May 7 2007, 05:48 AM
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 |
I've been creating a character based off of Sam Fisher from Splinter Cell and I've finished most of him, except equipment. I figure he's considered a Covert Ops Specialist and I've geared him mostly towards stealth. But now I'm stuck on equipment.
I'm guessing that the commlink would replace the OPSAT, and cybereyes (or even contacts/goggles) would be in place of the Trident Goggles, but I'm not sure after that. Should I get a chameleon suit and then get Thermal Damping? Should I get an Urban Explorer Jumpsuit and just mod it out? Or should I make a homebrewed Tactical Operations Suit? Stick-n-shock for the sticky shockers. Micro-cam sensors for the sticky cameras. Predator or Light Pistol with silencer for the SC Pistol (or the FN Five-seveN). Should I get the XM-30 for the SC-20K? I'm also stuck on cyberware/bioware. Sleep Regulator definitely (I'm basing him a little more off the Splinter Cell novels than the games) but what else? Wired Reflexes 2/Synaptic Booster 2? Datajack and implanted commlink? I'm just really stuck and could use some help. Thanks in advance! |
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WhiskeyMac Archetype Help May 7 2007, 05:48 AM
nathanross If you can afford it, a shadowrunner is always bet... May 7 2007, 02:16 PM
Whipstitch If you're going the pure stealth route, my top... May 7 2007, 10:39 PM
toturi In 2070, a Splinter Cell would more likely be recr... May 8 2007, 01:32 AM
WhiskeyMac A bio-adept is probably a good choice. I'm thi... May 8 2007, 06:01 AM
Ravor Ok as I disclaimer I have no idea about Splinter ... May 8 2007, 06:14 AM![]() ![]() |
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