Jun 18 2007, 01:32 AM
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Target ![]() Group: Members Posts: 72 Joined: 15-March 03 From: Bremerton, Wa Member No.: 4,256 |
I have notice that most players want to throw as many dice as possible, and with the new rules there is a great deal of room for Min/Maxing. But as a reasonable game master I Have limited y players to around a Dice pool of 12. With 12 dice they will average 4 hits and be able to make most thresholds.
So if you were a player in my game how would you Rationalize a dice pool of more than 12 dice. Consider before you answer, That the averages for "real" people are around 7 to 9 dice, for instance a Street cop with Agility 4 Pistols 3 and a Smartlink is a Dead Shot with his Pistol (9 Dice is three below my Cap). |
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Noctum Reasonable Dice Pools Jun 18 2007, 01:32 AM
toturi RAW allows it. That's all the reasonable ratio... Jun 18 2007, 02:05 AM
Jaid i was against the hard caps of SR4 being possible ... Jun 18 2007, 02:17 AM
Glyph The problem with someone with 12 dice being able t... Jun 18 2007, 02:21 AM
Jack Kain QUOTE (Noctum) I have notice that most players wan... Jun 18 2007, 02:54 AM
djinni since they've already said it I'm not goin... Jun 18 2007, 03:48 AM
Ravor Well personally I've started "encouraging... Jun 18 2007, 06:13 AM
Glyph QUOTE (djinni)since they've already said it I... Jun 18 2007, 06:16 AM
Whipstitch Wow. You must really hate Adepts. Anyway, since I... Jun 18 2007, 06:24 AM
Ravor Well hate is a bit strong, but yeah, I don't m... Jun 18 2007, 06:40 AM
Whipstitch Problem is, braking a low powered game is often ab... Jun 18 2007, 06:44 AM
Ravor Ok, you've managed to tweak my curious streak,... Jun 18 2007, 06:46 AM
Whipstitch It's really all about alternate tactics in thi... Jun 18 2007, 06:56 AM
Ravor Ok I see where you are coming from now, very good ... Jun 18 2007, 07:11 AM
Crusufix Shadowrun has always been a game very easily broke... Jun 18 2007, 07:28 AM
Crusher Bob AS for breaking a low powered game, some back of t... Jun 18 2007, 07:33 AM
FriendoftheDork This seems like the worst idea I've seen in a ... Jun 18 2007, 07:56 AM
Noctum This is for Starting Characters I have no issues w... Jun 18 2007, 08:13 AM
toturi What is Skill + Attribute? Unmod skill + unmod Att... Jun 18 2007, 08:23 AM
Whipstitch QUOTE (Ravor @ Jun 18 2007, 02:11 AM) Ok I se... Jun 18 2007, 01:08 PM
Critias I don't understand people that would rather pl... Jun 18 2007, 03:50 PM
sunnyside First off Noctum, define exactly what your problem... Jun 18 2007, 04:46 PM
Lagomorph QUOTE (Noctum) This is for Starting Characters I h... Jun 18 2007, 05:54 PM
Garrowolf What I do is move dice pool mods over to threshold... Jun 18 2007, 06:01 PM
sunnyside You might want to reply in the "threshold... Jun 18 2007, 06:13 PM
Ravor Well Lagomorph said it better and first, but yeah,... Jun 18 2007, 07:57 PM
sunnyside That orange and naked thread was a whole other dis... Jun 18 2007, 08:05 PM
FriendoftheDork QUOTE (Noctum) This is for Starting Characters I h... Jun 19 2007, 10:15 AM
Narmio I agree with FotD. 12 dice is not a good place to... Jun 19 2007, 12:16 PM
