Dec 6 2003, 10:32 PM
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
My Character Creation System
Priority_Race__Magic_____Attributes__Skills__Resources A______________________Full Magician_________30______________50_________1,000,000 B__________Shapeshifter__Adept/Aspected______27_______________40__________650,000 C__________Meta/Variant____________________24_______________34__________150,000 D__________Human_________________________21_______________30___________50,000 E_________________________________________18_______________27___________10,000 Shapeshifters as characters: Shapeshifters as either an Adept/Aspected Magician you assign priority C to magic. Also because of a Shapeshifters natural bestial nature during character creation Shapeshifters receive no more than 10,000 in resources no matter what priority is chosen. Shapeshifters start the game with an Essence of 8 and a Magic rating of 8 but only if magically active other wise magic rating is 6. Also you only assign points to physical attributes once then add in human/animal modifiers. Shapeshifters can never get Cyber/Bioware. GM’S please note there is less than 1% of the world’s population that is known to be Shapeshifters because of this it is suggested you not allow very many players to be Shapeshifters. Starting Spell Points Starting spell points have a maxium of 50. Additional spell points cost 15,000 each. Full Magician_________30 Aspected Magicians___35 Physical Adept________6 Racial Modifications Race____Modifications Dwarf___+ 1 Body, + 2 Strength, + 1 Willpower ________Thermographic Vision, Resistance to any disease or toxin ________(+ 2 Body for diseases or toxins resistance tests only) Elf______+ 1 Quickness, + 2 Charisma ________Low Light Vision Ork_____+ 3 Body, + 2 Strength, - 1 Charisma, - 1 Intelligence ________Low Light Vision Troll_____+ 5 Body, -1 Quickness, + 4 Strength, - 2 Charisma, - 2 Intelligence _________Thermographic Vision, + 1 Reach for Armed/Unarmed combat, _________Dermal Armor (+ 1 Body for damage resistance tests only) This post has been edited several times changes will occour from time to time till I am satisfide with it. feel free to chime in and thanks in advance. This post has been edited by E.O.T.L.F.: Dec 12 2003, 10:40 PM |
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Casazil Character Creation System Dec 6 2003, 10:32 PM
Casazil Ok this was nicely spaced out to be easy to read b... Dec 6 2003, 10:34 PM
BumsofTacoma If you were going to modify trolls for anything li... Dec 6 2003, 10:52 PM
Casazil Um dwarfs have the only running modifier that is d... Dec 6 2003, 11:04 PM
Fortune So Trolls, with their overall +5 to Attributes wou... Dec 6 2003, 11:49 PM
Tanka That's why I liked the way it was in SR2. Eve... Dec 6 2003, 11:56 PM
Glyph Interesting. Most GMs who want to change the powe... Dec 7 2003, 02:37 AM
Tanka My thoughts exactly. Every mudane can now be a me... Dec 7 2003, 02:43 AM
BumsofTacoma I dont see where your getting the -2 to skills? I ... Dec 7 2003, 02:44 AM
Casazil QUOTE (Glyph) Changing the Priority system is a lo... Dec 7 2003, 06:13 AM
Casazil QUOTE (tanka) Oh, and that's also why I like S... Dec 7 2003, 06:21 AM
Doctor Funkenstein QUOTE (E.O.T.L.F.) 9 attributes??? um 6 body, quic... Dec 7 2003, 06:35 AM
Casazil Wow they screwed shapeshifters in 3rd didn't k... Dec 7 2003, 06:57 AM
Tanka QUOTE (E.O.T.L.F.) QUOTE (tanka @ Dec 6 2003,... Dec 7 2003, 12:41 PM
Lilt Hmm. I like the idea of trolls being slightly fast... Dec 7 2003, 02:54 PM
BumsofTacoma sounds good to me man, 3.5 would do, but hay, dwar... Dec 7 2003, 03:07 PM
