Elil-Hrair-Rah, Awakened rabbits just becasue I'm on that kind of kick |
Elil-Hrair-Rah, Awakened rabbits just becasue I'm on that kind of kick |
Aug 28 2008, 03:47 PM
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
Ok as we've been talking about awakened animals and infected animals in a few other treads I've started I've decided to fill in a whole in paracritter ecology: awakened rabbits. (Even though I think Jacklope might be in one of the books)
I'm using a combination of folklore and Watership Down to stat this critter out. Elil-Hrair-Rah Prince with a Thousand Enemies Attributes: Body: 1 Agility: 5 Reaction: 6 Strength: 1 Charisma: 2 Intuition: 4 Logic: 2 Willpower: 2 Edge: 3 Init: 11 IP:1 Magic:3 Movement: 20/55 Skills: Dodge 4, Infiltration 4, Perception 3, Sorcery Group 3, Assensing 2 Powers: Dual Natured, Accident, Confusion, Sapience, Twist Fate Weaknesses: Uneducated Notes: Elil-Hrair-Rah are physically slightly larger than normal rabbits and are all jet black in color. They are the guardians of their warrens and prize trickery and guile over direct confrontation. They are the only known paracritter that has the ability to twist fate outside of great dragons and that fact is the reason for the myth of the "Lucky Rabbit's Foot". Elil-Hrair-Rah have the Magician quality and can and often do astral project, counterspell and create wards. They also can learn spells, perform rituals, build lodges and banish/conjure spirits but the thought is somewhat foreign to them and they rarely do so in the wild. While being astrally perceived they are capable of communication with metahumans. EDIT: Added Assensing 2 and the notes that further fleshed out magic abilities. |
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