SR4A: Contradictions Concerning Initiative Scores |
SR4A: Contradictions Concerning Initiative Scores |
Apr 26 2009, 07:11 PM
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Moving Target Group: Members Posts: 346 Joined: 17-September 06 From: Utah USA Member No.: 9,402 |
Pg 145
"The only way to affect an Initiative Score during the Combat Turn is with wound modifiers." Pg 145 (three paragraphs down) "If a character’s Initiative attribute changes, immediately apply the difference as a positive or negative modifier to the character’s Initiative Score. This new Initiative Score applies for any subsequent actions in that Combat Turn. So a character with Initiative 8 and an Initiative Score 11 who activates an implant that changes his Initiative to 10 (+2) immediately raises his Initiative Score to 13 (11 + 2)." Not earthshattering but it threw us a few minutes of confusion, anger and fear. |
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