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> Character build help, please., Astral Adept
MiloSimpkin
post Feb 9 2009, 03:04 PM
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Right, my area of expertise is definately more in the SR1-3 systems, rather than SR4. That being said I am hoping to get into an SR4 game pretty soon. One thing I have noticed from reading through the rules is the previously hinted at Astral Adept actually now seems to be a feasible character.

I was looking at someone who's talents lie in travelling Astral, Astral Combat and Assensing. I then figured that someone who can also disrupt astral presences expands their area of talent so I am also planning on taking Banishing and Counterspelling.

The basic concept I have is of an elf (Yes, I want that +2 Charisma, please) who has a debilitating genetic disease and really can't exert themselves physically. Genetics compensated by giving them the talent in Astral instead.

I was looking at taking 2s in the Physical stats (3 with the Agility bonus) and then 4 in intuition and Logic, 5 in Willpower and 6 in Charisma.

I was looking to Incompetence Spellcasting, Ritual Spellcasting, Summoning and Binding. I was thinking of taking Aptitude in Astral Combat and probably Infirm (although only getting 15BP for it as I already have 20 points from my Incompetencies).

Naturally taking the Influence Group at 4 seems sensible to give a 'real world' aplication as group Face. I was also looking to see if I could afford a weapon focus of some type or pick up a Mentor that would aid in Astral. I am also looking at having Astral Combat and Assensing at 5 to start.

Has anyone built somethng like this character before and whether you have or not can you suggest things I should look, or look out for, in chargenning something like this? I have always wanted to play an Astral Adept and am looking forward to doing so. I just wonder if under 4E I am missing any tricks or pit traps.

Also can the character get away with only having a Magic of 3?

Thank you in advance and I did have a search to see if I could find anything like this on the forum but with no success. If it has been brought up before I apologise and pointing me to a thread would be greatly appreciated.
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Posts in this topic
- MiloSimpkin   Character build help, please.   Feb 9 2009, 03:04 PM
- - Draco18s   Screw Banishing. A stun bolt is more effective. ...   Feb 9 2009, 06:55 PM
- - MiloSimpkin   Thank you very much. Spellcasting is out of the wi...   Feb 9 2009, 07:08 PM
- - Draco18s   Probably. Edit: Fellow SR I know suggested that B...   Feb 9 2009, 07:49 PM
- - Whipstitch   It's much, much easier to soak the drain when ...   Feb 10 2009, 05:19 AM
- - TheOOB   Banishing is only really useful if you plan on sum...   Feb 10 2009, 06:21 AM
- - Glyph   The only problem with incompetencies is that they ...   Feb 10 2009, 06:46 AM
|- - MiloSimpkin   Thanks for all the advice on banishing, people. I ...   Feb 10 2009, 08:08 AM
- - Draco18s   Unless your gnome buddy took Astral Hazing, in whi...   Feb 10 2009, 06:52 AM
- - Glyph   I'm not sure about background counts disruptin...   Feb 10 2009, 08:27 AM
- - MiloSimpkin   Okay, thanks a lot. I only have my copy of the mai...   Feb 10 2009, 12:23 PM
- - Magus   Correct me if I am wrong but an adept cannot proje...   Feb 10 2009, 04:42 PM
- - Draco18s   Correct.   Feb 10 2009, 07:13 PM
- - Patrick the Gnome   Also, you could do some serious damage by combinin...   Feb 11 2009, 01:50 AM
- - Draco18s   Wow. That's mean.   Feb 11 2009, 02:00 AM
- - Glyph   It's especially mean because astral combat is ...   Feb 11 2009, 04:20 AM
- - toturi   Usually astral entities have a Magic attribute. Ex...   Feb 11 2009, 04:32 AM
- - Glyph   I would assume, from the context, that this is a c...   Feb 11 2009, 04:40 AM
- - toturi   QUOTE (Glyph @ Feb 11 2009, 12:40 PM) I w...   Feb 11 2009, 10:08 AM
- - Patrick the Gnome   QUOTE (toturi @ Feb 11 2009, 05:08 AM) Ac...   Feb 11 2009, 02:24 PM
- - toturi   QUOTE (Patrick the Gnome @ Feb 11 2009, 10...   Feb 12 2009, 11:29 AM


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