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Noctum
post Jun 18 2007, 01:32 AM
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I have notice that most players want to throw as many dice as possible, and with the new rules there is a great deal of room for Min/Maxing. But as a reasonable game master I Have limited y players to around a Dice pool of 12. With 12 dice they will average 4 hits and be able to make most thresholds.

So if you were a player in my game how would you Rationalize a dice pool of more than 12 dice. Consider before you answer, That the averages for "real" people are around 7 to 9 dice, for instance a Street cop with Agility 4 Pistols 3 and a Smartlink is a Dead Shot with his Pistol (9 Dice is three below my Cap).



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- Noctum   Reasonable Dice Pools   Jun 18 2007, 01:32 AM
- - toturi   RAW allows it. That's all the reasonable ratio...   Jun 18 2007, 02:05 AM
- - Jaid   i was against the hard caps of SR4 being possible ...   Jun 18 2007, 02:17 AM
- - Glyph   The problem with someone with 12 dice being able t...   Jun 18 2007, 02:21 AM
- - Jack Kain   QUOTE (Noctum) I have notice that most players wan...   Jun 18 2007, 02:54 AM
- - djinni   since they've already said it I'm not goin...   Jun 18 2007, 03:48 AM
- - Ravor   Well personally I've started "encouraging...   Jun 18 2007, 06:13 AM
- - Glyph   QUOTE (djinni)since they've already said it I...   Jun 18 2007, 06:16 AM
- - Whipstitch   Wow. You must really hate Adepts. Anyway, since I...   Jun 18 2007, 06:24 AM
- - Ravor   Well hate is a bit strong, but yeah, I don't m...   Jun 18 2007, 06:40 AM
- - Whipstitch   Problem is, braking a low powered game is often ab...   Jun 18 2007, 06:44 AM
- - Ravor   Ok, you've managed to tweak my curious streak,...   Jun 18 2007, 06:46 AM
- - Whipstitch   It's really all about alternate tactics in thi...   Jun 18 2007, 06:56 AM
- - Ravor   Ok I see where you are coming from now, very good ...   Jun 18 2007, 07:11 AM
- - Crusufix   Shadowrun has always been a game very easily broke...   Jun 18 2007, 07:28 AM
- - Crusher Bob   AS for breaking a low powered game, some back of t...   Jun 18 2007, 07:33 AM
- - FriendoftheDork   This seems like the worst idea I've seen in a ...   Jun 18 2007, 07:56 AM
- - Noctum   This is for Starting Characters I have no issues w...   Jun 18 2007, 08:13 AM
- - toturi   What is Skill + Attribute? Unmod skill + unmod Att...   Jun 18 2007, 08:23 AM
- - Whipstitch   QUOTE (Ravor @ Jun 18 2007, 02:11 AM) Ok I se...   Jun 18 2007, 01:08 PM
- - Critias   I don't understand people that would rather pl...   Jun 18 2007, 03:50 PM
- - sunnyside   First off Noctum, define exactly what your problem...   Jun 18 2007, 04:46 PM
- - Lagomorph   QUOTE (Noctum) This is for Starting Characters I h...   Jun 18 2007, 05:54 PM
- - Garrowolf   What I do is move dice pool mods over to threshold...   Jun 18 2007, 06:01 PM
- - sunnyside   You might want to reply in the "threshold...   Jun 18 2007, 06:13 PM
- - Ravor   Well Lagomorph said it better and first, but yeah,...   Jun 18 2007, 07:57 PM
- - sunnyside   That orange and naked thread was a whole other dis...   Jun 18 2007, 08:05 PM
- - FriendoftheDork   QUOTE (Noctum) This is for Starting Characters I h...   Jun 19 2007, 10:15 AM
- - Narmio   I agree with FotD. 12 dice is not a good place to...   Jun 19 2007, 12:16 PM
- - raphabonelli   QUOTE (sunnyside) Personally I require certain con...   Jun 19 2007, 12:53 PM
