Jun 6 2008, 08:05 PM
Post
#1
|
|
|
Target ![]() Group: Members Posts: 80 Joined: 14-September 05 Member No.: 7,739 |
Greetings,
In SR3 a rigger was quite distinct from a decker and that was fine. I understand that the rules are a lot more integrated now and that anyone can use drones, np. I am curious though about whether a security rigger should have to be a full blown hacker and then add additional rigging skills on top of it (electronics, hardware, pilot, mechanics...). What's confusing is how jumping into a building is supposed to work. How many subscribed devices does a building count as? What's the system and response that control and are impacted? Do you have to have Cybercombat and a host of programs to ensure that you're not challenged for control? Is there a simpler mechanism for control? On a related topic, if a Rigger is jumped into a drone and someone else attempts to hack into it, how is that resolved? How have GMs worked through this in their own campaigns? Thanks! With a sweep of his... Hat |
|
|
|
Hat drones, Building security and riggers and struggles for control Jun 6 2008, 08:05 PM
Jaid a security rigger (by which i mean building rigger... Jun 6 2008, 08:16 PM
Hasimir As I understand it...before you can Jump-In to a d... Jun 7 2008, 12:45 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 13th July 2026 - 06:01 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.