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> Is it just me, or is stunball off the charts?
Ddays
post Dec 18 2007, 08:42 PM
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So you roll sorcery + magic to deal force damage, ok.

But the drain is a mere F/2 + 1. A combat mage can pretty much end fights immediately with a force 12 stunball everytime. The drain is only that of a force 4 fireball. That's insane. Especially potent since it's no more difficult to land the force 12 stunball than a force 6 stunball, there's no reason to not go for the quick kill everytime.

Ok, sure, I can have every single fight draft a small squad of drones to defend against the stunballer, but where does that leave gangers? Instantly dead the moment they face a magic 6 caster? I basically can't have a magic using big bad cause the moment they show up, the PCs are either screwed because counterspelling failed once or they win without problems.

Maybe magic itself is broken, but I'm finding it harder and harder to keep the other characters into the game. Everytime is so fragmented, I can challenge the players individually, but as a group it seems they take turns rolling. Basically, a session goes: Matrix dude does his stuff, rolls independently of everybody else. Combat starts, mage goes off, wins. Combat starts, mage goes off, wins. Combat starts, mage sits out, Cybersammie wins. Matrix dude does his stuff, everybody else goes to grab a snack and waits for the result.

Is there no way to get all the characters fighting on the same front at the same time?
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Posts in this topic
- Ddays   Is it just me, or is stunball off the charts?   Dec 18 2007, 08:42 PM
- - Stahlseele   first:magic is broken, allways has been . . secon...   Dec 18 2007, 08:45 PM
- - Ddays   A fireball uses the drain of force/2 + 5, so a for...   Dec 18 2007, 08:50 PM
- - Karaden   Since when do guns favour long fights? Usually wi...   Dec 18 2007, 09:01 PM
- - Glayvin34   Stunball is indeed quite badass. My Mage routinel...   Dec 18 2007, 09:04 PM
- - Ddays   A 12 meter radius circle is pretty damn hard to st...   Dec 18 2007, 09:23 PM
- - Kyoto Kid   ...still, even if not overcasting, a stunball is p...   Dec 18 2007, 09:24 PM
- - Glayvin34   QUOTE (Ddays)A 12 meter radius circle is pretty da...   Dec 18 2007, 09:39 PM
- - Carver   You can't stunball anyone you can't see, b...   Dec 18 2007, 09:51 PM
- - hyzmarca   The Infiltration skill is the best protection from...   Dec 18 2007, 09:54 PM
- - Fortune   QUOTE (Kyoto Kid) Also, stun cannot be healed with...   Dec 18 2007, 09:54 PM
- - Ddays   QUOTE (hyzmarca) The Infiltration skill is the bes...   Dec 18 2007, 10:07 PM
- - Fortune   QUOTE (Ddays) Can't they just go astral and se...   Dec 18 2007, 10:12 PM
- - Fortune   QUOTE (Ddays) And infiltration is cool and all, bu...   Dec 18 2007, 10:14 PM
- - Stahlseele   the same reason ANYone is bringing along the comba...   Dec 18 2007, 10:16 PM
- - Ddays   QUOTE (Fortune) QUOTE (Ddays @ Dec 19 2007, 0...   Dec 18 2007, 10:20 PM
- - Stahlseele   QUOTE I'm looking for the classic, protect hac...   Dec 18 2007, 10:22 PM
- - Siege   Pick any game system you like - wizworms are eithe...   Dec 18 2007, 10:23 PM
- - Ddays   QUOTE (Siege)Pick any game system you like - wizwo...   Dec 18 2007, 10:30 PM
- - augurer   The problem I've noticed is that the combat mo...   Dec 18 2007, 10:32 PM
- - Stahlseele   i kinda allways thought it to be silly . . i'm...   Dec 18 2007, 10:33 PM
- - Ddays   QUOTE (augurer) The problem I've noticed is th...   Dec 18 2007, 10:35 PM
