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> Programming Agents, Not quite sure how to pull it off
Elfie
post Dec 7 2003, 07:43 AM
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Moving Target
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Hey all,

Maybe it's just because it's well past 2am, and my brain's not working right, but I'm sitting here hashing out creating an Agent for my decker, and I just can't figure out which ruleset to use to make it. Am I just creating it as if it were a utility, as per the Programming section, or am I using some sort of cyberterminal construction setup? I'm thinking it's the Programming section but just want to make sure.

Another question: Suppose I pull it off and I have an empty Agent sitting there. Now I want to put programs on it. Do I have to buy/program fresh copies of programs that I already have bought to put it on the Agent, or can I make object code copies of object code (I just confused myself with that one) that I already have in my deck for use on my Agent? Example...I'm thinking an Agent-6 with 24 Utility points available. I have Browse-6 (store bought) on my deck. Could I take the time needed to load a copy of Browse-6 onto my Agent so it can use it as well?

Finally, suppose I just say Frag it all and buy an agent. The only time I'd spend would be the programming time to load said programs onto it, correct?
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