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> How can I make the Barrens dangerous again?, Without resorting to random encounters...
jklst14
post Mar 22 2008, 11:24 AM
Post #1


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From: Philadelphia, PA
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I am currently running an SR4 campaign which has been going great. In developing the setting (the game is based in Philadelphia), I've emphasized how dangerous the Barrens are, especially the Z zones and the players have understood and respected this.

Now over the course of the last year, the characters have ventured to the Barrens multiple times - to confront a gang, find a enemy's secret hide out, destroy a secret drug lab etc... I still talk about how destitute and dangerous the Barrens are but with all this going back and forth, they no longer really feel that deadly.

I know this is my fault. So what I would like to do is introduce an element of danger. I want the characters to really and truly hesitate before venturing into the worst of neighborhoods. The characters, while competent, are not big or scary. So I feel like it should be risky for them. But I would ideally like to do this without resorting to random encounters (i.e. "Okay, 3d6 gangers show up and attack you at random) which could just bog down the game with non-plot related combat.

Any suggestions on what I can do?





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Posts in this topic
- jklst14   How can I make the Barrens dangerous again?   Mar 22 2008, 11:24 AM
- - Critias   Have 'em get a few contacts murdered in ...   Mar 22 2008, 12:01 PM
- - hermit   Make it abundandly clear Technomancers run the bar...   Mar 22 2008, 12:08 PM
- - ElFenrir   Well, there are 'contacts' and 'Contac...   Mar 22 2008, 12:30 PM
- - Particle_Beam   Just show them pictures of real-life ghettos and o...   Mar 22 2008, 12:41 PM
- - Stahlseele   heck, with things like food-fight where players ar...   Mar 22 2008, 12:46 PM
- - Siege   Answer this question - "What makes the Barren...   Mar 22 2008, 01:19 PM
- - Demonseed Elite   I'd agree with the people here who say that ra...   Mar 22 2008, 01:59 PM
- - Aaron   In my opinion, it's all about the tone and set...   Mar 22 2008, 02:40 PM
|- - bibliophile20   QUOTE (Aaron @ Mar 22 2008, 09:40 AM) wil...   Mar 22 2008, 02:59 PM
|- - Lord Ben   Don't make the encounters random. Make them p...   Mar 22 2008, 03:09 PM
|- - Siege   QUOTE (bibliophile20 @ Mar 22 2008, 03:59...   Mar 22 2008, 06:22 PM
- - kzt   Your profile suggests you live in Philadelphia, PA...   Mar 22 2008, 04:00 PM
- - Snow_Fox   To build on what people have said. I'd say the...   Mar 22 2008, 04:30 PM
- - Critias   Hahahah. "Skells." I haven't heard...   Mar 22 2008, 04:34 PM
- - fool   one thing no one seems to have mentioned is the th...   Mar 22 2008, 09:41 PM
- - Adarael   Here's one big one it seems like people forget...   Mar 22 2008, 10:36 PM
- - kindalas   Have a pack of street urchins attack the players a...   Mar 22 2008, 11:44 PM
- - Siege   Or children held under the sway of something ickie...   Mar 22 2008, 11:54 PM
|- - kindalas   QUOTE (Siege @ Mar 22 2008, 07:54 PM) Or ...   Mar 23 2008, 12:29 AM
- - Trobon   I think the movie Black Hawk Down is a good way of...   Mar 22 2008, 11:56 PM
