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> Wrecking ball adept?, Umm... overpowered maybe?
Jhaiisiin
post Dec 6 2007, 07:28 AM
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So I was going through character concepts. I tend to overfocus some characters just to push their limit (don't we all?). I ended up making a dwarf adept whose sole purpose in life was to open holes. I'm posting this to find out if I made a mistake somewhere, or if this is legit and thus overly powerful. Any insight will be helpful.

Race: Dwarf

Attributes:
Body 6 (8)
Agility 4
Reaction 3
Strength 6
Charisma 2
Intuition 3
Logic 4
Willpower 4
Edge 3
Essence 5.4
Magic 5 (Point not lost due to Gaes, see below)

Skills:
Unarmed Combat 4
Clubs 2
Pistols (Semi-Auto) 1/3
Dodge (Ranged) 3/5
Gynastics (Tumbling) 2/4
Perception 2
First Aid (Combat Wounds) 2/4
Pilot Ground Craft 2
Trowing Weapons 1
Athletics 1
Leadership 2

Qualities:
Adept
Toughness
Quick Healer
SINer (legal, non-criminal SIN)

Cyberware:
Bone Density 2

Adept Powers (Here's where it gets interesting):
Killing Hands
Attribute Boost (Strength) - 4
Smashing Blow - Gaes: Must move at least 2 meters before striking the object. Walking is not sufficient to meet this requirement.
Penetrating Strike
Inertia Strike
Elemental Strike (Blast)
Critical Strike - 4

Okay. So overall a decently rounded character stat/skill wise. It's when we get to unarmed damage that we have a problem.

Base damage on the character is at (Str/2+1)P from Bone Density. Now let's max this out here because of the abilities.
* 4 bonus points of strength from Attribute boost
* +4 damage from Critical Strike
* +5 Damage from Elemental strike (our game has assumed Magic as the force, as an adept can't have a Force rating on Elemental strike, and the book was nonspecific as far as we could find)
So that brings base damage to (Str/2+12)P, or 17P base, WITHOUT successes.
Smashing blow takes that to 34P without adding successes against any barrier. Assuming 3 successes, that's 40P regularly against a wall, door... basically anything that gets in the dwarf's way.
So far, it seems that nothing short of Reinforced concrete (16 armor, thus 32 dice of soak) will stand even a chance of resisting the damage done by this character.

Did I go wrong somewhere?
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Posts in this topic
- Jhaiisiin   Wrecking ball adept?   Dec 6 2007, 07:28 AM
- - DTFarstar   How is elemental strike giving you +5 damage? QUO...   Dec 6 2007, 07:47 AM
- - Jhaiisiin   Elemental Effect Blast gives the following benefit...   Dec 6 2007, 07:51 AM
- - Fortune   What rule are you using in order to Geas that Magi...   Dec 6 2007, 08:05 AM
- - Critias   It sounds like it's perfectly legal, in a game...   Dec 6 2007, 08:11 AM
- - Jhaiisiin   First, thank you for all the critique here. I...   Dec 6 2007, 08:23 AM
- - Glyph   You interpreted it incorrectly, because elemental ...   Dec 6 2007, 08:28 AM
- - Jhaiisiin   QUOTE You interpreted it incorrectly, because elem...   Dec 6 2007, 08:42 AM
- - GentlemanLoser   Just a few thoughts on this. I'm of the opini...   Dec 6 2007, 09:05 AM
- - Karaden   Part of your problem is the elemental strike, it d...   Dec 6 2007, 09:19 AM
- - Jhaiisiin   QUOTE Add the force to the damage inflicted when c...   Dec 6 2007, 09:32 AM
- - Fortune   QUOTE (Jhaiisiin) But what do we use for Force? ...   Dec 6 2007, 09:35 AM
- - Karaden   Eh, ok, I was bored. Here is a mystic adept I was...   Dec 6 2007, 09:47 AM
- - Magus   So what is the correct and SR4 way Geas are handle...   Dec 6 2007, 02:48 PM
- - Fortune   QUOTE (Magus) No more voluntary geas to offset ess...   Dec 6 2007, 02:55 PM
- - Magus   Well that ties off that munchkin game. What about ...   Dec 6 2007, 03:41 PM
- - Critias   The rules for Geasa are covered in Street Magic, a...   Dec 6 2007, 03:50 PM
- - Magus   QUOTE (Critias) The rules for Geasa are covered in...   Dec 6 2007, 04:02 PM
- - Whipstitch   I just about always come away pretty unimpressed w...   Dec 6 2007, 05:44 PM
- - mfb   even if you could take a voluntary geas to offset ...   Dec 6 2007, 05:45 PM
- - Tarantula   My take, is now that you've gotten how your ab...   Dec 6 2007, 06:07 PM
- - GentlemanLoser   How about (Don't have augmentation yet, so thi...   Dec 6 2007, 06:13 PM
- - Whipstitch   Mystic adepts are absolute crap if all you intend ...   Dec 6 2007, 06:17 PM
- - Stahlseele   now that there are actually written words for this...   Dec 6 2007, 06:21 PM
- - GentlemanLoser   Whip, rather than spend an expensive 2 PP on incre...   Dec 6 2007, 06:33 PM
- - Jhaiisiin   QUOTE even if you could take a voluntary geas to o...   Dec 6 2007, 06:38 PM
- - Whipstitch   What I don't get about melee characters is the...   Dec 6 2007, 06:42 PM
- - GentlemanLoser   Elemental Strike Blast doesn't really help you...   Dec 6 2007, 06:43 PM
- - HappyDaze   QUOTE Mystic adepts are absolute crap if all you i...   Dec 6 2007, 07:19 PM
- - Serial_Peacemaker   Plus if you are a mystic adept you can eventually ...   Dec 6 2007, 09:14 PM
- - Kyoto Kid   QUOTE (Whipstitch)What I don't get about melee...   Dec 6 2007, 09:34 PM
- - Whipstitch   QUOTE (HappyDaze @ Dec 6 2007, 02:19 PM) QUOT...   Dec 6 2007, 09:47 PM
- - Jhaiisiin   QUOTE ("")Elemental Strike Blast doesn...   Dec 7 2007, 01:48 AM
- - Fortune   Fluff is good!   Dec 7 2007, 01:50 AM
- - Jhaiisiin   My thoughts exactly. Plus, if your GM likes you, ...   Dec 7 2007, 02:54 AM
- - MaxHunter   Hey, even without maxing out "weaknesses...   Dec 7 2007, 03:40 AM
- - Jhaiisiin   For some reason, it struck me as amusing to have a...   Dec 7 2007, 04:58 AM
- - Tarantula   QUOTE (Jhaiisiin) Second, the character concept an...   Dec 7 2007, 05:31 PM


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