. Self-Actualization is a serious process in which the mundane deepens their connection with themselves and strives to improve both their mind and body. The exact process used to self-actualize varies greatly between person to person, but it is always a deeply personal experience where they strive to push their abilities beyond their normal limits. A street samurai may train extensively in a dojo for an extended period of time, a hacker may spend weeks logged into the matrix trying to find themselves, and an artist may create a great work in a new style.

Self-Actualization is measure in grades, beginning with Grade 1 and increasing. At the end of the characters first self-actualization they achieve self-actualization Grade 1, when they complete their second they achieve self-actualization Grade 2 and so on. The grades are for tracking self-actualization in game terms, every person refers to self-actualization in their own way. The cost to self-actualize is 15 + (Grade x 4) in Karma points. Characters who wish to self-actualize must pay that cost to advance to the next grade.

Self-Actualization Powers
Becoming self-actualized gives the character access to the following abilities.

Increased Attributes
Whenever a character achieves a new grade of self-actualization they may choose one physical or mental attribute and raise their natural maximum for that attribute by 1. They will still have to pay normally to increase that attribute.

Upon achieving self-actualization Grade 1 a character may choose either a mental or physical attribute to increase the natural maximum of, starting with Grade 2 and every grade thereafter they must choose a different type of attribute(physical or mental) to raise the maximum of then they did when they achieved their previous grade. For example is Joe the street samurai chooses to raise the maximum of a physical attribute when reaching self-actualization Grade 1, upon reaching Grade 2 he must choose a mental attribute to raise the maximum of, Grade 3 physical, Grade 4 mental, and so on.

Techniques
A self-actualized character may choose one of the following techniques at each self-actualizion grade (including the first). Unless otherwise noted no technique may be chosen more then once. Help in creating more techniques would be appriciated.

Haste: When the character spends Edge to increase their number of initiative passes the extra initiative passes last a number of combat rounds equal to their Edge attribute.

Lucky Bastard: The characters maximum for their Edge attribute increases by 1. They still must raise their edge via spending karma as normal. This technique may be taken up to 3 times.

Skill Focus: Upon taking this technique the character chooses any one active, knowledge, or language skill and increases the natural maximum for that skill by 1. They still must spend karma to increase the skill as normal. This technique stacks with the aptitude quality. This technique may be taken more then once, each time it applies to a different skill.

Spell Defense: The character gains a +1 dice pool modifier on all tests to resist spells and magical effects. This technique may be taken up to 3 times.

Strong Spirit: The characters essence increases by .25. This technique may be taken up to 3 times.

