PS: While your here, these are my updated rules for converting vehicles of today into their updated 2070 version, as well as how to get a stat line on a classic vehicle and factory installed options.
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So you want to update a car to its 2070 version do you? Well here you go, the quick rundown on how to calculate each block of it's stat bar.
QUOTE ('Handling')
Pretty much a “Use Examples from the BBB�. Bikes for example, a small bike or off-road bike will have +1, while a crotch rocket or chopper will have +2. Cars, a sports car will be around +3, very sporty cars will be around +2, a sporty car will be +1, normal cars will be +0 and a bigger or heavier +0 or less. This can be bumped up or down by one depending on if that vehicle is known to be a good or bad handling vehicle. Limit is +3/-3 for production vehicles, more than that requires after market work.
QUOTE ('Accel')
Walking rate is pretty straight forward. 5 = slow, 10 = average, 15 = sporty, 20 = sport car/bike. Bump it up or down by 5 if the vehicle is exceptionally quick or slow accelerating.
Running rate however, is where the math first starts. Divide 242 by the time it takes the vehicle to reach 60mph. The result is the vehicles running Accel + the test drivers average roll. Knock 10 to 15 off of it, ending on a number divisible by 5.
The website www.0-60times.com is a good place to go to find a vehicles 0-60mph time.
QUOTE ('Speed')
Quick and dirty, just take the vehicles top speed x 1.07 and round to the nearest number divisible by 5. Finish off by adding between 5 and 20 to represent improvements made since 2009.
QUOTE ('Pilot')
This is based on the vehicles 2070 price. Use 1 (price 10k or less), 2 (price over 10 k to 25k), or 3 (price over 25k) for ground vehicles. Tweak this up or down by 1 if desired. Vehicles such as a Rolls Royce would get +1 for example.
QUOTE ('Body')
Body is pretty much determined by a vehicles size. It is not the metric of a vehicles 'toughness'. For bikes, 4 for scooter, 6 for rocket, 8 for chopper. For cars, 8 for subcompact, 9 for compact, 10 for midsize car, 11 for full size car/small SUV, 12 for really big cars/midsize SUV, 13 for large SUVs. For trucks, 14 for truck, 16 for van, 18 for tractor, 20 for bus. Bump it up or down by 1 for slight variations in vehicle size.
QUOTE ('Armor')
Armor is actually more often a metric of how tough a vehicle is rather then being actual armor. Bikes are normally 4, cars are normally 6, heavier vehicles are normally 8. Bump it up or down from there as you see fit. A jeep wrangler for example would be Body 9, but most like have armor 8. Armor should not go above 10 unless the vehicle actually is armored.
QUOTE ('Sensor')
A 1 by default. Military/security vehicles can go up to a 3.
QUOTE ('Price')
Roughly equal to ($ * 0.8 ) for the first 100k, ($ * 0.6 ) for the next 100k, and ($ * 0.5 ) for everything above 200k in Nuyen. Round to whole 100's or 1000's to make the number easier to work with.
Classic Car Modifiers. And before anyone ask why you would want a 60+ year old car, I actually own a 1947 Ford Super-deluxe.
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Handling gets a -1. (No Drive-by-Wire)
Accel loses an additional 5 from running rate.
(Option: Multiple the vehicles quarter mile speed by 4 and divide by the quarter mile time. Average the result with [242 divided by 0-60mph time] then knock 10 to 15 off of it, ending on a number divisible by 5.)
Pilot and Sensor are 0.
Armor can be knocked down 1~2 to represent that newer vehicles are built using improved materials and construction techniques.
Price is whatever the GM wants it to be. Hey, we are talking about really old cars here.
Factory Installed Options (aka: Trim Levels)
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By RAW, all vehicles of the same model are identical before after market modification. This is understandable from a writers perspective, since writing out every available trim level would take a large chunk of space. I have not ever seen any RPG that did this, instead always picking only one (normally base) trim level.
However, there are a few Mods that would make sense to be factory options on a vehicle. Here is a quick run down of what I thick fits this category, along with the % of the price. Factory installed options do not take up any vehicle mod slots. I listed a few, though it is ultimately up to the GM what is available for any given model vehicle.
Amenities: 1 level higher then base for most vehicles, 2 levels higher then base for 'Luxury' vehicles. Full price.
Skinlink (note: this is not 'Full Skinlink') is available for $50.
Passenger protection: +1 for $1000. This represents upgraded airbags and such.
Turbocharger: +1 at full list price. I would only allow this for vehicles that would have a higher performance Trim level.
If you want, you can include Dealer Installed Options as well. These will come on the vehicle off the lot, cost the full amount, and take up Mod slots. GridLink and SunCell both perfectly fall into this category, along with Anti-Theft, Rigger Adaptation, and any of the tires.