raphabonelli QUOTE (sunnyside) Personally I require certain con... Jun 19 2007, 12:53 PM
Crusher Bob The problem with doing that is that the rules then... Jun 19 2007, 02:10 PM
deek I really don't like the 4 for 1 trade-in rule.... Jun 19 2007, 02:19 PM
raphabonelli QUOTE (Crusher Bob @ Jun 19 2007, 09:10 AM) T... Jun 19 2007, 03:08 PM
pbangarth If an action and associated dice roll seem ridicul... Jun 19 2007, 06:04 PM
sunnyside Realistically though the running orange and face i... Jun 19 2007, 06:32 PM
Cain Oh, that's only the start of it. I'll use... Jun 19 2007, 07:48 PM
Moon-Hawk Not that it affects your example, but I don't ... Jun 19 2007, 08:04 PM
dionysus QUOTE (Cain) But if Mr. Lucky' shot is valid, ... Jun 19 2007, 08:20 PM
raphabonelli QUOTE (Cain) On the one hand, this is a valid luck... Jun 19 2007, 08:23 PM
Moon-Hawk QUOTE (raphabonelli) In the exemple: Let's say... Jun 19 2007, 08:25 PM
raphabonelli QUOTE (Moon-Hawk) QUOTE (raphabonelli @ Jun 1... Jun 19 2007, 08:29 PM
ronin3338 QUOTE (Ravor) Something is wrong when you can piss... Jun 19 2007, 08:29 PM
Cain QUOTE (raphabonelli) QUOTE (Moon-Hawk @ Jun 1... Jun 19 2007, 08:41 PM
raphabonelli QUOTE (Cain @ Jun 19 2007, 03:41 PM) Because ... Jun 19 2007, 08:56 PM
Cain Only if you make all 6's explode. Otherwise, ... Jun 19 2007, 09:12 PM
GWCarver There is a point where the GM has a responsibility... Jun 19 2007, 09:14 PM
Cain Having played Mr. Lucky, I can tell you that I... Jun 19 2007, 10:31 PM
Noctum I would have to say that my players run out of edg... Jun 19 2007, 11:15 PM
sunnyside This is another thing that the alternate rule in t... Jun 19 2007, 11:35 PM
Cain I'll wager that "Chance" runs out of... Jun 20 2007, 12:54 AM
sunnyside It's straying a bit but in the "alternate... Jun 20 2007, 01:13 AM
Cain What I mean by wonky is that you end up with a lot... Jun 20 2007, 02:33 AM
sunnyside First off, while off topic, I'm interested in ... Jun 20 2007, 03:08 AM
odinson QUOTE (raphabonelli) QUOTE (Crusher Bob @ Jun... Jun 20 2007, 04:05 AM
Tarantula So, assuming no other modifiers, would aiming redu... Jun 20 2007, 04:34 AM
Ravor Well personally I'd rule that you couldn't... Jun 20 2007, 04:37 AM
Tarantula By reading the alternate rules part... it says cha... Jun 20 2007, 04:54 AM
Ravor Yeah, which is why I'd rule as a base assumpti... Jun 20 2007, 04:59 AM
Tarantula I disagree... slightly. How about stating it that... Jun 20 2007, 07:29 AM
Garrowolf Yes, negative thresholds don't make sense. I t... Jun 20 2007, 07:35 AM
sunnyside 10 edge?!? Well OK....
Actually I was think... Jun 20 2007, 07:45 AM
Garrowolf 10 build points not 10 edge!
Well I have the ... Jun 20 2007, 07:53 AM
sunnyside I can see that. Have things on their character sh... Jun 20 2007, 08:28 AM
knasser Edge is not buyable in my game. It works as the ol... Jun 20 2007, 05:57 PM
mfb negative thresholds--ie, automatic successes--woul... Jun 20 2007, 06:06 PM
Kerris QUOTE (sunnyside) I can see that. Have things on ... Jun 20 2007, 07:45 PM
Garrowolf For the most part yes. what is does is tell the pl... Jun 21 2007, 07:39 PM
pbangarth Not to make any point, I just want to share a quot... Jun 22 2007, 01:06 PM![]() ![]() |
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