- - Crusher Bob   The problem with doing that is that the rules then...   Jun 19 2007, 02:10 PM
- - deek   I really don't like the 4 for 1 trade-in rule....   Jun 19 2007, 02:19 PM
- - raphabonelli   QUOTE (Crusher Bob @ Jun 19 2007, 09:10 AM) T...   Jun 19 2007, 03:08 PM
- - pbangarth   If an action and associated dice roll seem ridicul...   Jun 19 2007, 06:04 PM
- - sunnyside   Realistically though the running orange and face i...   Jun 19 2007, 06:32 PM
- - Cain   Oh, that's only the start of it. I'll use...   Jun 19 2007, 07:48 PM
- - Moon-Hawk   Not that it affects your example, but I don't ...   Jun 19 2007, 08:04 PM
- - dionysus   QUOTE (Cain) But if Mr. Lucky' shot is valid, ...   Jun 19 2007, 08:20 PM
- - raphabonelli   QUOTE (Cain) On the one hand, this is a valid luck...   Jun 19 2007, 08:23 PM
- - Moon-Hawk   QUOTE (raphabonelli) In the exemple: Let's say...   Jun 19 2007, 08:25 PM
- - raphabonelli   QUOTE (Moon-Hawk) QUOTE (raphabonelli @ Jun 1...   Jun 19 2007, 08:29 PM
- - ronin3338   QUOTE (Ravor) Something is wrong when you can piss...   Jun 19 2007, 08:29 PM
- - Cain   QUOTE (raphabonelli) QUOTE (Moon-Hawk @ Jun 1...   Jun 19 2007, 08:41 PM
- - raphabonelli   QUOTE (Cain @ Jun 19 2007, 03:41 PM) Because ...   Jun 19 2007, 08:56 PM
- - Cain   Only if you make all 6's explode. Otherwise, ...   Jun 19 2007, 09:12 PM
- - GWCarver   There is a point where the GM has a responsibility...   Jun 19 2007, 09:14 PM
- - Cain   Having played Mr. Lucky, I can tell you that I...   Jun 19 2007, 10:31 PM
- - Noctum   I would have to say that my players run out of edg...   Jun 19 2007, 11:15 PM
- - sunnyside   This is another thing that the alternate rule in t...   Jun 19 2007, 11:35 PM
- - Cain   I'll wager that "Chance" runs out of...   Jun 20 2007, 12:54 AM
- - sunnyside   It's straying a bit but in the "alternate...   Jun 20 2007, 01:13 AM
- - Cain   What I mean by wonky is that you end up with a lot...   Jun 20 2007, 02:33 AM
- - sunnyside   First off, while off topic, I'm interested in ...   Jun 20 2007, 03:08 AM
- - odinson   QUOTE (raphabonelli) QUOTE (Crusher Bob @ Jun...   Jun 20 2007, 04:05 AM
- - Tarantula   So, assuming no other modifiers, would aiming redu...   Jun 20 2007, 04:34 AM
- - Ravor   Well personally I'd rule that you couldn't...   Jun 20 2007, 04:37 AM
- - Tarantula   By reading the alternate rules part... it says cha...   Jun 20 2007, 04:54 AM
- - Ravor   Yeah, which is why I'd rule as a base assumpti...   Jun 20 2007, 04:59 AM
- - Tarantula   I disagree... slightly. How about stating it that...   Jun 20 2007, 07:29 AM
- - Garrowolf   Yes, negative thresholds don't make sense. I t...   Jun 20 2007, 07:35 AM
- - sunnyside   10 edge?!? Well OK.... Actually I was think...   Jun 20 2007, 07:45 AM
- - Garrowolf   10 build points not 10 edge! Well I have the ...   Jun 20 2007, 07:53 AM
- - sunnyside   I can see that. Have things on their character sh...   Jun 20 2007, 08:28 AM
- - knasser   Edge is not buyable in my game. It works as the ol...   Jun 20 2007, 05:57 PM
- - mfb   negative thresholds--ie, automatic successes--woul...   Jun 20 2007, 06:06 PM
- - Kerris   QUOTE (sunnyside) I can see that. Have things on ...   Jun 20 2007, 07:45 PM
- - Garrowolf   For the most part yes. what is does is tell the pl...   Jun 21 2007, 07:39 PM
- - pbangarth   Not to make any point, I just want to share a quot...   Jun 22 2007, 01:06 PM


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