Thick Skinned: The character gains +1 natural impact and ballistic armor, this stacks with armor gained from all other sources. This technique may be taken up to 3 times.
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Posts in this topic
- TheOOB   Self-Actualization   Mar 8 2007, 04:35 AM
- - Ravor   Although I personaly don't care for the idea o...   Mar 8 2007, 06:52 AM
- - Omer Joel   Self-Actualization... Isn't that something the...   Mar 8 2007, 08:03 AM
- - Garrowolf   Okay I hate this idea for a lot of reasons. For on...   Mar 8 2007, 08:18 AM
- - Kyoto Kid   ...I like the concept of Mundane Spell defence. I ...   Mar 8 2007, 08:36 AM
- - Rotbart van Dainig   This is... wrong. Just... wrong.   Mar 8 2007, 09:48 AM
- - Garrowolf   A better way to do that would be a skill that spie...   Mar 8 2007, 09:58 AM
- - Eleazar   Wouldn't the self actualization you are advoca...   Mar 8 2007, 01:54 PM
- - Kyoto Kid   QUOTE (Garrowolf @ Mar 8 2007, 04:58 AM) A be...   Mar 8 2007, 03:54 PM
- - Spike   I'm torn. I like the basic idea, and I'll ...   Mar 8 2007, 04:39 PM
- - 2bit   Infinite magical advancement is rhetoric, and shou...   Mar 8 2007, 05:37 PM
- - Backgammon   Defining a serious system of "Self Actualizat...   Mar 8 2007, 05:43 PM
- - Konsaki   I have to agree with 2bit. If you actually get a m...   Mar 8 2007, 05:51 PM
- - Rotbart van Dainig   QUOTE (Backgammon) Structuring it into a rigid rul...   Mar 8 2007, 06:59 PM
- - 2bit   That's not a bad idea actually; self actualiza...   Mar 8 2007, 07:05 PM
- - ShadowDragon8685   This is Parkour. Adepts are Parkour on mega-magic ...   Mar 8 2007, 07:27 PM
- - Trigger   Parkour is a person? I thought Parkour was a fren...   Mar 8 2007, 07:59 PM
- - PBTHHHHT   QUOTE (Trigger) then I have actually been practici...   Mar 8 2007, 08:27 PM
- - ShadowDragon   QUOTE (2bit) Infinite magical advancement is rheto...   Mar 8 2007, 08:55 PM
- - mfb   self-actualization goes against the core of cyberp...   Mar 8 2007, 10:20 PM
- - TheOOB   Perhaps self-actualization is an inproper name for...   Mar 9 2007, 01:07 AM
- - Konsaki   One thing you need to think about is the fact that...   Mar 9 2007, 01:16 AM
- - TheOOB   But you can get extreamly close to maxing out your...   Mar 9 2007, 02:31 AM
- - Konsaki   Yeah... and? 7 Pistols and Agility for an unmodde...   Mar 9 2007, 02:47 AM
- - ShadowDragon   QUOTE (TheOOB) But you can get extreamly close to ...   Mar 9 2007, 02:50 AM
- - mfb   my opinion is that having the absolute maximum be ...   Mar 9 2007, 05:00 AM
- - ShadowDragon8685   I'm not so sure. I like this "Self-Actual...   Mar 9 2007, 07:03 AM
- - TheOOB   Self-Aculization is really inefficant karma-wise o...   Mar 9 2007, 07:10 AM
- - Glyph   I don't like this set of house rules - I have ...   Mar 9 2007, 07:12 AM
- - Taotao   Tweaking edge rules is a simple and solid way to b...   Mar 9 2007, 07:33 AM
- - toturi   QUOTE (ShadowDragon8685) I'm not so sure. I li...   Mar 9 2007, 07:34 AM
- - Ryu   I do not agree that mundanes need support in the f...   Mar 9 2007, 10:12 AM
- - mfb   QUOTE (ShadowDragon8685)Remember, Shadowrun is as ...   Mar 9 2007, 04:53 PM
- - Garrowolf   One of the biggest pushes for cyberware is to reac...   Mar 10 2007, 03:47 AM
- - Narmio   Er, guys, "be one with yourself", ...   Mar 10 2007, 05:09 AM
- - Garrowolf   Also Self actualization is about as far from cyber...   Mar 10 2007, 08:55 AM
- - Steak and Spirits   The concept sounds workable. Anything that allows...   Mar 10 2007, 03:31 PM
- - Farceseer Siranaul   I personally don't see the need for this. I j...   Mar 10 2007, 09:26 PM
- - hyzmarca   Personally, I think that the better method of bala...   Mar 10 2007, 09:39 PM
- - Farceseer Siranaul   That's a neat idea. Make essence a stat that ...   Mar 11 2007, 03:32 AM
- - hyzmarca   Increasing essence just makes magicians that much ...   Mar 11 2007, 03:48 AM
- - TheOOB   Acually, magic is capped at 6+initiation grade, yo...   Mar 11 2007, 04:54 AM
- - Ravor   Well I'd say that the reason for that is that ...   Mar 11 2007, 05:19 AM
- - TheOOB   The fact that essence and magic both cap at 6 norm...   Mar 11 2007, 07:23 AM
- - hyzmarca   It isn't coincidental, it was an integral part...   Mar 11 2007, 07:39 AM
- - mfb   QUOTE (Steak and Spirits)"Yes, we know that A...   Mar 11 2007, 12:21 PM
- - Ravor   QUOTE (TheOOB)You could, instead of raising essenc...   Mar 11 2007, 02:50 PM
- - Farceseer Siranaul   QUOTE (hyzmarca)It isn't coincidental, it was ...   Mar 11 2007, 03:27 PM
- - Ravor   Ah, but something to consider is that since Essenc...   Mar 11 2007, 03:58 PM
