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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 ![]() |
The "Game Level" thread has gotten me thinking about dice pools and skill levels, and how the rest of the dumpshock community thinks about what a trained expert looks like on paper.
Having said that, I'd like to conduct a bit of an experiment. I'd like to see what you all think, in terms of stats, a 2070s Army Green Beret (Special Forces) character would look like. This is not a challenge to build the most lethal ass-kicker, or the toughest street samurai. This is call to show what skills/abilities/implants/gear you think such a character would have. There is no right or wrong build, just your opinion based on your games, the power level you play at, and how you think that particular character would look if he/she showed up in one of your games. Something else that would be neat, but not 100% required, is a short blurb stating your motivation behind the skills/attributes/ware you picked. It would really help me get some insight into your methods. I'd like the characters to be built as close to RAW as possible, with the following considerations: -Character is primarily a shooter with an Army Infantry background. -Character should be capable of meaningfully engaging in all of the following operations: Direct Action, Unconventional Warfare, Recruit/Train/Equip indigenous guerrilla forces, Insertion by Land/Air/Sea, Long Range Recon, and Intelligence Gathering. -No build point limit. Spend as many points as you think would make sense for this type of character. -Money is a non-issue. Spend as much nuyen as you think the Government would spend. -Availability rating is unlimited. -Skill Groups capped at 6. Individual Skills capped at 6 (or 7 with Aptitude). -No specializing within skill groups. Since there is no BP cap, there isn't any reason to rank up a group and then break it so you can add specializations. I think that covers everything. And I will be asking questions...not to be hostile, but to find out more about what made you build your character the way you do. Also, I'm open to any questions/clarifications you may have/need. |
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Lo-Fi Version | Time is now: 31st August 2025 - 09:32 PM |
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