Jan 16 2008, 05:57 AM
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Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 |
Wired Reflexes come with a trigger to turn them on or off, so that the character isn't always wiry and jittery, but the synaptic booster bio ware has no such option listed. Does that mean that any character with synaptic booster should play the character as in a constant state of movement? As if the rest of the world is too slow?
If that's the case, wouldn't Synaptic Booster have a greater social negative modifier than Wired Reflexes despite the fact that the Reflexes have a greater Essence cost? How would you handle this seemingly asinine question? |
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Fortinbras Synaptic Booster Question Jan 16 2008, 05:57 AM
Fortune Traditionally in Shadowrun, only cybernetic Initia... Jan 16 2008, 06:03 AM
Fortinbras And if I were in need of citing precedent? Jan 16 2008, 06:08 AM
Crusher Bob I think this was introduced in the 3rd cyber book ... Jan 16 2008, 06:15 AM
Fortune Well, technically there is no 'twitchiness... Jan 16 2008, 06:23 AM
Adarael Holy crap, having multiple IPs reduces your stealt... Jan 16 2008, 06:29 AM
Fortune I believe it only applies to motion sensors, but I... Jan 16 2008, 06:33 AM
Ravor Might not be RAW, but personally I think I would a... Jan 16 2008, 06:37 AM
Fortune Found it!
QUOTE (SR4 pg. 254)Motion sensors p... Jan 16 2008, 06:37 AM
Crusher Bob Only applies to avoiding motion sensors
Page 254
Q... Jan 16 2008, 06:41 AM
Fortune I thought I said that already (twice). Jan 16 2008, 06:43 AM
Crusher Bob When the day comes that I can snatch a thread from... Jan 16 2008, 06:58 AM![]() ![]() |
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