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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
So, in the name of furthering the idea that a Shadowrun game might be a viable business venture, I bought the Shadowrun. I agree with the critics that hobbling the PC version to Vista only may shoot this horse in the foot before she clears the gate.
Here goes my review: Pro's *Combines some of my favorite FPS features into one mostly clean game *Runs real purdy on my machine *Glider is a fav piece of tech *The AI, even on training skill level still display some intelligent tactics such as removing bodies and placing choke points *Customize your toon to a niche of your creation *Allows tactical game play through creation of choke points, moveable cover and summoning *Elves are rather fun to play Con's *This has as much to do with Shadowrun (History, game play, flavor, etc) as Dragonshard RTS did for both Eberron and D&D *The guns are all generic, Pistol, SMG, Rifle (Not even Assault Rifle). I like seeing the names of guns, choices for different classes for the weapons. *Teleport and resurrection, 2 blatant violations of the game universe. While handy in a FPS, have no place in Shadowrun IMO. *No ammo reloads during game play other than picking up someone elses gun and praying they had more bullets at death or weapon change than you did. *No discrete mines *Little control over aiming of Grenades and Grenade like weapons. *A Grenade launcher would have been nice. *Smartlink was poorly thought out in this iteration, the programmers should re-read the fluff text before implementing game defining technology like this. *katanas should not be able to deflect bullets, though cool it's still dumb *Buggy animation, controls, and training segments *Would it have killed the animation team to give us ladder climbing? |
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Lo-Fi Version | Time is now: 26th February 2025 - 08:51 PM |
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