- - StormWatcher   in my games, a run into any barren is generally an...   Mar 23 2008, 01:12 AM
- - jklst14   Thanks for everyone's input. Certainly lots o...   Mar 23 2008, 03:27 AM
- - Crusher Bob   Sigh. Long term survival as a predator requires a...   Mar 23 2008, 04:32 AM
|- - Trobon   QUOTE (Crusher Bob @ Mar 22 2008, 09:32 P...   Mar 23 2008, 07:47 PM
- - Arethusa   It is additionally worth noting that if you do sti...   Mar 23 2008, 04:51 AM
- - kzt   Yep. Not many runners have a squadron of Delta op...   Mar 23 2008, 05:07 AM
|- - WearzManySkins   QUOTE (kzt @ Mar 23 2008, 12:07 AM) Yep. ...   Mar 23 2008, 05:26 AM
- - Critias   Hah! Maybe not in your games, loser!   Mar 23 2008, 05:19 AM
- - Arethusa   I was going to make a joke about an air spirit man...   Mar 23 2008, 06:36 AM
- - Siege   Which leads back to the original question - how do...   Mar 23 2008, 08:24 AM
- - Chrysalis   Major issues: No communication. Cell phones do n...   Mar 23 2008, 11:23 AM
- - tisoz   I see a lot of suggestions of roadblocks, but I wo...   Mar 23 2008, 12:20 PM
|- - Crusher Bob   QUOTE (tisoz @ Mar 23 2008, 08:20 PM) 3. ...   Mar 23 2008, 01:35 PM
- - ArkonC   I find it hard to believe there would be no connec...   Mar 23 2008, 01:45 PM
|- - kzt   QUOTE (ArkonC @ Mar 23 2008, 06:45 AM) I ...   Mar 23 2008, 04:46 PM
|- - ArkonC   QUOTE (kzt @ Mar 23 2008, 05:46 PM) In an...   Mar 23 2008, 04:56 PM
|- - kzt   QUOTE (ArkonC @ Mar 23 2008, 09:56 AM) Al...   Mar 23 2008, 05:55 PM
- - DocTaotsu   I play it as spotty comms with well known deadzone...   Mar 23 2008, 02:16 PM
- - DocTaotsu   I think it's also possible that unless you hav...   Mar 23 2008, 04:52 PM
- - Alex   I delivered pizza in college for one of the major ...   Mar 23 2008, 05:17 PM
|- - Siege   QUOTE (Alex @ Mar 23 2008, 05:17 PM) I de...   Mar 23 2008, 05:51 PM
- - Chrysalis   Your average commlink has a signal strength of 400...   Mar 23 2008, 05:20 PM
- - fistandantilus4.0   Remember that the barrens are broken up into littl...   Mar 23 2008, 06:29 PM
- - Siege   Of course, sometimes riots just happen. -Siege   Mar 23 2008, 08:04 PM
- - Critias   Like when the Seattle Screamers lose a big Urban B...   Mar 23 2008, 08:10 PM
- - fool   one of my favorite scenes I ever GM'ed was a w...   Mar 23 2008, 08:41 PM
- - cx2   I have to wonder if Unwired will include at least ...   Mar 23 2008, 09:01 PM
- - Shrike30   Disease is huge. Medical care will be spotty and ...   Mar 23 2008, 09:41 PM
- - DocTaotsu   Forgot to second the disease thing, MRSA (a genera...   Mar 23 2008, 10:03 PM
- - Kyoto Kid   ...two words: environmental hazards. Near the Red...   Mar 23 2008, 11:20 PM
|- - b1ffov3rfl0w   QUOTE (Kyoto Kid @ Mar 23 2008, 06:20 PM)...   Mar 25 2008, 12:50 AM
||- - Kyoto Kid   QUOTE (b1ffov3rfl0w @ Mar 24 2008, 05:50 ...   Mar 25 2008, 03:13 PM
||- - b1ffov3rfl0w   QUOTE (Kyoto Kid @ Mar 25 2008, 11:13 AM)...   Mar 25 2008, 08:24 PM
||- - Fortune   QUOTE (Kyoto Kid @ Mar 26 2008, 02:13 AM)...   Mar 25 2008, 09:55 PM
|||- - Kyoto Kid   QUOTE (Fortune @ Mar 25 2008, 01:55 PM) Y...   Mar 26 2008, 09:25 AM
||- - Crusher Bob   QUOTE (Kyoto Kid @ Mar 25 2008, 11:13 PM)...   Mar 26 2008, 02:11 AM
|- - paws2sky   QUOTE (Kyoto Kid @ Mar 23 2008, 06:20 PM)...   Mar 25 2008, 02:10 PM
- - Siege   Now mind you, implement too many of these suggesti...   Mar 23 2008, 11:36 PM
