Nov 26 2003, 09:49 PM
Post
#1
|
|
|
Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Hi Guys,
I've always played that Smartlink can give a benefit to firing grenade launchers, but its only a -1 TN bonus on the shot instead of -2, and only when Smartlink 2 is used. I've played that Smartlink 1 doesn't give a benefit at all. Do you agree this is canon? Do you use a different rule for underbarrel launchers vs. regular launchers? Do you use a different rule if the Smartlink2 is provided by Goggles instead of cyberware? There is no benefit for Missile Launchers. How about rocket launchers or mortar launchers? References: M&M p. 31; SR3 p. 118 |
|
|
|
OurTeam Smartlink and Grenade Launchers Nov 26 2003, 09:49 PM
Lilt I don't know. There's an error in there so... Nov 26 2003, 10:23 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 25th April 2026 - 04:03 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.