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> Assorted technomancer questions
CaptainSegfault
post Jun 7 2009, 11:01 AM
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A few technomancer questions I've built up.

Living persona limits and modifiers: Living persona attributes are limited by resonance. My technomancer's Intuition and Resonance are both 5, which means that his base Response is 5. This means that if he takes Psyche his Response stays at 5.

1.1 Is +1 response bonus for VR subject to this cap?

1.2 Is the +1 bonus for the Overclocking echo (and similar echoes) subject to this cap?

1.3 Is the Biofeedback Filter subject to this cap? ("A complex form's rating may not exceed the technomancer's resonance. ... all technomancers have an inherent Biofeedback Filter complex form as part of their living persona, equal to their Charisma") If so, is it possible to thread it higher?

Threading:

2.1 Does the bonus from Swap apply to each complex form sustained? (Is a TM with Swap and sustaning two CFs at -2 or -3?)

2.2 Can you thread to improve a single CF (STEALTH) multiple times? If so, does each threading need to be sustained separately? (If not, what short of glitching keeps me from repeatedly only taking one success from the thread to avoid fading?)

2.3 What type of action is threading, really?

2.4 Can you use threading to improve a complex form that you're using through a Resonance Exchange? As in, can someone borrowing a rating 5 CF then thread it higher?

2.5 What level of concentration is required to sustain a CF? (Can you sustain a CF while asleep? Unconscious?)

2.6 Software (threading) specialization, seriously? The only real downside is breaking the skill group...

Resonance Links/Meshes

3.1 Does a Resonance Link to a network apply to TMs in the network who have not also taken the resonance link echo? (obviously one way only, not counting Enhanced Resonance Links)

3.2 If a TM joins the network are they included in the existing mesh?

3.3 Can you change the target of a resonance link or mesh?

3.4 Can the link be sustained against the will of (or even without the knowledge of) another TM/network? What happens if you allow another TM to form a link to you who later betrays you?

3.5 In a network, you can only Enhanced Resonance Link or Resonance Exchange one target at a time. That target can change? Can the targets be different? Can you complex-form-share with one TM and widget-share with another? Can you take those echoes multiple times to, eg, share two complex forms with one TM or one complex form with two different TMs?

3.6 A TM with Resonance Exchange lets another TM use his CFs, and not the other way around. Is this correct?

3.7 Does Resonance Exchange of complex forms require Widget Crafting, or is that only for sharing of widgets?

3.8 Does Resonance Exchange allow sharing of emulated skillsofts?

3.9 How quickly can the target of a Resonance Exchange (in a mesh) change? (what type of action? Is it under the control of the sharer?)

3.10 I assume a free sprite can join a mesh, since they can acquire technomancer echoes (p.157 Unwired). Can a non-free sprite be part of a network/mesh? (presumably as a sender only)

Sprites

4.1 Does a Resonance Bond require karma? (Does the BP cost of the quality only reflect the link already existing at character creation, similar to contacts purchased with BPs?)

4.2 Does a sprite doing Sustain Complex Form or Assist Operation need to be in the same node as the TM?

4.3 Does a sprite get a chance at independence (p. 157 Unwired) when it no longer owes tasks, or only upon glitch or fading during registration? Can a TM deliberately allow a registered sprite to go free? Are there any concrete rules for a TM assisting in the sprite surviving the process?

4.4 Is the submergence task for Reassembling (p. 142 Unwired) specifically for converting an entropic sprite into a normal/resonant sprite? I've seen discussion here somewhere of it being for any sprite reassembly...

Edit: numbered the questions
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