Feb 3 2008, 12:32 PM
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
I've been running a SR game for a couple of sessions now and we've been having an excellent time. I keep adding pages to my "Why doesn't it never go smooth?" reference guide and my players keep staying alive and enjoying themselves. I was starting to feel really good about the game, feeling like I was doin my job of making the 6-8 hours they give up to play worth the time.
Than we took on a third player who wanted to be a mage. The game was an exercise in frustration for a couple of reasons: 1. Player/GM not familiar enough with the magic rules 2. GM unable to fairly and consistently decide what a given spell could do. 3. Game just didn't flow and no amount of my patented "Gaming Gloss" could make it move forward at the speed we were used to. One player was brutally honest and said, "You know, I think I liked it better before we had to deal with magic." The first two problems are clearly mine, and I figure that learning the rules and pounding out some house rules on spell effects will get us moving in the right direction. In particular we had a problem with Bind because the description really doesn't tell me how freaking powerful it is, in fact, aside from guarenteeing that it would effect a given target, I had no idea why a player would cast it at anyting higher than force 4. At the same time should a force 4 spell be able to lock up the wheel of a hardened combat vehicle? Shouldn't all those horsies make it hard to keep it bound? Should I do an extended opposed test of some sort (beyond the initial threshold test)? Gragh? What the hell do you all do with Ignite too? What's to keep a force 4 Ignite spell from lighting an entire tank or part there of on fire? It says in the description that it burns normally... last time I checked burning metal burns pretty damn hot and for freakin forever. How do you all run magic so that it doesn't completely side track the game everytime the player wants to summon a spirit or cast a complex spell? How can I do this balancing without making it stupid easy for the the mage to "break" the universe? What's the best way to control the almost overwhelming power of a magic level 5 mage tooling around discretely lighting shit on fire or projecting all over the damn place? I know I'm just being dense and unimaginative, so thanks in advance. |
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DocTaotsu Getting Hosed By Magic Feb 3 2008, 12:32 PM
MaxHunter Well, getting to know the rules is particularly im... Feb 3 2008, 02:19 PM
Fortune QUOTE (MaxHunter @ Feb 4 2008, 01:19 AM) ... Feb 3 2008, 10:46 PM
knasser QUOTE (Fortune @ Feb 3 2008, 10:46 PM) Th... Feb 3 2008, 11:40 PM
knasser QUOTE (DocTaotsu @ Feb 3 2008, 12:32 PM) ... Feb 3 2008, 02:27 PM
DocTaotsu OH THANK GOD.
I thought I was going crazy. I ju... Feb 3 2008, 02:48 PM
knasser QUOTE (DocTaotsu @ Feb 3 2008, 02:48 PM) ... Feb 3 2008, 02:59 PM
DocTaotsu Oh, tell me about how you all handle karma awards ... Feb 3 2008, 03:11 PM
the_dunner QUOTE (DocTaotsu @ Feb 3 2008, 10:11 AM) ... Feb 3 2008, 03:21 PM
FriendoftheDork I'm guessing if you're having trouble with... Feb 3 2008, 03:36 PM
DocTaotsu Hm... alright so I'll be scaling back those ka... Feb 3 2008, 03:40 PM
Ian Argent Mechanically, I can't help you, I've never... Feb 3 2008, 04:26 PM
nezumi I'm guessing this is SR4 talk, but an old crot... Feb 3 2008, 04:28 PM
Ravor Something else to remember is that the Mage is ver... Feb 3 2008, 05:01 PM
knasser Okay. Since Ravor has emphasized that Background c... Feb 3 2008, 05:25 PM
FriendoftheDork QUOTE (knasser @ Feb 3 2008, 06:25 PM) Ok... Feb 3 2008, 05:54 PM
ShadowDragon8685 You're probably slightly overpaying on Karma, ... Feb 3 2008, 05:44 PM
Ravor knasser and I seldom agree, and when we do it... Feb 3 2008, 08:06 PM
DocTaotsu I think I'm going to be using liberal amounts ... Feb 3 2008, 09:16 PM
FriendoftheDork QUOTE (DocTaotsu @ Feb 3 2008, 10:16 PM) ... Feb 4 2008, 01:11 AM
fool I don't know if thes things have been mentione... Feb 3 2008, 09:40 PM
Fortune Curses!
Oh well, half right is better than n... Feb 4 2008, 12:10 AM
Whipstitch Yeah, Ignite's a special case, but on the brig... Feb 4 2008, 01:20 AM
Ravor knasser I don't know, I seem to recall the per... Feb 4 2008, 06:02 AM
Riley37 Note on Ignite and metal: Some metal burns under s... Feb 4 2008, 06:48 AM
Ryu Wouldn´t aluminium cease to burn real fast? Or is... Feb 4 2008, 10:47 AM
DocTaotsu make sense to me, I know that aircraft burn well f... Feb 4 2008, 11:00 AM
Madrigan QUOTE (DocTaotsu @ Feb 4 2008, 08:00 PM) ... Feb 5 2008, 01:45 PM
Ian Argent I had forgotten about the inability to target disc... Feb 4 2008, 02:57 PM
Eleazar QUOTE (DocTaotsu @ Feb 3 2008, 07:32 AM) ... Feb 4 2008, 03:03 PM
kzt All you have to do is create an atomized cloud of ... Feb 4 2008, 04:51 PM
DocTaotsu For those of you who couldn't understand the q... Feb 6 2008, 10:29 AM
MaxHunter Not necesarilly, but i sure ain't easy to have... Feb 6 2008, 11:19 AM
DocTaotsu Ah, good point. The mage really fills a utility r... Feb 6 2008, 11:44 AM
Cardul QUOTE (DocTaotsu @ Feb 6 2008, 07:44 AM) ... Feb 6 2008, 11:56 AM
DocTaotsu "Maybe we could... i dunno, drag him or somet... Feb 6 2008, 01:04 PM
Ravor Well I'd imagine that the numbers would depend... Feb 6 2008, 04:47 PM
Whipstitch Why? I mean, really, what are you going to use it ... Feb 6 2008, 04:58 PM
Ravor Sure you have to plan around the ritual, but espec... Feb 6 2008, 05:56 PM
Athanatos Ritually Casting something like Physical Barrier t... Feb 6 2008, 06:17 PM
Whipstitch See, if I was going to go through all that trouble... Feb 6 2008, 06:21 PM
Athanatos Yeah, I have to admit having a spirit with Movemen... Feb 6 2008, 08:04 PM
masterofm What other things does this guy use besides bind a... Feb 6 2008, 09:42 PM
Athanatos I was trying to make a similar point in that if ma... Feb 8 2008, 03:37 AM![]() ![]() |
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