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Target ![]() Group: Members Posts: 73 Joined: 18-September 09 Member No.: 17,649 ![]() |
Firstly, this is my first post in a forum of this type, so if I err in some way, I plead ignorance. One of my players suggested that he'd like to play an AI living in a smartgun; before the AI's-are-weak argument is brought up, I warned him of this, and he still wants to play it, simply for the coolness factor. He raised only one question, in Arsenal- the Flying Propulsion System requires 8 mod slots, but weapons have, by default, 6. Does a weapon with a flying propulsion system have to be overmodified?
If there's a better way to handle weapon mods, I'd love to hear it, incidentally. |
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Lo-Fi Version | Time is now: 9th July 2025 - 04:05 AM |
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