Lilt The x3.5 was just a suggestion for if people thoug... Dec 7 2003, 03:24 PM
Austere Emancipator QUOTE (Lilt)Actually I think I'll say yes as b... Dec 7 2003, 04:28 PM
Casazil Ok speaking on the concept of big cats vs. small c... Dec 7 2003, 06:41 PM
Doctor Funkenstein Trolls are the dwarfs of giantdom. Check out thei... Dec 7 2003, 06:50 PM
Tanka QUOTE (Doctor Funkenstein) ...Larger people also t... Dec 7 2003, 06:58 PM
Austere Emancipator I was specifically not addressing the movement spe... Dec 7 2003, 07:01 PM
Zazen QUOTE (Doctor Funkenstein) I don't think they ... Dec 8 2003, 08:04 PM
CoalHeart On a side note of the previous talking about troll... Dec 8 2003, 09:12 PM
Siege QUOTE (Austere Emancipator) Pistols I still link t... Dec 8 2003, 09:15 PM
Yum Donuts QUOTE (E.O.T.L.F.) QUOTE (Glyph @ Dec 6 2003,... Dec 10 2003, 02:54 AM
Casazil QUOTE (Yum Donuts @ Dec 9 2003, 09:54 PM) jim... Dec 10 2003, 05:16 AM
TinkerGnome The point in giving the greater number of spellpoi... Dec 10 2003, 05:26 AM
Casazil thats all well and good but the fact is that in no... Dec 10 2003, 05:39 AM
Yum Donuts Ok, so if you love starting with lots of spells as... Dec 10 2003, 07:13 AM
Prospero On the other hand, conjurors probably do come out ... Dec 10 2003, 07:31 AM
Yum Donuts Well think about this: if you wanted to make a con... Dec 10 2003, 04:40 PM
TinkerGnome Astral projection alone is worth the priority shif... Dec 10 2003, 08:26 PM
Casazil Ok made some changes look it over too much too lit... Dec 10 2003, 08:53 PM
Yum Donuts Interesting... that is a bit better, but I would a... Dec 10 2003, 09:34 PM
Bölverk It still looks to me like you've basically gon... Dec 10 2003, 09:40 PM
Casazil QUOTE (Yum Donuts) Interesting... that is a bit be... Dec 10 2003, 11:08 PM
Casazil QUOTE (Bölverk) It still looks to me like you... Dec 10 2003, 11:17 PM
Yum Donuts QUOTE (E.O.T.L.F.) I never ever make a full magica... Dec 11 2003, 03:29 AM
Tanka This then means that all Mages will Tattoo +Str, +... Dec 11 2003, 03:35 AM
Casazil QUOTE (Yum Donuts) Well here we may be coming to t... Dec 11 2003, 08:14 AM
Casazil QUOTE (tanka) This then means that all Mages will ... Dec 11 2003, 08:17 AM
Kagetenshi QUOTE (E.O.T.L.F.) As I stated earlier in this top... Dec 11 2003, 08:18 AM
Kagetenshi QUOTE (E.O.T.L.F.) QUOTE (tanka @ Dec 10 2003... Dec 11 2003, 08:20 AM
Casazil QUOTE (Kagetenshi @ Dec 11 2003, 03:18 AM) Ge... Dec 11 2003, 08:28 AM
Kagetenshi Yes. Salmon tastes better raw (if properly fresh).... Dec 11 2003, 08:33 AM
Casazil QUOTE (Kagetenshi) Yes, it's an "optional... Dec 11 2003, 08:55 AM
Casazil QUOTE (Kagetenshi) Yes. Salmon tastes better raw (... Dec 11 2003, 08:56 AM
Fortune QUOTE (E.O.T.L.F. @ Dec 11 2003, 07:55 PM) Ok... Dec 11 2003, 09:03 AM
Yum Donuts Ok, first of all, I don't think you understand... Dec 11 2003, 09:17 AM
Casazil QUOTE (Fortune)
[/QUOTE]
It's an optional rul... Dec 11 2003, 09:51 AM
Kagetenshi The artist. Not necessarily the mage. You can hire... Dec 11 2003, 09:59 AM
Prospero E.O.T.L.F - if I may ask something. This is going ... Dec 11 2003, 10:15 AM
Casazil QUOTE (Yum Donuts) Ok, first of all, I don't t... Dec 11 2003, 10:28 AM
Casazil QUOTE (Prospero) E.O.T.L.F - if I may ask somethin... Dec 11 2003, 10:42 AM
Tanka QUOTE (E.O.T.L.F. @ Dec 11 2003, 03:17 AM) QU... Dec 11 2003, 03:51 PM
Dende For that matter how often do you think you will fi... Dec 11 2003, 04:15 PM
Casazil Ok the artistry skill was complementary to tattooi... Dec 11 2003, 07:13 PM
Yum Donuts QUOTE You get a tattoo or 3 now we meet in the sha... Dec 11 2003, 07:30 PM
Tanka Yum is right, completely.