- - hyzmarca   I still have no idea why creating a brand new rais...   Mar 11 2007, 05:30 PM
- - Rotbart van Dainig   Or simply making implants cost less essence...   Mar 11 2007, 05:31 PM
- - hyzmarca   Cheaper implants would make mages more powerful. T...   Mar 11 2007, 05:44 PM
- - Rotbart van Dainig   ..for mundanes.   Mar 11 2007, 05:47 PM
- - Garrowolf   Why not make it so that mages can only have a cert...   Mar 11 2007, 06:21 PM
- - Konsaki   How about instead of thinking up new rules to rema...   Mar 11 2007, 06:32 PM
- - Garrowolf   Konsaki, how does any of the things you listed red...   Mar 11 2007, 06:42 PM
- - Konsaki   Well, what's the issue? Why do you think that ...   Mar 11 2007, 06:58 PM
- - hyzmarca   Except that requires even more effort to maintain ...   Mar 11 2007, 07:27 PM
- - ShadowDragon8685   Because it still dosen't adress the fact that ...   Mar 11 2007, 07:55 PM
- - mfb   ShadowDragon8685, seriously, man. if advancement i...   Mar 11 2007, 10:49 PM
- - ShadowDragon8685   mfb, my point is that Karma awards and cash awards...   Mar 11 2007, 10:57 PM
- - Garrowolf   I have a question - who are you trying to reflect?...   Mar 11 2007, 11:02 PM
- - mfb   QUOTE (ShadowDragon8685)For the amount of money it...   Mar 11 2007, 11:14 PM
- - ShadowDragon8685   Sure... Give out free cyber - and who's instal...   Mar 11 2007, 11:23 PM
- - mfb   yeah, gosh, it's impossible for runners to get...   Mar 11 2007, 11:25 PM
- - hyzmarca   You know, there is a reason why my little writeup ...   Mar 12 2007, 12:02 AM
- - Luddite   Is this really an issue? What is the likelihood t...   Mar 12 2007, 12:13 AM
- - Mistwalker   I see we are having another Magic is Broken discus...   Mar 12 2007, 02:25 AM
- - djinni   QUOTE (Garrowolf) A better way to do that would be...   Mar 12 2007, 02:28 AM
- - toturi   QUOTE (Mistwalker) I see we are having another Mag...   Mar 12 2007, 02:29 AM
- - Narmio   QUOTE (toturi) Next stop: Dikoted Ally Spirits. ...   Mar 12 2007, 05:36 AM
- - Moon-Hawk   QUOTE (mfb) my opinion is that having the absolute...   Mar 12 2007, 04:46 PM
- - mfb   it's not a problem because people do it; that ...   Mar 12 2007, 07:58 PM
- - Ravor   hyzmarca, unless 4th's version of Man & Ma...   Mar 12 2007, 10:53 PM
- - Mistwalker   QUOTE (mfb) it's not a problem because people ...   Mar 12 2007, 11:01 PM
- - mfb   QUOTE (Mistwalker)You are right, this an RPG, and ...   Mar 12 2007, 11:15 PM
- - Konsaki   Then talk to your GM about raising the Skill caps ...   Mar 12 2007, 11:18 PM
- - mfb   heh, my GM would be like, "skill caps? what d...   Mar 12 2007, 11:28 PM
- - Mistwalker   I think I will skip that discussion. Been there, ...   Mar 13 2007, 12:26 AM
- - Farceseer Siranaul   Has any one thought of not allowing the awakened a...   Mar 13 2007, 02:12 AM
- - Garrowolf   SR4 does have variable TNs. They are called Thresh...   Mar 13 2007, 02:13 AM
- - Ravor   Um, Farceseer Siranaul, are you suggesting that Hu...   Mar 13 2007, 02:31 AM
- - Farceseer Siranaul   I only suggest they are unable to raise it by expe...   Mar 13 2007, 02:36 AM
- - Ravor   Hmm, not as bad as I first thought, but personally...   Mar 13 2007, 02:42 AM
- - mfb   QUOTE (Garrowolf) SR4 does have variable TNs. They...   Mar 13 2007, 02:52 AM
- - DireRadiant   And then there are opposed tests... there's m...   Mar 13 2007, 03:01 AM
- - Garrowolf   Alot of what was a penalty to TN became dice pool ...   Mar 13 2007, 10:57 AM
- - mfb   QUOTE (Garrowolf)I think that the math would work ...   Mar 13 2007, 06:48 PM
- - Kyoto Kid   QUOTE (Garrowolf)SR4 does have variable TNs. They ...   Mar 13 2007, 08:21 PM
- - Konsaki   QUOTE (Kyoto Kid) QUOTE (Garrowolf)SR4 does have v...   Mar 13 2007, 08:31 PM
- - Kyoto Kid   ...in previous editions however there was both the...   Mar 13 2007, 08:51 PM
- - Konsaki   But you have to remember, KK, that in 3rd all you ...   Mar 13 2007, 09:34 PM
- - Kyoto Kid   ...let's use an example. My namesake in SR3...   Mar 13 2007, 11:22 PM
- - Konsaki   I dont disagree with you, but using your example w...   Mar 13 2007, 11:49 PM
- - Kyoto Kid   ...but, depending if the team has a mage and the m...   Mar 14 2007, 12:29 AM
- - Konsaki   Ok, so you soak like you would a bullet then inste...   Mar 14 2007, 12:39 AM
- - Kyoto Kid   QUOTE (Konsaki)Ok, so you soak like you would a bu...   Mar 14 2007, 12:50 AM
- - TheOOB   We allready know direct damage spells are overpowe...   Mar 14 2007, 01:08 AM
- - Garrowolf   The thing about having extreme shots is that I thi...   Mar 14 2007, 01:23 PM
- - Konsaki   Off the top of my head, barring edge, I came up wi...   Mar 14 2007, 01:57 PM
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