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> Intelligence House Rule, Perception and Logic
Grey
post Nov 26 2003, 06:49 PM
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One thing that we did in a game I was playing in for Perception was really cool. Give this a shot:

Buy Intelligence as a normal stat. After points are purchased, double the points and split Intelligence into two different stats, Perception and Logic. You then allocate the points you have from Intelligence to these. Perception counts towards perception checks and Logic counts towards the number of knowledge skills you start with and it is the stat that is linked to Intelligence skills.

Example

Mr. Quick the street sam isn’t the sharpest of guys, but he has the eyes of a hawk. He buys 4 points of Intelligence and then splits that into a Perception of 6 and Logic of 2. When buying skills liked to Intelligence he uses his Logic stat of 2, but when making Perception checks, he has 6 dice to roll with.
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Posts in this topic
- Grey   Intelligence House Rule   Nov 26 2003, 06:49 PM
- - Zazen   I like that Perception/Logic rule. I'm curious...   Nov 26 2003, 06:52 PM
- - Grey   To be honest, I don't know, it hasn't come...   Nov 26 2003, 07:07 PM
- - Zazen   That makes sense. I think that I'd let them ch...   Nov 26 2003, 07:27 PM
- - Grey   Or maybe increase them seperately, but at a reduce...   Nov 26 2003, 07:35 PM
- - Req   Which one links to Combat Pool?   Nov 26 2003, 07:53 PM
- - Doctor Funkenstein   Actually, I'd disagree. It helps "balanc...   Nov 26 2003, 07:59 PM
- - Grey   QUOTE (Req @ Nov 26 2003, 11:53 AM) Which one...   Nov 26 2003, 08:20 PM
- - Doctor Funkenstein   I have to disagree there. Combat Pool should be a...   Nov 26 2003, 08:21 PM
- - Zazen   And it doesn't encourage Logic 1/Perception 11...   Nov 26 2003, 08:34 PM
- - Grey   So basicly you are saying to keep Intel, but allow...   Nov 26 2003, 08:36 PM
- - Lilt   Is reaction being based off the average (base) rat...   Nov 26 2003, 09:07 PM
- - Earthwalker   Alternativly, leave the int stat alone. And allow ...   Nov 27 2003, 11:01 AM
- - Game2BHappy   What if... You start off with a Perception and Lo...   Nov 27 2003, 01:31 PM
- - Siege   QUOTE (Game2BHappy) What if... You start off with...   Nov 27 2003, 04:16 PM
- - Dende   So you took a rule from 2nd edition DnD and made i...   Nov 27 2003, 06:04 PM
- - Siege   QUOTE (Dende) So you took a rule from 2nd edition ...   Nov 27 2003, 07:11 PM
- - Fortune   QUOTE (Earthwalker) Alternativly, leave the int st...   Nov 27 2003, 10:24 PM
- - Siege   QUOTE (Fortune) QUOTE (Earthwalker @ Nov 27 2...   Nov 27 2003, 10:29 PM
- - Doctor Funkenstein   ...   Nov 27 2003, 10:31 PM
- - Siege   QUOTE (Doctor Funkenstein) ... Oh my goddess, ...   Nov 27 2003, 10:36 PM
- - Doctor Funkenstein   Nah, I just misread you the first time then realiz...   Nov 27 2003, 10:47 PM
- - Fortune   QUOTE (Siege) Does that specialization make sense ...   Nov 27 2003, 11:25 PM
- - Siege   QUOTE (Fortune) QUOTE (Siege @ Nov 28 2003, 0...   Nov 28 2003, 04:09 AM
- - Doctor Funkenstein   Oh, so we did disagree originally. Stealth (Aware...   Nov 28 2003, 04:16 AM
- - Siege   QUOTE (Doctor Funkenstein) Oh, so we did disagree ...   Nov 28 2003, 04:28 AM
- - Zazen   QUOTE (Siege) Right -- but what about noticing the...   Nov 28 2003, 06:28 PM
- - Derek   It had to do with an episode of CSI on last night ...   Nov 28 2003, 06:35 PM
- - Grey   Alright, I'm a little fuzzy on how complimenta...   Nov 28 2003, 06:38 PM
- - Doctor Funkenstein   That is how a Complimentary Skill works (though th...   Nov 28 2003, 07:22 PM
- - Sphynx   QUOTE (Grey) I thought that if I had a comp skill ...   Nov 28 2003, 07:31 PM
- - Doctor Funkenstein   Cripes, that's twice today. I just missed tha...   Nov 28 2003, 07:40 PM
- - Siege   QUOTE (Derek) It had to do with an episode of CSI ...   Nov 28 2003, 07:59 PM
- - Siege   QUOTE (Doctor Funkenstein) That is how a Complimen...   Nov 28 2003, 08:01 PM
- - nezumi   Random thought: Instead of doing the 'splitti...   Nov 28 2003, 08:03 PM
- - Siege   Interesting idea -- also explored in Ars Magica. ...   Nov 28 2003, 08:07 PM
- - Senchae   (Just to close off a subthread- it was AD&D 2n...   Dec 1 2003, 07:34 PM


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