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Hank
post Nov 27 2007, 03:51 AM
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For whatever reason, Fanpro seems to think that Stun damage is less serious than Physical damage. (I don't get it. I never have.) So all the costs of Stun spells are low, you can buy neurostun for nothing, but a Panther Canon is impossible to get your hands on, blah blah blah

So my idea for a houserule is this: extend the stun track. Maybe 12 + half will-power or something.

Pros: simple, effective

Cons: Less lethal (on the stun track)

Now, I'm fresh to 4e, so maybe I'm missing some large problems with this rule. So, any Cons to add to this? And before you start talking about drain, please keep in mind that I'm the guy that doesn't want to let mages take physical drain, so overcasting just removes dice from your drain resistance pool. (It still goes to the stun track.)
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Posts in this topic
- Hank   Stun damage house-rule   Nov 27 2007, 03:51 AM
- - Mercer   The phenomenon you've noticed was present in p...   Nov 27 2007, 04:14 AM
- - FriendoftheDork   I kinda like the fix. As per now, I think most the...   Nov 27 2007, 05:06 AM
- - Ravor   Personally I just rule that Stun damage can be dow...   Nov 27 2007, 05:08 AM
- - kzt   From a realism standpoint it's way to easy to ...   Nov 27 2007, 05:12 AM
- - Mercer   I never liked the automatic 1 hour knockout that g...   Nov 27 2007, 06:52 AM
- - FriendoftheDork   QUOTE (Ravor) Personally I just rule that Stun dam...   Nov 27 2007, 11:48 AM
- - Blade   To avoid that kind of trouble I have them roll the...   Nov 27 2007, 01:06 PM
- - Ravor   QUOTE (FriendoftheDork) QUOTE (Ravor @ Nov 27...   Nov 27 2007, 07:12 PM
- - Hank   QUOTE (Ravor @ Nov 27 2007, 02:12 PM) No, I o...   Nov 27 2007, 09:24 PM
- - Doctor Funkenstein   Why encourage lethal weapons over non-lethal ones?...   Nov 27 2007, 09:56 PM
- - DireRadiant   Perhaps it's in the PCs interest as well that ...   Nov 27 2007, 10:00 PM
- - Fortune   QUOTE (Hank) The reason I ask is that I see a pret...   Nov 27 2007, 10:07 PM
- - Hank   @ the three previous: In my game, the go-to weapo...   Nov 27 2007, 10:17 PM
- - FriendoftheDork   QUOTE (Ravor) QUOTE (FriendoftheDork @ Nov 27...   Nov 27 2007, 10:21 PM
- - FriendoftheDork   QUOTE (Doctor Funkenstein) Why encourage lethal we...   Nov 27 2007, 10:44 PM
- - Hank   QUOTE (FriendoftheDork @ Nov 27 2007, 05:44 P...   Nov 27 2007, 11:24 PM
- - Malicant   I really do not understand your problem. No matte ...   Nov 27 2007, 11:59 PM
- - Spike   It seems to me, that with all the armor that your ...   Nov 28 2007, 01:10 AM
- - Hank   Ok, re: armor and narcojet, it's just a genera...   Nov 28 2007, 01:25 AM
- - kzt   Isn't neurostun skin contact?   Nov 28 2007, 04:55 AM
- - Hank   Inhalation/contact. It's described as a knocko...   Nov 28 2007, 06:17 AM
- - FriendoftheDork   QUOTE (Malicant) I really do not understand your p...   Nov 28 2007, 10:00 AM
- - ElFenrir   I kind of recall Stun damage being pretty nice to ...   Nov 28 2007, 03:41 PM
- - Malicant   QUOTE Some simply doesen't THINK stun weapons ...   Nov 28 2007, 04:15 PM
- - Eryk the Red   Malicant, I'm not really sure what that commen...   Nov 28 2007, 05:57 PM
- - Malicant   If you increase the stuntrack a taser will have a ...   Nov 28 2007, 07:24 PM
- - Eryk the Red   QUOTE This thread sounds to me like "I can...   Nov 28 2007, 08:14 PM
- - Ravor   To answer the poster who asked about Stunball and ...   Nov 28 2007, 08:37 PM
- - Seven-7   QUOTE (Ravor) To answer the poster who asked about...   Nov 28 2007, 10:48 PM
- - Hank   QUOTE (Ravor) ...Runners are supposed to have big ...   Nov 28 2007, 10:56 PM
- - Doctor Funkenstein   Eh. I don't see most non-lethal weapons bein...   Nov 29 2007, 12:05 AM
- - Ravor   QUOTE (Seven-7)This aspect of Shadowrun died in Fi...   Nov 29 2007, 12:22 AM
- - FriendoftheDork   QUOTE (Doctor Funkenstein) Eh. I don't see m...   Nov 29 2007, 12:45 PM
- - Stahlseele   QUOTE if you aren't careful it can start looki...   Nov 29 2007, 01:30 PM
- - Critias   QUOTE (Stahlseele) QUOTE if you aren't careful...   Nov 29 2007, 01:58 PM
- - Malicant   QUOTE People still use lethal damage.. yes as I tr...   Nov 29 2007, 02:24 PM
- - FriendoftheDork   QUOTE (Malicant) QUOTE People still use lethal dam...   Nov 29 2007, 03:05 PM
- - Hank   Yeah, I'm going to talk it over with my player...   Nov 29 2007, 04:21 PM
- - Malicant   QUOTE Your point was that since your players don...   Nov 29 2007, 04:22 PM
- - kzt   QUOTE (FriendoftheDork) But my problem is not with...   Nov 29 2007, 05:25 PM
- - FriendoftheDork   QUOTE (Hank) Yeah, I'm going to talk it over w...   Nov 29 2007, 05:31 PM
- - Hank   QUOTE (FriendoftheDork)And I think you underestima...   Nov 29 2007, 05:57 PM
- - Fortune   Maybe you could try making (non-magical) electrica...   Nov 29 2007, 06:07 PM
- - Ravor   QUOTE (Stahlseele) QUOTE if you aren't careful...   Nov 29 2007, 06:29 PM
- - Sponge   QUOTE (FriendoftheDork)But some use whatever is th...   Nov 29 2007, 06:47 PM
- - Moon-Hawk   Just brainstorming here: What about an "over...   Nov 29 2007, 06:50 PM
- - Blade   It's extremely difficult to have a "reali...   Nov 29 2007, 07:31 PM
- - FriendoftheDork   QUOTE (Hank @ Nov 29 2007, 06:57 PM) QUOTE (F...   Nov 29 2007, 10:46 PM
- - hyzmarca   Two words: Pain Editor. Stun damage seems great, ...   Nov 29 2007, 11:34 PM
- - Ravor   Or if you are worried about your bottomline, have ...   Nov 29 2007, 11:44 PM
- - FriendoftheDork   QUOTE (Ravor) Or if you are worried about your bot...   Nov 30 2007, 01:18 AM
- - hyzmarca   Un-nerfing stim patches is a good alternative.   Nov 30 2007, 01:59 AM
- - Ravor   Perhaps I should have clarified, what I meant was ...   Nov 30 2007, 05:03 AM
- - Hank   I'm checking out of this thread, btw. Thanks f...   Nov 30 2007, 05:41 AM
- - FriendoftheDork   QUOTE (Ravor) Perhaps I should have clarified, wha...   Nov 30 2007, 03:33 PM


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