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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 ![]() |
Just thinking aloud here.
SR4(A) is a really good system. But still, some things, I'm noticing over in the thread where I'm trying to start a game are missing. Some of these are persnickety. Maybe they've commonly been solved already. None are showstoppers. But that said, they just...feel like they could be useful. --- First up, mass-combat rules. SR, as it stands, basically gets slower the more entities you add to a combat. Past about 8-10 entities (entities being (meta)humans, critters, ships, aircraft, etc...Basically, individual combat units), it becomes impossible. Always, so far as I know, been that way. Normally, with a straight shadowrunning campaign, that's not so big an issue. But for a cyberpirates or merc campaign? Then, to my eyes, it becomes more of a noticable lack. I'm not saying a way to deal with battalion-scale combat...But to deal with platoon or company-level combat (in ground terms) would be nice. --- Is there a way to convert vehicles from R3R to SR4? It'd be helpful for a cyberpirates campaign. --- Finally, is there a way to design new vehicles? Again, it'd be helpful. |
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Lo-Fi Version | Time is now: 14th February 2025 - 03:32 AM |
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