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Target ![]() Group: Members Posts: 19 Joined: 12-February 06 Member No.: 8,254 ![]() |
Well, in a previous post I was asking about the various ways to get a character's role fufilled... After some great ideas I've decided upon an adept with some bio-ware. I'm looking for some help on how to build this concept, get the most bang for my buck as it were... first off let me say that our GM has given us a total of 470 build points, and an additional 30 points that can only be used for skills/skill groups.
Now a little something about the toon and the campaign in general. It will take place (or at least start) in Hong Kong. The party is made up of 3 players, a technomancer/face, a shaman focused on investigation, and myself who'll be the gun-bunny CQC/Infiltration. The character himself is an elf (and i need to factor that into final points), born in Hong Kong by two UCAS citizens (thus he looks western but was born and raised in China). Parents wanted him to absorb the culture and thus had him attend schools outside of corp/government control (public schools), but looking as if he was a foreigner he's got a hard time fitting in (gets into fights a lot). Some time in his late teens his parents are murdered by one of the Triads, and he has taken it onto himself to figure out who killed them, and get revenge. Turns to shadow running out of necessity to pay the bills, and to get him connected and closer to his goal. As for skills I see him being a gun bunny, but having some prowess in either unarmed or clubs (smack people with a melee-hardened pistol). He needs to have some infiltration and shadowing skill to help round out the party. I see him having some armorer as well to modify weapons (mostly pistols small arms). I was thinking of taking "Type O System" out of Augmentation (pg. 20). Which basically allows regular grade bioware to act as delta (in essence costs). as I want some bio but don't want to take a huge hit to essence/magic. I'm having a hard time finding a nice balance to make this character scary enough out the gate to survive and take down opponents, but not so bio heavy that i'm gimping my long-term magic/adept skill powers. What would you guys take in terms of bio/adept powers? Any help would be appreciated. |
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Lo-Fi Version | Time is now: 25th May 2025 - 01:23 PM |
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