IPB

Welcome Guest ( Log In | Register )

Delta56
post Aug 14 2008, 06:23 AM
Post #1


Target
*

Group: Members
Posts: 56
Joined: 28-July 08
Member No.: 16,169



So I was looking over the levitation spell, and had the idea of mystic adept flying shock troops (bear with the idea, its not the topic) and how fast they could fly.

But then I got to thinking, whats the limit? RAW wise, speed would only matter when hitting an object, as far as I can tell. But when does terminal velocity, g-forces, and 'break neck speeds' begin to affect the metaphysical body?

The speed of sound is 340.29 meters per second. As far as my group is concerned, a combat turn is 6 seconds. So if you can cast from a magic 6 character, force 12 (bit of over kill for speed, I know) you can move at 72m a turn.

In theory, could you just accelerate some one to break neck speeds and just break their bones by force of speed alone?


Thanks in advance.
56
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 11th May 2025 - 02:47 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.