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Moving Target ![]() ![]() Group: Members Posts: 354 Joined: 1-April 03 From: Long Island, NY Member No.: 4,364 ![]() |
Hey all,
Maybe it's just because it's well past 2am, and my brain's not working right, but I'm sitting here hashing out creating an Agent for my decker, and I just can't figure out which ruleset to use to make it. Am I just creating it as if it were a utility, as per the Programming section, or am I using some sort of cyberterminal construction setup? I'm thinking it's the Programming section but just want to make sure. Another question: Suppose I pull it off and I have an empty Agent sitting there. Now I want to put programs on it. Do I have to buy/program fresh copies of programs that I already have bought to put it on the Agent, or can I make object code copies of object code (I just confused myself with that one) that I already have in my deck for use on my Agent? Example...I'm thinking an Agent-6 with 24 Utility points available. I have Browse-6 (store bought) on my deck. Could I take the time needed to load a copy of Browse-6 onto my Agent so it can use it as well? Finally, suppose I just say Frag it all and buy an agent. The only time I'd spend would be the programming time to load said programs onto it, correct? |
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Lo-Fi Version | Time is now: 4th October 2025 - 01:41 AM |
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