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> Free Spirit Rules Query, Conflicting data?
The Jopp
post Aug 13 2008, 05:25 PM
Post #1


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There is an oddity i would ask of someone responsible if possible.

In Runners Companion it says the following:
QUOTE
For spirits of possession traditions, the spirit’s Physical
attributes are added to the attributes of the vessel possessed by the
spirit.


In Street magic is says:
QUOTE
If the vessel is inanimate or dead, the spirit’s
Force is added to any appropriate Physical
ratings (at the gamemaster’s discretion). For
instance, a corpse’s attributes would be appropriate,
as would a jar’s Barrier rating, or a vehicle’s
Body, Armor, and Speed—though not it’s
Handling.


Now, i understand perfectly that the regular attributes on a living creature are boosted by the bought attributes the spirit have - but how does one handle unliving beings like posessed drones and armour ratings?

Normally Force would apply to both attributes and armour, how would one solve it now? And what attribute would be added to a drone? Or armour rating? Force?

It is both slightly conflicting and makes it more confusing.

Would a free spirit PC add Reaction to a drones handling and Force to armor unlike a regular possession spirit? Or dont they get a bonus at all? Since force is note used according to RC and there is no armor attribute...
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Posts in this topic
- The Jopp   Free Spirit Rules Query   Aug 13 2008, 05:25 PM
- - hyzmarca   Simple, really, understand that the Free Spirit PC...   Aug 13 2008, 06:14 PM
|- - Mr. Unpronounceable   QUOTE (hyzmarca @ Aug 13 2008, 06:14 PM) ...   Aug 13 2008, 07:10 PM
|- - hyzmarca   QUOTE (Mr. Unpronounceable @ Aug 13 2008, 02...   Aug 13 2008, 07:51 PM
|- - Aaron   QUOTE (hyzmarca @ Aug 13 2008, 01:51 PM) ...   Aug 18 2008, 04:56 AM
- - Tarantula   Or just substitute the physical stats in place of ...   Aug 13 2008, 06:18 PM
- - Mr. Unpronounceable   The original rules were that all attributes for bo...   Aug 13 2008, 07:56 PM
|- - hyzmarca   QUOTE (Mr. Unpronounceable @ Aug 13 2008, 02...   Aug 13 2008, 08:05 PM
- - Tarantula   That would be the best way hyz.   Aug 13 2008, 08:06 PM
- - Mr. Unpronounceable   That's better - it may even make the 250bp/500...   Aug 13 2008, 08:12 PM
- - Tarantula   Maybe 6x cost because you're getting 6 attribu...   Aug 13 2008, 08:17 PM
|- - hyzmarca   QUOTE (Tarantula @ Aug 13 2008, 04:17 PM)...   Aug 13 2008, 08:45 PM
|- - Aaron   QUOTE (hyzmarca @ Aug 13 2008, 02:45 PM) ...   Aug 18 2008, 04:53 AM
- - Tarantula   There ya go, less flexibility, but it follows how ...   Aug 13 2008, 09:04 PM
|- - hyzmarca   QUOTE (Tarantula @ Aug 13 2008, 05:04 PM)...   Aug 13 2008, 09:14 PM
- - raverbane   We are trying to figure out something to use for o...   Aug 15 2008, 01:54 PM
|- - hyzmarca   QUOTE (raverbane @ Aug 15 2008, 09:54 AM)...   Aug 15 2008, 05:02 PM
- - Malicant   RC Free Spirit rules remind me so much of Ghouls P...   Aug 15 2008, 03:30 PM
- - Cthulhudreams   The worst thing about the free spirit rules is tha...   Aug 18 2008, 05:08 AM
|- - Aaron   QUOTE (Cthulhudreams @ Aug 17 2008, 11:08...   Aug 18 2008, 05:34 AM
- - Muspellsheimr   I like the idea of basing Free Spirit characters o...   Aug 18 2008, 05:56 AM
- - hyzmarca   I have a simpler proposition. For BP creation, th...   Aug 18 2008, 12:56 PM


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