- - Shrike30   It'd damn well better. I don't meet anyon...   Mar 24 2008, 06:18 AM
- - fistandantilus4.0   More deadlines - two words : devil rats I've ...   Mar 24 2008, 08:42 PM
- - Siege   Just make sure they're not whererats. I hate ...   Mar 24 2008, 09:01 PM
|- - Fortune   QUOTE (Siege @ Mar 25 2008, 08:01 AM) Jus...   Mar 24 2008, 10:09 PM
- - Earlydawn   How do you guys justify giving a group Decker some...   Mar 24 2008, 10:00 PM
|- - fistandantilus4.0   QUOTE (Earlydawn @ Mar 24 2008, 05:00 PM)...   Mar 24 2008, 10:34 PM
|- - Siege   QUOTE (Earlydawn @ Mar 24 2008, 11:00 PM)...   Mar 24 2008, 11:41 PM
|- - tisoz   QUOTE (Earlydawn @ Mar 24 2008, 05:00 PM)...   Mar 25 2008, 01:28 PM
- - DocTaotsu   I'd argue that the kinds of things that live i...   Mar 25 2008, 03:35 AM
- - Fortune   I feel it is appropriate to again post the reminde...   Mar 25 2008, 04:38 AM
- - Spike   Starting sometime around the transition from 1st t...   Mar 25 2008, 05:35 AM
|- - b1ffov3rfl0w   QUOTE (Spike @ Mar 25 2008, 01:35 AM) Thi...   Mar 25 2008, 08:20 PM
|- - Spike   QUOTE (b1ffov3rfl0w @ Mar 25 2008, 12:20 ...   Mar 25 2008, 10:07 PM
||- - Arethusa   QUOTE (Spike @ Mar 25 2008, 06:07 PM) Ide...   Mar 26 2008, 12:58 AM
|||- - Spike   QUOTE (Arethusa @ Mar 25 2008, 04:58 PM) ...   Mar 26 2008, 01:19 AM
|||- - Critias   QUOTE (Spike @ Mar 25 2008, 09:19 PM) I s...   Mar 26 2008, 04:47 AM
||- - b1ffov3rfl0w   QUOTE (Spike @ Mar 25 2008, 05:07 PM) Ide...   Mar 26 2008, 01:27 AM
|- - Chrysalis   QUOTE (b1ffov3rfl0w @ Mar 25 2008, 09:20 ...   Mar 25 2008, 11:14 PM
|- - b1ffov3rfl0w   QUOTE (Chrysalis @ Mar 25 2008, 06:14 PM)...   Mar 26 2008, 01:30 AM
- - DocTaotsu   I believe in thriving communities in that Barren...   Mar 25 2008, 11:35 AM
- - DocTaotsu   Gragh... Gragh... *Is rarely glad that he gets to...   Mar 25 2008, 02:28 PM
- - Blade   This reminds me of my trip to Mauritania. They may...   Mar 25 2008, 02:51 PM
- - Drogos   Drop Bears   Mar 25 2008, 02:58 PM
- - DocTaotsu   When I visited Rio de Janeiro I took an escorted t...   Mar 25 2008, 03:11 PM
- - Blade   As for the favelas/shanty towns, there'll be a...   Mar 25 2008, 03:30 PM
- - DocTaotsu   I'll tell you what a half century of adaption ...   Mar 25 2008, 03:46 PM
- - Siege   Check out your players and decide what would pose ...   Mar 25 2008, 09:53 PM
- - DocTaotsu   Fortune= That officially makes you smarter than 5 ...   Mar 25 2008, 10:46 PM
- - DocTaotsu   I got back to the favela analogy. If you live the...   Mar 26 2008, 01:24 AM
- - Spike   Yeah, Dumpshockers aren't the only ones who do...   Mar 26 2008, 01:37 AM
- - Serial_Peacemaker   Well if I remember correctly the Jackal was essent...   Mar 26 2008, 09:00 AM
|- - Lord Ben   QUOTE (Serial_Peacemaker @ Mar 26 2008, 04...   Mar 26 2008, 03:23 PM
|- - Pyritefoolsgold   QUOTE (Lord Ben @ Mar 26 2008, 10:23 AM) ...   Mar 26 2008, 09:26 PM
- - DocTaotsu   While there is something to be said for living it ...   Mar 26 2008, 10:01 AM
- - fool   and again it depends on what part of the barrens y...   Mar 26 2008, 08:48 PM
- - Chrysalis   I suspect the Barrens does not have either electri...   Mar 26 2008, 09:36 PM
- - b1ffov3rfl0w   If you are running a business somewhere with inter...   Mar 26 2008, 09:47 PM
- - Drogos   Hell, you don't see people in the Hills runnin...   Mar 27 2008, 11:02 AM


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