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> Shooting A Projectile With A Projectile, A silly idea I had when imagining Full Defense
CanadianWolverin...
post Sep 12 2009, 07:26 AM
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I'm going to go and put this down under the section one might think of "Rule of Cool" just so there is no confusion, this is just a bit of imagination I am pondering and was wondering what others might think of it:

What if a character decided that instead of using Dodge + Reaction (+ Edge?) for Ranged combat Defense, if going up against an opponent who was shooting at them with single shot or semi auto, they used Firearms Skill + Reaction instead to try to shoot the opposing incoming projectile. (Yes, yes, I know this is totally unrealistic, please see me referring to the unreality of "Rule of Cool") In this Opposed Test, exceeding the hits of the opponent would result in the two moving projectiles hitting each other and the specific effects would depend on what those projectiles were - momentum being what it is and if the GM decides there is anything left of the projectiles, could then roll a random direction like with a grenade for where that shrapnel flies to from the two projectiles. If there is a tie, then the projectiles just miss each other and follow on to what they were going to hit anyways, the two opponents both of who at least get to roll Reaction. If there Full Defense guy gets less hits, well he totally misses both projectile and where that projectile is coming from but at least still rolls Reaction. Glitch and FD gal gets negative to Reaction, say -6 plus the hits they did get. And Critical Glitch is no Reaction roll.

So, what do you think of this bit of silliness? This silliness was inspired by entertainment like the movie Wanted.
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