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> Increase Reflexes: How does it work?
ZorbaTHut
post Aug 3 2007, 11:33 AM
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One of my players has picked up the Increase Reflexes spell.

I have to admit that I'm having trouble figuring out how it isn't hideously, hideously broken.

First off, it seems to imply that it wants the caster to roll a spellcasting test, which is Spellcasting+Magic. With a mildly twinked character this can be 12 dice without even much of a stretch. 12 dice gives an average of 4 successes . . . and 4 successes is the maximum threshold you can get on that spell, giving a whopping 4 IP and a less interesting initiative bonus. Plus Force doesn't seem to factor in in any way, so that's a Force 1 spell meaning the mage has to resist drain 2s.

Obviously this is broken. So what I decided to do, and I don't know if this is correct because I couldn't find it in the book, is to make Force be the number of dice you roll for the Threshold test. Any successes on Spellcasting+Magic get added to the Force. That seems better.

Or it did until we actually tried it out. Our mage rolled 9 spellcasting dice, got 3 successes, added that to his force for 8 dice - already we're looking at 2 or 3 successes likely - and then added Edge to it. Whee! Lots of successes, easily more than 4.

The worst part is that it wasn't even on him. It was on our ninja with a monofilament whip. Which he then cast Improved Invisibility on as well (with edge), and then managed to squeeze a Improved Invisibility on himself on top of things (again, with edge). And the mage proceeded to hide in a corner while the ninja diced things happily.

Note that Improved Invisibility, like Increase Reflexes, appears to ignore Force. Again, maybe I'm missing something. We used the same technique that I did for Increase Reflexes.

If I can't find another solution, I'm just going to say that, for situations like this, you roll Magic+Spellcasting+Edge-if-desired. Zero hits means a failure. Any other hits are added to the Force, and those dice are rolled without edge allowed, and hits on those are actual successes for the sake of the spell. Anything past that just seems overpowered to me. But I'd love to hear other people's comments on this.
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Posts in this topic
- ZorbaTHut   Increase Reflexes: How does it work?   Aug 3 2007, 11:33 AM
- - NightmareX   The Force a spell is cast at is the hard cap for t...   Aug 3 2007, 11:45 AM
- - Buster   @ZorbaTHut: In this case, the rules aren't hi...   Aug 3 2007, 11:58 AM
- - Vaevictis   QUOTE (NightmareX) The balance factor for that spe...   Aug 3 2007, 12:22 PM
- - ZorbaTHut   Even with the force cap I'm not convinced that...   Aug 3 2007, 12:47 PM
- - weblife   Yea, that is pretty nasty. But consider that the ...   Aug 3 2007, 01:02 PM
- - Ranneko   And considering that most characters have 3P, (in...   Aug 3 2007, 01:15 PM
- - Buster   @ZorbaTHut: It sounds like you still don't un...   Aug 3 2007, 01:18 PM
- - NightmareX   QUOTE (ZorbaTHut) I suppose the fundamental proble...   Aug 3 2007, 01:19 PM
- - NightmareX   And remember, as a GM you are God. You can afford...   Aug 3 2007, 01:29 PM
- - Dizzman   There is a very simple technological fix for the i...   Aug 3 2007, 01:48 PM
- - DireRadiant   QUOTE (ZorbaTHut) One character that can single-ha...   Aug 3 2007, 02:30 PM
- - Eryk the Red   If the mage is casting one spell and hiding in a c...   Aug 3 2007, 02:41 PM
- - deek   Well, why don't you make these two guys' o...   Aug 3 2007, 02:44 PM
- - Dashifen   Or, if you're not a fan of spirits, never unde...   Aug 3 2007, 02:47 PM
- - Jaid   have your NPCs use suppressive fire more often, im...   Aug 3 2007, 02:55 PM
- - Marwynn   Question: Doesn't Improved Invisibility only h...   Aug 3 2007, 03:41 PM
- - Ravor   Magic is a nice resource to have on hand, and any ...   Aug 3 2007, 04:21 PM
- - Mr. Unpronounceable   QUOTE (Marwynn) Question: Doesn't Improved Inv...   Aug 3 2007, 06:31 PM
- - Spike   QUOTE (Mr. Unpronounceable) QUOTE (Marwynn @ ...   Aug 3 2007, 06:37 PM
- - Doctor Funkenstein   Regarding the original question about Increased Re...   Aug 3 2007, 07:00 PM
- - Lebo77   Just a note, but many groups house-rule the number...   Aug 3 2007, 07:17 PM
- - Unarmed   QUOTE (Lebo77) Edit: Oh, 2,4,6 also puts +2 IP ou...   Aug 3 2007, 07:25 PM
- - Lebo77   QUOTE (Unarmed) QUOTE (Lebo77 @ Aug 3 2007, 0...   Aug 3 2007, 08:34 PM
- - DTFarstar   I really think the OP's problem here is more a...   Aug 3 2007, 08:37 PM
- - Doctor Funkenstein   There's no question that the original poster...   Aug 3 2007, 08:45 PM
- - ZorbaTHut   QUOTE (DTFarstar)I really think the OP's probl...   Aug 3 2007, 09:10 PM
- - Apathy   There are a gazillion threads out there about corp...   Aug 3 2007, 09:14 PM
- - Dashifen   QUOTE (Apathy) You give yourself away every time y...   Aug 3 2007, 09:18 PM


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