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> 2 possibly dumb questions
draglikepull
post Jun 10 2007, 03:07 AM
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I'm going to be GMing for the first time with some players who've played either very little or no Shadowrun before. Two things have come up that we can't quite seem to figure out.

1. What are the drawbacks to having a SIN? We know it "makes you easier to track", but how specifically? You could have a real SIN and use a fake one for anything potentially illegal, couldn't you?

2. What do PCs use the nuyen that they gain from adventures for, other than lifestyle and the costs of completing the adventure (such as bribes)? Most of the equipment in the game seems fairly inexpensive. Is there any real benefit to doing runs that make a lot of money? Is the purpose to save up enough money that the 'Runner can afford to retire?
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