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> zeN's Advanced Vehicle & Chase Rules, Still Beta, was asked to post by a member
InfinityzeN
post Jan 11 2009, 06:20 AM
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*Edit: Damn quote and spoiler limits!*

Since they were asked for, here they are. They are really designed for cars and bikes, with all the play testing done with that type of vehicle. If you want to apply them to drones and aircraft, then I take no responsibility for any crazy results. They should actually work pretty well though.

First off there is no change to a vehicles stat line. We just add a few metrics and rules to cover max speed (as opposed to the Speed stat which covers the highest speed a vehicle can go without handling penalties), acceleration, braking, etc. Since my game is taking place in the CAS (and thous US instead of SI measurements), I settled on using 1 mile is 1600 meters. Yea I know, not quiet exact but it makes figuring speed in mph easier. Current speed times 0.75 for mph is far easier then times 0.74564543068480076354092102123598.

For anything with a multiple, round up to the nearest number divisible by 5.
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