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> Capped Dice Question, Rules question
daddystabz
post Jun 6 2009, 02:32 AM
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In the 20th. anniversary edition pdf it mentions that the GM can choose to use the optional rules to cap dice pools at 20 OR twice the sum of the attribute + the skill in question, whichever is higher. However, what if you are using this with an attribute only situation. I was told that our new group will have a character that is a Troll and has a healing ability he can use once per day that is based on his Strength I think. It is either based on Body or Strength. One of the players was arguing he should be able to roll this as attribute + attribute x 2 in terms of how much dice he should normally be capped at when attempting this heal. That would be 9 + 9=18, 18 x 2= 36 dice! This is a HUGE amount of dice to roll. Do any of you know how you are supposed to apply this cap when the task in question simply relies on an attribute roll?
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