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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
So, you get yourself a full body suit of ruthenium and want to do the whole chameleon cloaking thing. Good. But it doesn't work without scanners. You have to get at least 4 scanners, for a +4 modifier for people shooting at you. Of course, if you want it to work better, you can have up to 12 scanners, each one will add another +1 to the TN. +12 TN for people to see/shoot/etc you.
Here's where the problem comes... So I'm trying to shoot said individual and my GM tells me the TN is +12. Yikes. So I cover my eyes. Not the TN is only +8 for blind fire. WTF? As a GM, I let my players put up to 12 scanners on their ruthenium suits, but I never let them have more than +8 for fully visual tests. Of course, ruthenium is only half effective against thermo, so I let the 12 scanner guy get +6 against that. If scanners are damaged or something, it stays at full effectiveness, etc. But I never let them get more than +8 (the blind fire modifier). Mostly, I was just wondering if anyone else had thought of this, or handled it differently. It seems like it would make sense, but as far as I know it never mentions (under the ruthenium section) any limitation to the effectiveness. |
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Lo-Fi Version | Time is now: 13th August 2025 - 06:55 AM |
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