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> Do ALL Munchkins use Caspule Rounds?, A study on capsule round and chemicals..
Gorath
post Jan 5 2004, 05:54 PM
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I have some questions related to capsul rounds.

1) Do you think capsul rounds are the most effective rounds vs. metahumans too?

You fire gel rounds (without increased chances for knockdown) and can deliver a chemical/compound ==> Possibility to inflict 2 stun damages with 1 round.

Most of my characters carry a SA Puzzler (Conceal 6, 6L) and a clip of capsul rounds with Gamma-scopolamine+DMSO. If you need to get down an enemy: He must resist 6L(stun)+10D(stun). Its very hard to get those 10s to stage damage down and i have a second shot too...

2) What chemicals are the best for capsul rounds?

The problem with capsule round is the money. A 12-shot clip for the SA Puzzler cost 3720 :nuyen:. More then you might get for the run ;-)

So here are my favorite compounds:

a. Gamma-scopolamine: Immediate, 10D stun, 300 :nuyen:, 3-X
b. Narcoject: Immediate, 6D stun, 150 :nuyen:, legal
c. Neuro-stun VIII: 1 combat turn, 6S, 20 :nuyen:, 6P-X
d. CS/Tear Gas: 1 combat turn, Special, 10 :nuyen: 8P-X
e. Nausea Gas: 5 combat turns, Special, 10 :nuyen: Legal

a/b: Perfect for special situations there you need the enemy unconsious very fast, if you don't get enough money try b. a is better for trolls and high Body opponents.

c: If fired in an burst you deliver 3 doses of the chemical, so rules for additional doses apply ==> 2 dose: damage from S to D ==> 3 dose: power from 6 to 7. Effective damage to resist: 7D stun. So you get the same effect as with b, but pay 1/5 price. [You need a burst weapon, its better if you have less recoil, consider the Ares ELD-AR (no recoil, build in surpressor).]

d/e: Those chemicals have some nasty side effects. You suffer a -3/-5 TN modifier - 1 per Body(5), so after 1 combat round your opponents will have a hard time to hit you.

A burst with 1 capsule round CS Gas, 1 round Nausea Gas and 1 round Neuro-stun VIII can be very nasty...

3) How can your PC get better in resisting chemicals?

I see the following possibilities: Biomonitor + Injectors + Antidote, high Body, Armor modification: chemical seal? Any other good combos?

