IPB

Welcome Guest ( Log In | Register )

> The opposite Hacker design Question, Are most of the skills needed?
JoelHalpern
post Jun 22 2008, 12:05 AM
Post #1


Moving Target
**

Group: Members
Posts: 656
Joined: 18-January 06
From: Leesburg, Virginia, USA
Member No.: 8,177



Most folks complain that the lack of using attributes in RAW hacking means that hackers don't need Logic.
But as has been observed in other threads, skills are expensive in 4th edition.

So, looking at the rules, Hacking, Cybercombat, Computer, and Data Search are all allowed to default.
So, if you have a Logic 5, and 2 levels of cerebral booster, you can effectively have all of those skills at 6 for no additional expenditure?
And if you use an Agent for basic EW tasks, then whether you need Hardware and Software at all depends upon the character concept, not hacking?

(I haven't decided if this is a good thing, or a bad thing. And it appears to apply almost equally to Technomancers, except that they need software for Threading, and may not be willing to lose the resonance to the biowear.)

Does this match other peoples understanding of this aspect of RAW?

(This leads to the idea of someone who at start buys 6+2 logic, and is better with those skills than anyone who actually uses the skills themselves on the Matrix. That's why I think this as the opposite of the usual concern.)

Thank you,
Joel
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 3rd January 2025 - 01:26 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.