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Target ![]() Group: Members Posts: 39 Joined: 1-September 09 From: Chicago Metroplex Member No.: 17,582 ![]() |
Alright so, I was looking over the Rigger I plan on playing for an upcoming game, and I noticed something that I couldn't get off my mind.
Speed Given that the rules list everything in kph (not a huge problem) and things aren't exactly like the old rules as far as there being a top speed (unless my eyes got the better of me), for the car I'm using- 192 (after mods and such) kph seems pretty slow. The question is, can my rigger use each IP for movement and if so (and if Hot Simmed for 4 passes) move 192 four times? Or is 192 the most I can move in a combat turn. I know there are separate rules as far as the length of time that passes in a "chase" rather than a non chase scene. if I'm way off base, it could be the coffee... |
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Lo-Fi Version | Time is now: 29th July 2025 - 09:50 PM |
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