![]() |
![]() |
![]() ![]()
Post
#1
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 ![]() |
This discussion grew from someone pointing out this change that was implemented in SR4A.
QUOTE Cumulative positive Social Modifiers may not exceed the character’s combined natural Attribute + Skill Ratings. Then AH let the cat out of the bag: I'm tempted to suggest we apply the bonus dice cap = skill rating like we did for martial arts. This twigged something in my brain, as I had already been kind of toying with the idea. I had this thought too. Basically: the total net of all DP modifiers cannot exceed your Modified Skill + Attribute pool. That means bonuses from equipment (smartlink), 'ware, specialization, and situational would be capped. This makes skills much more important/valuable because it limits the bonus dice you can accept for any given pool, plus it also makes 'ware and powers that Modify the skill rating rather than give a bonus much more important, since a modified skill rating would also allow you to accept more of a bonus. What does everyone else think? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 6th August 2025 - 06:39 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.