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> Quickening worthless?
laughingowl
post Sep 7 2007, 01:32 AM
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Hmm my other thread got me looking is quickening worthless (sure it aint really subtle...)

but:

Quickened Increased reflexes force 10 (starting mystic adept, once they learn quickening)..

Spend 20 karma to quicken (you have to spend force, can spend up to twice force) (the spell now has 20 extra dice to resist dispelling / breaking through ward etc... (so pretty much not going to get dispelled / disrupted) ( I am certainly willing to say it is as durable as most cyberware would be...


Now you effectivly have Incease Reflexes 3 which would have cost you 5 of your magic points.. for 20 karma... (much cheaper then the 5 magic points)...

Likewise for 20 karma each... raise all of your stats (you need) to the augmented max of 9 ... (here you may need to spend 10-20,000 nuyen on ritual material to assure maximumn successes..... but still 20 karam and 20,000 nuyen is ALOT cheaper then buying the magic points to get the powers... (or cyber/bioware to do the same)...

Even on a single person 'do it yourself' scale quickened spell actually (if subtlity doesnt matter) is actually of decent way to go IF you max out the force you can resaonably safely then max out the karma spent to quicken...


Hmma actually through in a moderate enchanting skill... and make your own ritual materials (availabity is silly otherwise)... and a few extra days for each upgrade and an extra few thousand nuyen (depends on what level you buy the raw materials radicals, etc... I.E. how much time you spend enchanting..) but you can spend up to another 10 karma (to make it a total of 30 karma still cheaper then any power points woudl cost you to get the same)... and you now have an extra 30 dice (isntead of 20) and even your force 10 spells is pretty much Never getting dispelled / disrupted from barrier and is going to break through anything you walk through...

Sure you stand out, but only to 'astral' people and probably overall no more then somebody warez'd to get the same level of buffing would..

For somebody that can do it 'themsleves' quickened spells ARE more effective an upgrade (and damn near permenant) then cyber/bio/adept powers...

And if somehow you can Buy quickening semms likely (if you can foci, which somebody has had to spend karma on to build) (admitedly it is only 1 karam now for the creator but still it is clear a 'busniess mage' has some way to get karma from doing busniess... so a busniess mage, could also get karma through doing high end quickeings..) (the cheapest foci is ¥1000 so if we go with this, a karma point (from an enchanter) will cost ¥1000 (and that presumed the only thing they are charging your for is 'their karma' on a rating one foci, that they so crappy they can get materials for free)....


30 karma from a 'busniess mage' could be as low as ¥30,000 nuyen, if you compare to what the low end tailsmonger are charging, but this guy is an initiate (to have quickening) and so multiple it by 10....

¥300,000 nuyen ... for an essence free damn near forever (well unless the mage you pay tracks you down (has to be able to percieve the spell astrally) and choses to cancel it... (it is a trust relationship...)

once again for a 'player' it would really only be a 'self done' option since I dont see a player trusting an NPC with the abliity to turn off their cyberware at will (then again... they allow the hacker to be near them :-) .... and more importantly not too many mages would want the average players running around, with an astral link back to them...

(though while it could be analysed and see 'how buffed them' I do not belive sustained spell leave an aura behind... they casting would leave a 10 hour aura behind... but sustained you dont leave a trail behind...)

But for NPCs.... I think 'quickend spells' is a very viable way for the corps / criminal outfits / etc... to protect their best...

It is MUCH cheaper then cyberware/bioware/adept powers.... and can be made damn near unbreakable.... for actually less karma then it would take to 'buy the power' (or buy the essence lost... (if you could) ... or often even cheaper then you could raise the stats with karma (to their natural limits, much less their augemented max).
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Posts in this topic
- laughingowl   Quickening worthless?   Sep 7 2007, 01:32 AM
- - Doctor Funkenstein   Skipped past most of your math and commentary, but...   Sep 7 2007, 01:38 AM
- - Redjack   QUOTE (Doctor Funkenstein) a single ward sets off ...   Sep 7 2007, 01:58 AM
- - FrankTrollman   I would pay the team's mage to not quicken spe...   Sep 7 2007, 02:00 AM
- - Draconis   QUOTE (FrankTrollman) I would pay the team's m...   Sep 7 2007, 02:48 AM
- - Buster   Since wards are volumes of protection, do you noti...   Sep 7 2007, 02:59 AM
- - Jaid   QUOTE (Buster) Since wards are volumes of protecti...   Sep 7 2007, 03:24 AM
- - Redjack   QUOTE (Jaid) QUOTE (Buster @ Sep 6 2007, 09:5...   Sep 7 2007, 12:14 PM
- - Buster   If you have Masking+Extended Masking, a mage with ...   Sep 7 2007, 12:23 PM
- - Doctor Funkenstein   Nope. That would require Flexible Signature and h...   Sep 7 2007, 12:31 PM
- - Buster   Looking again at the ward description, it says tha...   Sep 7 2007, 12:48 PM
- - Doctor Funkenstein   Masking is only proof against assensing. Wards do...   Sep 7 2007, 12:56 PM
- - Buster   Are wards always opaque to vision? Are there invi...   Sep 7 2007, 02:15 PM
- - Redjack   Wards are invisible to mundane perception, but cle...   Sep 7 2007, 02:28 PM
- - Buster   I guess the best strategy is to use Anchored spell...   Sep 7 2007, 02:50 PM
- - deek   Is sustaining a spell and the -2 dice it incurs, r...   Sep 7 2007, 02:55 PM
- - Fortune   QUOTE (Redjack) Wards are invisible to mundane per...   Sep 7 2007, 04:22 PM
- - Tarantula   Alarm wards, masking wards, polarized wards (from ...   Sep 7 2007, 04:26 PM
- - Big D   Meh. See the other thread. Abuse Ally Sustainmen...   Sep 7 2007, 06:21 PM


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