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> Technomancer and Custom Stream Help, I'm not usre what to do
WyldKnight
post May 5 2009, 05:43 AM
Post #1


Moving Target
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Joined: 5-May 09
From: California
Member No.: 17,140



(I spelled sure wrong in the title...wow...thats a great way to start things here.)

Ok so I am somewhat new to shadowrun. The characters I have made so far were pretty newbish (a street sam and a basic combat mage) so now I'm moving onto something a bit harder to make, a technomancer. First off my GM is using the Complex Form rules from Unwired which is why they all cost 3. I wish he also used the Char * 2 for contacts but hey we cant get everything we want. Besides needing help with the technomancer I also had an idea for my own stream that needs help fleshing out. So here is the basic build for my techno so far.

Name: Akachi Akinsanya
Race: Wakyambi
Special: Technomancer

Stats 150
Race 35
Edge 10
Res 70
Skills 138
Know and Lang 27 free points for these, unspent
Pos Qualities: 10
Neg Qualities: 35
Resources: 11
Contacts: 0 but I have 11 points left over for them.


Stats:
BO: 2
AG: 3
RE: 3
ST: 1
CH: 4
IN: 4
LO: 5
WI: 4
ED: 2
RES: 5

Skills:
Cracking 4
Electronics 3
Compiling (Paladin) 5 (7)
Registering (Crack) 4 (6)
Pistols (Semi automatics) 3 (5)
First Aid (Combat Wounds) 1 (3)
Negotiation (Diplomacy) 2 (4)

Knowledge and Language Skills I'm not sure about yet. Need more help here.

Positive Qs:
Technomancer (Ethernaut)
Paragon (Zero One)

Negative Qs:
Wanted
Day Job (20hrs)
Allergy (Uncommon, Severe)

Complex Forms:
Common - Analyze, Scan
Hacking - Attack, Armor, Shield, Decrpyt, ECCM, Exploit, Stealth, Spoof.

Armor:
Globetrotter Camo Vest
Vitals Protector
Syn. Long Coat (for when he needs to look "fancy")
Assorted Normal Clothes
Few good suits
Clubbing clothes.

Weapons:
Ares Viper Slivergun
- Gecko Grip
- Therm. Suppressor
- Smartgun
- Elec. Firing
- Trigger Removal
- Melee Hardening

300 rounds Flechette Rounds
10x empty clips

Ruger Thunderbolt + 400 for intergral smartgun
- Sound Suppressor
- Therm. Suppressor
- Additional Clip (Stick n Shock)

200 Reg. Rounds
130 Stick-n-Shock Rounds
18x empty clips

2x quick draw holsters
2x Concealable holsters

Gear:
Novatech Airware/Iris Orb
AR gloves.

Medkit R6
5x Medkit supplies
5x Trauma Patches

Glasses - Smartlink, Vision Enhancement 3, Flare Comp, Vis Mag.
Earbuds - Audio Enhancement 3, Spatial Recognizer

Software Shop Tools

Vehicle:
Honda Spirit - Gridlink Override, Engine Cust. (Speed/Acceleration), Run flat tires, ejection seats.

Contacts: Have yet to be bought.

Lifestyle: This lifestyle is being split with a second technomancer in the group who is specializing in drones.

Comforts: 2
Entertaintment: 2
Necessities: 3
Neighborhood: 2
Security: 3

Pos Qs:
Resonance Well, Free Access, Workplace, Inconspicous Housing

Neg Qs:
Rough Neighborhood, No Forwarding Address, Worse Neighbors, Nosy Neighbors, No Privacy 1, Trigger Happy Landlord.

Note: I know I barely took any common use programs, even the useful ones. I was thinking that I could use sprites to take up most of that slack and some of the more useful common forms can be copied and improved by different sprite powers. Also he got a commlink and AR gloves so he would look like any other person. He is still pretty paranoid about how others may treat him.

As for the Stream this is what I have so far. I have a beginning, an end, but I'm lacking a middle. I'm also working on a Network but thats not nearly finished enough to even show.

Ethernauts
Fading: Intuition + Resonance
Sprites: Code, Crack, Courier, Sleuth, Paladin

Taking their name from an old pre-matrix technology the Ethernauts are explorers of the Matrix and its deepest realms. To Ethernauts, the Matrix is the greatest bastion of information both known and unknown but it is not merely a library of metahumanity. It is a living breathing entity filled with the hopes and dreams of millions of users world wide who pour themselves into the Endless Black. Ethernauts believe they are not only explorers of the digital wild but also its protectors and many call them Matrix preservationists. As they discover more about the Matrix Ethernauts believe they also discover more about themselves and through this become more in tune with their digital environment. Many also believe that once they have discovered and come to understand enough of the Matrix they will be able to understand the will of the Resonance and the greater plan they believe it has for all of its children. While they do have a very spiritual view of they abilities Ethernauts also pay attention to cold hard facts and view everything with a spiritual eye but a logical mind.

Ethernauts fall somewhere between scientist and shaman as they navigate the Endless Black, each node a star, every nexus a constellation with which they guide their path to digital enlightenment.

So anyone willing to help?
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