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PlatonicPimp
post Jun 4 2008, 02:58 AM
Post #1


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The new martial arts rules are pretty cool. But the one thing I don't like about them is that they give melee characters an extra level of depth that other character types don't have. Also, there are neat things I'd like to do with certain skills that the rules aren't there for.

So I thought: why not use the martial arts rules as a base to customize other types of skills as well?
Non-martial arts.

The idea is there will be several categories of "arts" in addition to martial, such as "matrix arts", "social arts" and the like. They work the same, you take a level in a school of that art as a 5 point advantage, and get a bonus from that school's list and access to purchase up to two of that arts "maneuvers."

I'm hoping for a lot of opinions and ideas on this: It's a big job. I'm going to toss out what I've got and see what you think. If you've got any ideas of your own, please add them. In the end I hope to create a document containing all the finished arts and get it hosted somewhere.

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Posts in this topic
- PlatonicPimp   Non-martial arts   Jun 4 2008, 02:58 AM
- - Earlydawn   Count me as interested.   Jun 4 2008, 03:12 AM
- - Jaid   sounds like a reasonable enough suggestion. not su...   Jun 4 2008, 03:18 AM
- - PlatonicPimp   Matrix arts Maneuvers: Attack on the fly: The ch...   Jun 4 2008, 03:25 AM
- - Dr Funfrock   It sounds like a cool system, and I'm always i...   Jun 4 2008, 03:31 AM
- - PlatonicPimp   Vehicular arts Maneuvers Crazy Ivan: The charact...   Jun 4 2008, 04:04 AM
|- - Daier Mune   ok, thats pretty pimp right there, especially the ...   Jun 4 2008, 04:48 AM
- - PlatonicPimp   Social arts Maneuvers Retort: If the character s...   Jun 4 2008, 04:32 AM
- - PlatonicPimp   Movement Arts Manuveurs Breakfall roll: The cha...   Jun 4 2008, 05:04 AM
- - PlatonicPimp   I need a few more social maneuvers and a lot more ...   Jun 4 2008, 05:11 AM
|- - Daier Mune   QUOTE (PlatonicPimp @ Jun 4 2008, 12:11 A...   Jun 4 2008, 05:35 AM
- - PBTHHHHT   one suggestion for movement would be for those adj...   Jun 4 2008, 05:19 AM
|- - The Jopp   QUOTE (PBTHHHHT @ Jun 4 2008, 05:19 AM) o...   Jun 4 2008, 07:35 AM
- - Mordinvan   I am very impressed with the idea, and think you d...   Jun 4 2008, 05:49 AM
- - Dr Funfrock   Just realised that I once had the thought of writi...   Jun 4 2008, 06:04 AM
- - Larme   I'd be more in favor of eliminating martial ar...   Jun 4 2008, 07:16 AM
|- - Dr Funfrock   QUOTE (Larme @ Jun 4 2008, 02:16 AM) I...   Jun 4 2008, 07:49 AM
|- - Daier Mune   QUOTE (Larme @ Jun 4 2008, 02:16 AM) I...   Jun 4 2008, 08:44 PM
- - The Jopp   Just a bunch of ideas, feel free to modify Jury R...   Jun 4 2008, 08:09 AM
- - Iota   Just wanted to say that this is one of the most wo...   Jun 4 2008, 09:03 AM
- - Faelan   This looks really sweet.   Jun 4 2008, 11:22 AM
- - jklst14   Looks really good. I like how it brings additiona...   Jun 4 2008, 03:26 PM
- - Dashifen   Agreed with the above. This is great work. I...   Jun 4 2008, 03:32 PM
- - Wesley Street   I like the Social Arts!!! Combat (magi...   Jun 4 2008, 04:27 PM
- - PlatonicPimp   Yeah, The social arts just kinds came together whe...   Jun 4 2008, 05:42 PM
|- - Dr Funfrock   QUOTE (PlatonicPimp @ Jun 4 2008, 12:42 P...   Jun 4 2008, 07:27 PM
- - PlatonicPimp   Yeah, but if they are in a crowd, then they incure...   Jun 4 2008, 07:57 PM
- - jklst14   I would agree that the Social Arts part is great. ...   Jun 4 2008, 07:59 PM
|- - PlatonicPimp   QUOTE (jklst14 @ Jun 4 2008, 07:59 PM) St...   Jun 5 2008, 12:35 AM
|- - jklst14   QUOTE (PlatonicPimp @ Jun 4 2008, 07:35 P...   Jun 5 2008, 04:41 AM
- - DireRadiant   Like specializations?   Jun 4 2008, 09:07 PM
- - Daier Mune   speciliziations represent a specific focus within ...   Jun 4 2008, 10:15 PM
- - Dr Funfrock   To be honest, my thinking on the whole "Marti...   Jun 5 2008, 12:23 AM
- - Kyoto Kid   QUOTE (PlatonicPimp)Hide a knife with a smile: ......   Jun 5 2008, 12:50 AM
- - Daier Mune   ok, here's some aerial maneuvers that i wrote ...   Jun 5 2008, 02:14 AM
|- - PlatonicPimp   QUOTE (Daier Mune @ Jun 5 2008, 03:14 AM)...   Jun 5 2008, 03:12 AM
- - PlatonicPimp   Another pass at Social arts Maneuvers Retort: ...   Jun 5 2008, 02:35 AM
- - PlatonicPimp   Add to matrix manuveurs: Matrix Networking: By s...   Jun 5 2008, 02:45 AM
- - Larme   This whole thing is moving away from "martial...   Jun 5 2008, 03:48 AM
|- - Daier Mune   QUOTE (Larme @ Jun 4 2008, 10:48 PM) This...   Jun 5 2008, 05:44 AM
|- - PlatonicPimp   QUOTE (Larme @ Jun 5 2008, 03:48 AM) This...   Jun 5 2008, 12:50 PM
- - Nigel   I certainly hope these ideas get more widespread a...   Jun 5 2008, 06:09 AM
- - jklst14   Another idea for a social maneuver: Cunning Lingu...   Jun 5 2008, 12:18 PM
- - VagabondStar   For "Combat Arts" here's a technique...   Jun 26 2008, 04:45 AM
- - Fleinhoy   I have to say I agree to a certain extent with Lar...   Jun 26 2008, 10:37 AM
|- - Mäx   QUOTE (Fleinhoy @ Jun 26 2008, 01:37 PM) ...   Jun 26 2008, 12:01 PM
- - Fleinhoy   Very true so far, Mäx, but what I was getting at...   Jun 27 2008, 10:31 AM
|- - RunnerPaul   QUOTE (Fleinhoy @ Jun 27 2008, 05:31 AM) ...   Jun 27 2008, 09:45 PM
- - Dr Funfrock   But as you've just pointed out yourself, the m...   Jun 27 2008, 06:50 PM
- - AngelisStorm   Parkour Advantages: +1 die to non-dodge gymnast...   Jun 27 2008, 11:55 PM
- - Dr Funfrock   How about "+1 to unassisted climbing checks...   Jun 28 2008, 04:54 PM
- - AngelisStorm   *laughs* Thanks Dr, I totally overlooked that one...   Jun 28 2008, 10:10 PM


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