- - Kyoto Kid   QUOTE (Fortune) QUOTE (Kyoto Kid @ Dec 19 200...   Dec 18 2007, 10:39 PM
- - Stahlseele   true, mages are overpowered even compared to comba...   Dec 18 2007, 10:39 PM
- - Siege   The other problem with a protracted battle is the ...   Dec 18 2007, 10:49 PM
- - Ddays   Yeah, but the guy who decides to branch out usuall...   Dec 18 2007, 10:51 PM
- - Siege   There's gimped and then there's gimped. C...   Dec 18 2007, 10:56 PM
- - Mr. Unpronounceable   QUOTE (Kyoto Kid) QUOTE (Fortune @ Dec 18 200...   Dec 18 2007, 10:59 PM
- - DTFarstar   Make sure to apply visual modifiers to targetted s...   Dec 18 2007, 10:59 PM
- - Ddays   3 to 4 dice is well trained to me, and my small gr...   Dec 18 2007, 11:03 PM
- - Kyoto Kid   QUOTE (Mr. Unpronounceable)QUOTE (Kyoto Kid ...   Dec 18 2007, 11:03 PM
- - Siege   QUOTE (Ddays) A guy with a rating 1 in anything is...   Dec 18 2007, 11:15 PM
- - Glayvin34   QUOTE (Ddays)And to DTFarstar, my problem with tha...   Dec 18 2007, 11:26 PM
- - Glayvin34   And GTMF is a very valid and necessary tactic. Wh...   Dec 18 2007, 11:32 PM
- - Ddays   Well obviously it's necessary since mages have...   Dec 18 2007, 11:39 PM
- - Apathy   I always envisioned that standard security were ju...   Dec 18 2007, 11:45 PM
- - Ddays   Thanks apathy, you gave me some great ideas for a ...   Dec 18 2007, 11:58 PM
- - Fortune   QUOTE (Kyoto Kid @ Dec 19 2007, 08:39 AM) QUO...   Dec 19 2007, 12:37 AM
- - Whipstitch   Geek the mage is fine, but too many GMs are quick ...   Dec 19 2007, 12:41 AM
- - augurer   Unless the mage has some odd Centering or Geas req...   Dec 19 2007, 12:46 AM
- - Fortune   Actually, going by the rules, it isn't all tha...   Dec 19 2007, 12:50 AM
- - Glayvin34   We're talking about a Mage blasting off Stunba...   Dec 19 2007, 01:49 AM
- - Siege   The rule is something to the effect of "+2 to...   Dec 19 2007, 01:53 AM
- - Cthulhudreams   I've always thought of it as a game about brea...   Dec 19 2007, 02:03 AM
- - Fortune   QUOTE (SR4 pg. 168)NOTICING MAGIC Just how obvious...   Dec 19 2007, 02:07 AM
- - Ddays   I've always been afraid of super heavy resista...   Dec 19 2007, 02:07 AM
- - Mercer   Mages roll right over mundies; thats a hard thing ...   Dec 19 2007, 03:33 AM
- - hyzmarca   QUOTE (Ddays @ Dec 18 2007, 05:30 PM) QUOTE (...   Dec 19 2007, 05:00 AM
- - DTFarstar   What I was trying to say and failed earlier is tha...   Dec 19 2007, 05:18 AM
- - Ddays   Well, my main problem is that anything that foils ...   Dec 19 2007, 05:30 AM
- - DTFarstar   What spells does he have and what is his tradition...   Dec 19 2007, 05:51 AM
- - Ddays   Everybody on the team fulfils a valid role. The ma...   Dec 19 2007, 06:00 AM
- - kzt   You can do a mechanical change, but it's likel...   Dec 19 2007, 06:38 AM
- - Whipstitch   QUOTE (Fortune @ Dec 18 2007, 09:07 PM) The f...   Dec 19 2007, 07:12 AM
- - Fortune   QUOTE (Whipstitch) Yep, true enough, but by the ti...   Dec 19 2007, 09:58 AM
- - Cthulhudreams   QUOTE (Ddays) The mage is perfectly willing to pla...   Dec 19 2007, 10:15 AM
- - Siege   That isn't exactly true - when a person is pac...   Dec 19 2007, 10:18 AM
- - Ddays   That has actually happened to one of players, pass...   Dec 19 2007, 10:32 AM
- - Ryu   The main problem here is overcasting as rule rathe...   Dec 19 2007, 11:12 AM
- - Cthulhudreams   If you're sammie is hardware toting to the max...   Dec 19 2007, 11:31 AM
- - hyzmarca   One bane of mages is speed. Samurai have it; they ...   Dec 19 2007, 01:32 PM
