Recruitment: An Astral Fever, Magic and Madness in the Sixth World |
Recruitment: An Astral Fever, Magic and Madness in the Sixth World |
Oct 23 2008, 05:50 PM
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Target Group: Members Posts: 81 Joined: 9-October 05 Member No.: 7,829 |
An Astral Fever
Magic and Madness in the Sixth World Strange forces have been moving in the sixth world for it's entire existence, but sometimes, some of those forces clash in the shadows. Sometimes, ancient forces awaken for a brief while, and the few in the know rush to get a piece of the cake. Sometimes, strange dooms walk the world and magicians who usually are filled with wonder by their craft shiver in sudden horror. A collection of magicians and other meet for the first time deep in the Barrens. None of them have been able to fit in the world of steel and glass called Corporation, and now they have been approached for a job, or quest, more fitting to the personality and talents. This is part playtest and part me wanting to try my hand at online GM'ing. I haven't gamemastered SR4 before, and have no experience with online gamemastering. I know i should perhaps start out with a more normal shadowrun game, but after coming up with the Magical Talent quality, a fire has started in my head to do something with it. I will try to keep avoid railroading you too much, and allow you some openings to choose the course of the campaign once we're underway. There is gonna be a lot of mystery, and some serious danger. Players should understand, even if their characters do not, that running away is an option, and may be the best option. I will try to reward investigative, social, sneaky and combative types equally, but the focus is likely to change between "runs". You will probably be encouraged to form a magical group during the campaign, but we will see how things work out at that point, and consider our options. As you can probably guess from my chargen requirements, and the flavor tekst above, this is not an ordinary campaign. Since i don't wanna be ignoring the nature of 4th ed. too much, i will probably be providing a hacker, unless one of you really wants to be one (subject to chargen rules below), or have one as a close contact. Chargen: 420 points. All characters must have the Magical Talent Quality and a magic rating of at least 1, unless you really want to fit something else in and can talk me into it. You are encouraged to specialize, since everyone will be magical. You are welcome to recommend any houserules you feel are important. Concepts and final characters require approval. I don't think there will be any need to really twink your characters. You get a number of free Contact points equal to twice your Charisma. Background: No novels, but i like to know some salient details about your characters, including a few weaknesses, vulnerabilities, goals and desires. 20 questions-like things are encouraged, i like the version in Runner's Companion. Players: am thinking 4 or 5. Fluff: I am the fluff, but you can ask to use elements from the background, and will probably be obliging. Also, you, to a great degree, are the fluff, concerning the background. Make funky stuff up. Frequency: Im new at online gamemastering. We will work it out in the OOC thread. I'm thinking posts at least every other day. |
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Lo-Fi Version | Time is now: 27th November 2024 - 12:04 AM |
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