Whats your opinon? Do you use chemicals too?
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Posts in this topic
- Gorath   Do ALL Munchkins use Caspule Rounds?   Jan 5 2004, 05:54 PM
- - Tanka   I know the games I play we don't. If we need ...   Jan 5 2004, 05:58 PM
- - Gorath   Of course its better to avoid combat. But if your ...   Jan 5 2004, 06:18 PM
- - Tanka   This is true. I contemplated making a character t...   Jan 5 2004, 06:23 PM
- - Grey   Capsul Rounds rock. I use option A and B all the ...   Jan 5 2004, 06:27 PM
- - Reaver   So far, capsule rounds havn't been used once. ...   Jan 5 2004, 06:29 PM
- - Gorath   The benefit from capsule rounds is that you just n...   Jan 5 2004, 06:37 PM
- - Lilt   Capsule rounds are great, especially from a silenc...   Jan 5 2004, 06:37 PM
- - BitBasher   Capsule rounds are banned in my game for regular f...   Jan 5 2004, 07:01 PM
- - Reaver   QUOTE (Gorath) The benefit from capsule rounds is ...   Jan 5 2004, 07:06 PM
- - Austere Emancipator   QUOTE d. CS/Tear Gas: 1 combat turn, Special, 10 ...   Jan 5 2004, 07:28 PM
- - Gorath   I added a third point, that tactics against chemic...   Jan 5 2004, 07:35 PM
- - Grey   QUOTE (Austere Emancipator) QUOTE d. CS/Tear Gas: ...   Jan 5 2004, 07:44 PM
- - Grey   QUOTE (Gorath) 3) How can your PC get better in re...   Jan 5 2004, 07:46 PM
- - Lilt   QUOTE (Austere Emancipator) QUOTE d. CS/Tear Gas: ...   Jan 5 2004, 08:35 PM
- - Austere Emancipator   Thing is, getting pepper punch (OC gas) in your fa...   Jan 5 2004, 09:00 PM
- - Mr. Man   The main problem with chemical seal for armor is t...   Jan 5 2004, 09:07 PM
- - BumsofTacoma   You know, It's a good idea and it works. But T...   Jan 5 2004, 09:09 PM
- - Austere Emancipator   A chem suit isn't 100% proof, because Green Ri...   Jan 5 2004, 09:13 PM
- - Mr. Man   QUOTE (Austere Emancipator) A HazMat or X-E suit i...   Jan 5 2004, 10:41 PM
- - Kagetenshi   Not all munchkins use Capsule Rounds because not a...   Jan 5 2004, 11:18 PM
- - Grey   And I don't really think that Capsul Rounds ar...   Jan 5 2004, 11:19 PM
- - Sunday_Gamer   Personally, being a shaman, I worry very little ab...   Jan 5 2004, 11:21 PM
- - Shanshu Freeman   QUOTE (Gorath) If you need to get down an enemy: H...   Jan 5 2004, 11:29 PM
- - OurTeam   QUOTE (Gorath)You fire gel rounds (without increas...   Jan 5 2004, 11:36 PM
- - Austere Emancipator   QUOTE What book(s) are these from? Man & Machi...   Jan 6 2004, 12:07 AM
- - toturi   QUOTE (Mr. Man) QUOTE (Austere Emancipator @ ...   Jan 6 2004, 12:34 AM
- - BitBasher   And remember, "instant" toxins actually ...   Jan 6 2004, 12:47 AM
- - toturi   QUOTE (BitBasher) And remember, "instant...   Jan 6 2004, 01:03 AM
- - BlackSmith   how big punch is needed to break the capsules? wou...   Jan 6 2004, 01:19 AM
- - Siege   Why do I want to make a capsule round for a 40mm d...   Jan 6 2004, 01:45 AM
- - Fortune   QUOTE (Gorath @ Jan 6 2004, 05:18 AM) Two hum...   Jan 6 2004, 02:42 AM
- - BitBasher   QUOTE (Fortune) QUOTE (Gorath @ Jan 6 2004, 0...   Jan 6 2004, 05:33 AM
- - BumsofTacoma   QUOTE (Shanshu Freeman) QUOTE (Gorath @ Jan 5...   Jan 6 2004, 10:31 AM
- - sidekick   Cost is the major reason why this isn't the mo...   Jan 6 2004, 11:48 AM
- - toturi   QUOTE (sidekick) Cost is the major reason why this...   Jan 6 2004, 02:08 PM
- - Kagetenshi   It'd have to be Connected: Chemicals, as those...   Jan 6 2004, 03:26 PM
- - toturi   QUOTE (Kagetenshi) It'd have to be Connected: ...   Jan 6 2004, 04:16 PM
- - BitBasher   Which is the realm of a chemist not a weapons deal...   Jan 6 2004, 04:41 PM
- - BlackSmith   specialy if a good jerk can ruin all your ammo.   Jan 6 2004, 04:48 PM
- - Zazen   QUOTE (BitBasher) Which is the realm of a chemist ...   Jan 6 2004, 04:56 PM
- - Kagetenshi   Narcoject is expressly intended to be loaded into ...   Jan 6 2004, 05:21 PM
- - Zazen   Yeah, I know. My point was that GS rounds shouldn...   Jan 6 2004, 05:40 PM
- - BitBasher   QUOTE It's the same with narcoject and people ...   Jan 6 2004, 06:57 PM
- - Zazen   Fair enough, I should say it's used a lot in m...   Jan 6 2004, 07:05 PM
- - Grey   6 isn't "very low" availability, but...   Jan 6 2004, 07:08 PM
- - BitBasher   Maybe its just me then, my players avoid narcojet ...   Jan 6 2004, 07:10 PM
- - Zazen   QUOTE (Grey) 6 isn't "very low" avai...   Jan 6 2004, 07:32 PM
- - sidekick   QUOTE (toturi) QUOTE (Kagetenshi @ Jan 6 2004...   Jan 6 2004, 07:49 PM
- - Grey   QUOTE (Zazen) QUOTE (Grey @ Jan 6 2004, 02:08...   Jan 6 2004, 07:52 PM
- - toturi   QUOTE (sidekick) QUOTE (toturi @ Jan 6 2004, ...   Jan 6 2004, 11:54 PM
- - Grey   I'd have to say that its a GM call on that one...   Jan 7 2004, 12:02 AM
- - Kagetenshi   No. Just no. You may run across a nice GM, but... ...   Jan 7 2004, 12:04 AM
- - toturi   QUOTE (Kagetenshi @ Jan 7 2004, 08:04 AM) No....   Jan 7 2004, 12:14 AM
- - Zazen   I'd allow it. If someone wants Connected: Skil...   Jan 7 2004, 12:23 AM
- - Kagetenshi   QUOTE (toturi) QUOTE (Kagetenshi @ Jan 7 2004...   Jan 7 2004, 12:26 AM
- - Shadow   If cap roundsd filled with chemicals is a big deal...   Jan 7 2004, 12:31 AM
- - sidekick   QUOTE (toturi) QUOTE (sidekick @ Jan 7 2004, ...   Jan 7 2004, 08:51 AM
- - toturi   QUOTE (sidekick) QUOTE CC pg 38 the cost for caps...   Jan 7 2004, 09:01 AM
- - Gorath   BUT the availability for those chemicals is not to...   Jan 7 2004, 02:52 PM
- - LoseAsDirected   I've actually yet to have a munchkin use capsu...   Jan 7 2004, 05:10 PM
- - BitBasher   ...Which also doesn't take effect until after ...   Jan 7 2004, 05:28 PM
- - LoseAsDirected   True, but when you've got Hardened armor with ...   Jan 7 2004, 05:29 PM
- - Zazen   QUOTE (BitBasher) ...Which also doesn't take e...   Jan 7 2004, 07:10 PM
- - BitBasher   QUOTE True, but when you've got Hardened armor...   Jan 7 2004, 10:17 PM


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