Mar 19 2007, 06:32 AM
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Target ![]() Group: Members Posts: 43 Joined: 1-March 06 From: NYC Member No.: 8,325 |
So, going through the rules for Adept powers, I notice that using the power Improved Physical Attribute allows the character to raise an attribute up to it's racial maximum for 1 power point per point of attribute. However, raising the attribute above the racial maximum costs 2 power points per point of attribute.
There is a slight problem: Suppose a character uses BPs to raise his agility to one point below it's racial max 5. He then spends one power point on the adept power Improved Attribute to raise his agility by one point 5(6). After a few 'runs this character decides to spend some karma to raise his natural agility by one point. His new agility score is 6(7), but he didn't have to spend extra power points to raise that attribute above it's racial max. He essentially spent 1 power point on something that was supposed to cost 2. So... was this done on purpose? Is this supposed to be allowed? Also, why do Adepts have to "pay" extra to raise an attribute above its natural maximum while mundanes don't? In contrast to the Improve Attribute power, cyberware/bioware that raises attribute scores cost the same regardless if it's above or below the racial max. These are the kinds of thoughts I have at 2:30 in the morning when I can't sleep. |
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Guye Noir Improved Physical Attribute Mar 19 2007, 06:32 AM
Ravor Well given your situation I'd rule that his po... Mar 19 2007, 06:39 AM
nathanross If you raise a physical attribute to the Racial Ma... Mar 19 2007, 06:45 AM
ornot Sure you can just fill your adept with bioware, bu... Mar 19 2007, 12:18 PM
nathanross QUOTE (ornot) Sure you can just fill your adept wi... Mar 19 2007, 02:33 PM
lorechaser QUOTE (Guye Noir @ Mar 19 2007, 12:32 AM) So.... Mar 19 2007, 03:29 PM
Cakeman It says in the Improved Physical Attribute descrip... Mar 19 2007, 04:24 PM
Guye Noir nathanross: This isn't for my character. Act... Mar 19 2007, 05:24 PM
ornot QUOTE (lorechaser) /snip
To say that it's ... Mar 19 2007, 06:23 PM
Jaid i can't say i feel it makes even the least amo... Mar 19 2007, 07:23 PM
laughingowl I have to admit on the meta-gaming versus characte... Mar 19 2007, 11:19 PM
nathanross TMs and resonance are a completely different matte... Mar 19 2007, 11:41 PM
laughingowl QUOTE (nathanross) TMs and resonance are a complet... Mar 20 2007, 12:48 AM
lorechaser QUOTE (laughingowl) QUOTE (nathanross @ Mar 1... Mar 20 2007, 02:26 PM![]() ![]() |
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