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Target ![]() Group: Members Posts: 76 Joined: 12-September 07 Member No.: 13,233 ![]() |
For whatever reason, Fanpro seems to think that Stun damage is less serious than Physical damage. (I don't get it. I never have.) So all the costs of Stun spells are low, you can buy neurostun for nothing, but a Panther Canon is impossible to get your hands on, blah blah blah
So my idea for a houserule is this: extend the stun track. Maybe 12 + half will-power or something. Pros: simple, effective Cons: Less lethal (on the stun track) Now, I'm fresh to 4e, so maybe I'm missing some large problems with this rule. So, any Cons to add to this? And before you start talking about drain, please keep in mind that I'm the guy that doesn't want to let mages take physical drain, so overcasting just removes dice from your drain resistance pool. (It still goes to the stun track.) |
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Lo-Fi Version | Time is now: 11th August 2025 - 10:52 AM |
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