Now take this. Not onl... Dec 11 2003, 08:03 PM
Doctor Funkenstein Unless he has Masking and a hell of a lot of Initi... Dec 11 2003, 08:08 PM
Kagetenshi Tell Sphynx that
~J Dec 11 2003, 08:15 PM
Tanka So? We're going on the "what-ifs," ... Dec 11 2003, 08:16 PM
Yum Donuts QUOTE (tanka) So? We're going on the "wh... Dec 11 2003, 08:43 PM
Casazil No offence but I think Yum just does not like what... Dec 11 2003, 11:54 PM
Tanka Actually, eventually, the UGE and Goblinizing just... Dec 12 2003, 12:02 AM
Kagetenshi Yeah... sometimes costs are chosen to keep things ... Dec 12 2003, 12:27 AM
Yum Donuts Actually, it was the spell point thing that got my... Dec 12 2003, 01:50 AM
Casazil QUOTE (Yum Donuts) 1: cost should reflect benefit.... Dec 12 2003, 05:30 AM
Yum Donuts And now you're hitting on why people don... Dec 12 2003, 05:36 AM
Doctor Funkenstein Right. Sum-to-Ten works just fine while keeping t... Dec 12 2003, 05:48 AM
Fortune QUOTE (Doctor Funkenstein) In fact, it's deriv... Dec 12 2003, 06:04 AM
Casazil QUOTE (Fortune) Yep. IIRC, it was written up for t... Dec 12 2003, 06:21 AM
Fortune QUOTE (E.O.T.L.F. @ Dec 12 2003, 05:21 PM) QU... Dec 12 2003, 07:19 AM
Diesel A little late to be posting this, but I don't ... Dec 12 2003, 07:22 AM
Doctor Funkenstein Are you sure about that Fortune? I'm almost p... Dec 12 2003, 07:32 AM
Fortune QUOTE (Doctor Funkenstein @ Dec 12 2003, 06:3... Dec 12 2003, 07:54 AM
Siege QUOTE (Fortune) QUOTE (Doctor Funkenstein @ D... Dec 12 2003, 01:13 PM
Kurukami QUOTE (Siege) QUOTE (Fortune @ Dec 12 2003, 0... Dec 12 2003, 04:22 PM
Fortune That's right! The SR1 Priorities were nume... Dec 12 2003, 10:11 PM
Doctor Funkenstein Must be. Dec 12 2003, 10:13 PM
Casazil QUOTE (Fortune) The original Character Creation Sy... Dec 12 2003, 10:30 PM
Casazil Ok more changes mainly back to norm. but I left th... Dec 12 2003, 10:45 PM
Fortune Not that I'm saying I agree with your choices,... Dec 12 2003, 11:17 PM
Tanka That's the original problem. A mundane newbie... Dec 12 2003, 11:21 PM
Raiko My campaign started at first edition and has just ... Dec 12 2003, 11:26 PM
Casazil QUOTE (Fortune) why don't you shift the races ... Dec 13 2003, 01:04 AM
Fortune QUOTE (E.O.T.L.F. @ Dec 13 2003, 12:04 PM) Ho... Dec 13 2003, 01:09 AM
Diesel Both orks and dwarfs have numerical disadvantages.... Dec 13 2003, 01:09 AM
Kagetenshi And then there's the whole karma pool thing, a... Dec 13 2003, 01:28 AM![]() ![]() |
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