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Target ![]() Group: Members Posts: 4 Joined: 4-October 09 Member No.: 17,715 ![]() |
Injection Darts need get two net hits on the ranged combat opposed test to penetrate armour, and thus inject whatever they're carrying.
This strikes me as kind of ridiculous. Why should fancy tranquilliser darts penetrate better than armour-piercing bullets? So, I came up with a possible houserule: Darts roll damage resistance as normal. If it doesn't exceed modified armour, whatever is contained in the dart is wasted and has no effect on the subject. This requires damage values for darts, though, and I'm blanking on possible values. |
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Lo-Fi Version | Time is now: 11th June 2025 - 03:58 PM |
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