- - rangda   QUOTE (Ddays)Everybody on the team fulfils a valid...   Dec 19 2007, 02:54 PM
- - DTFarstar   Yeah, magic is overpowered in basically every RPG....   Dec 19 2007, 03:32 PM
- - Glayvin34   QUOTE (rangda) It's a role playing game. Stri...   Dec 19 2007, 03:35 PM
- - Kyoto Kid   ...yeah I had that experience myself as a GM. Don...   Dec 19 2007, 03:54 PM
- - Prester John   Stunball is an area effect spell. So if you want ...   Dec 19 2007, 04:03 PM
- - WorkOver   this seems like a GM problem to me. If you are fi...   Dec 19 2007, 05:41 PM
- - Whipstitch   Going first is as easy as spending a point of Edge...   Dec 19 2007, 05:42 PM
- - Feshy   The first time one of those low-ranking mooks happ...   Dec 19 2007, 07:01 PM
- - WorkOver   QUOTE (Whipstitch @ Dec 19 2007, 12:42 PM) Go...   Dec 19 2007, 08:14 PM
- - Apathy   QUOTE (Ddays)Well, my main problem is that anythin...   Dec 19 2007, 08:26 PM
- - Whipstitch   QUOTE (WorkOver) How are all these theory mages ju...   Dec 19 2007, 10:04 PM
- - Ddays   A lot of people are saying its a GMing problem, bu...   Dec 19 2007, 10:23 PM
- - Fortune   QUOTE (WorkOver) Hell, a damage compensator will p...   Dec 19 2007, 10:29 PM
- - hyzmarca   Well, if the only problem is stunball spamming the...   Dec 19 2007, 10:36 PM
- - Ddays   QUOTE (hyzmarca) Well, if the only problem is stun...   Dec 19 2007, 10:38 PM
- - hyzmarca   It only works if you houserule stims back to negat...   Dec 19 2007, 10:47 PM
- - Ddays   Oh, I already have a house-rule regarding stimpatc...   Dec 19 2007, 10:54 PM
- - Starmage21   If youve got a magic rating of 6, and you feel saf...   Dec 19 2007, 10:59 PM
- - Ddays   Spellcasting is a complex action, and its safer to...   Dec 19 2007, 11:05 PM
- - Fortune   QUOTE (Ddays @ Dec 20 2007, 09:05 AM) Spellca...   Dec 19 2007, 11:07 PM
- - Konsaki   There is that problem of +2 drain per spell you ca...   Dec 19 2007, 11:08 PM
- - Fortune   QUOTE (Konsaki @ Dec 20 2007, 09:08 AM) There...   Dec 19 2007, 11:12 PM
- - Gort   I think all of the stunning options are overpowere...   Dec 19 2007, 11:27 PM
- - Ddays   QUOTE (Gort)It really isn't hard to make a cha...   Dec 19 2007, 11:33 PM
- - Konsaki   QUOTE (Ddays) QUOTE (Gort)It really isn't hard...   Dec 19 2007, 11:38 PM
- - Spike   It seems the real problem then is that the combats...   Dec 19 2007, 11:45 PM
- - Ddays   QUOTE (Spike) It seems the real problem then is th...   Dec 19 2007, 11:50 PM
- - hyzmarca   Props can make the RPG combat experience much more...   Dec 20 2007, 12:06 AM
- - Cthulhudreams   Add civilians? Civilians with low body and will so...   Dec 20 2007, 12:08 AM
- - Spike   QUOTE (Ddays) But it just seems to me that in a ...   Dec 20 2007, 01:03 AM
- - Siege   And if you really, really want to mess with the pl...   Dec 20 2007, 01:05 AM
- - Whipstitch   Ah, yes, the surprisingly competent "bystande...   Dec 20 2007, 01:14 AM
- - Apathy   QUOTE (Ddays)Spellcasting is a complex action, and...   Dec 20 2007, 01:37 AM
- - Ddays   QUOTE (Apathy) So, if the guards burst out of the ...   Dec 20 2007, 05:29 AM
- - Fortune   QUOTE (Ddays) Yes, because the burnt remains of a ...   Dec 20 2007, 05:41 AM
- - Whipstitch   Sadly, yeah it IS a lot better to just leave a cha...   Dec 20 2007, 09:11 AM
- - Ddays   Haha, it may be more dangerous to leave behind a p...   Dec 20 2007, 09:40 AM
- - GentlemanLoser   As for hitting your own teamates with a force 12 S...   Dec 20 2007, 10:47 AM
- - Ddays   I believe fireball still works out of LOS cause yo...   Dec 20 2007, 10:52 AM
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