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sunnyside
post May 31 2007, 08:01 PM
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Alright I was poking around the old threads here on technomancers.

Generally people seemed to think that they started off weak. This doesn't make sense to me. While they are short on starting progs and may have to thread some from scratch, some programs are "lynchpins" ,if you will, to hacking. Specifically stealth.

A starting hacker is limited to rating 5 stealth. So if an opposing system can throw 12+ dice they have to start sweating even if they're taking their time and probing. And getting admin access on the fly gets risky really fast. You can't even spend edge to mess up the systems roll. You just have to wait while your GM relishes taking out die after die to throw at you all the while glancing at their notes for the IC in the system.

However a starting technomancer should be able to thread their stealth up to 8-10 and quite possibly not take any damage for 8's or 9's. And if they really want to pull something off they can spend edge to get that 10.

Anyway the point is if they've got solid hacking and exploit, and a high stealth they can break into systems undetected that would be highly likely to catch a hacker. (for example if they're trying to probe into a system with everthing at rating 9 a hacker will get caught ~80% of the time, while the technomancer will only get caught ~4% of the time)

Anyway so the flip side of that is wondering how a technomancer could be stopped. And hence the spider question. How do you use them in your games? Would it be reasonable that in a high security system there would be multiple spiders(or always active IC I guess) just checking out anything and everything all the time. So as soon as you get inside you start having to roll opposed tests. Even with a larger die pool someone will run out of luck after enough opposed tests.
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Posts in this topic
- sunnyside   Threaded stealth and spiders   May 31 2007, 08:01 PM
- - Moon-Hawk   QUOTE (sunnyside) Anyway so the flip side of that ...   May 31 2007, 08:18 PM
- - Cheops   QUOTE (Moon-Hawk) QUOTE (sunnyside @ May 31 2...   May 31 2007, 08:27 PM
- - Moon-Hawk   Hmmm, good points. I should say that I haven...   May 31 2007, 08:30 PM
- - sunnyside   QUOTE (Moon-Hawk @ May 31 2007, 03:18 PM) I...   May 31 2007, 08:47 PM
- - OneTrikPony   QUOTE It takes longer because the techno has to t...   May 31 2007, 08:53 PM
- - Dashifen   The best TM I've seen so far used a real-world...   May 31 2007, 09:40 PM
- - sunnyside   Alright a regular comlink merging seemlessly with...   May 31 2007, 09:47 PM
- - OneTrikPony   I agree, there's no reason you can't phys...   May 31 2007, 10:11 PM
- - sunnyside   Actually a specific question that potentially affe...   Jun 1 2007, 12:42 PM
- - Dashifen   QUOTE (sunnyside) Alright a regular comlink mergi...   Jun 1 2007, 01:47 PM
- - sunnyside   @Dashifen Sure if a TM wants to pick up the ...   Jun 1 2007, 04:08 PM
- - Dashifen   QUOTE To thread a complex form, the technomancer m...   Jun 1 2007, 04:19 PM
- - toturi   QUOTE (Dashifen) QUOTE This means that the techno...   Jun 1 2007, 04:25 PM
- - sunnyside   Can we post chunks of rules here? At any rate p23...   Jun 1 2007, 05:06 PM
- - Dashifen   I've allowed it; it's roughly analogous to...   Jun 1 2007, 06:18 PM
- - Blog   the TM itself is a living persona. The sprites ar...   Jun 1 2007, 08:12 PM
- - sunnyside   Actually I'm away from my book at the moment b...   Jun 1 2007, 08:29 PM
- - Blog   Well my GM ruled that I can use a crack sprite to ...   Jun 7 2007, 03:30 PM
- - Wiseman   QUOTE What I mean by assisting a sprite. Typically...   Jun 8 2007, 01:36 AM
- - hobgoblin   Given that the book talks about loading a agent in...   Jun 8 2007, 03:12 AM
- - bait   QUOTE (hobgoblin) Given that the book talks about ...   Jun 8 2007, 12:01 PM
- - Lantzer   QUOTE (bait) QUOTE (hobgoblin @ Jun 7 2007, 1...   Jun 8 2007, 12:13 PM
- - Wiseman   QUOTE I think that anywhere a TM can go, he can br...   Jun 8 2007, 12:34 PM
- - bait   QUOTE TMs have no storage, but Sprites also requir...   Jun 8 2007, 12:36 PM
- - GoldenAri   QUOTE Actually Sprites are matrix objects, once c...   Jun 21 2007, 02:02 PM
- - Cheops   QUOTE (Blog) the TM itself is a living persona. T...   Jun 21 2007, 04:28 PM
- - Eleazar   I think there is a fundamental SR4 mechanic I am m...   Jun 21 2007, 04:38 PM
- - hobgoblin   second one is the correct one.   Jun 21 2007, 05:09 PM
- - sunnyside   I'm not so sure you can use stegonography that...   Jun 21 2007, 07:59 PM
- - Wasabi   QUOTE (sunnyside) They certainly have a data trail...   Jun 22 2007, 06:41 PM
- - sunnyside   I'm away from the book at the moment but I thi...   Jun 22 2007, 07:08 PM
- - Cheops   QUOTE (sunnyside) I.e lets say I know I've got...   Jun 22 2007, 07:33 PM
- - sunnyside   Is there something I missed in raw about resonance...   Jun 22 2007, 09:20 PM
- - Cheops   QUOTE (sunnyside) I guess maybe that means that TM...   Jun 23 2007, 12:26 AM
- - sunnyside   Can anyone back that up in the book? Especially f...   Jun 23 2007, 12:43 AM
- - Cheops   QUOTE (sunnyside) Can anyone back that up in the b...   Jun 23 2007, 12:55 AM


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