IPB

Welcome Guest ( Log In | Register )

> Injection Dart Houserule, Possible damage values.
DeadWire
post Oct 9 2009, 10:46 AM
Post #1


Target
*

Group: Members
Posts: 4
Joined: 4-October 09
Member No.: 17,715



Injection Darts need get two net hits on the ranged combat opposed test to penetrate armour, and thus inject whatever they're carrying.

This strikes me as kind of ridiculous. Why should fancy tranquilliser darts penetrate better than armour-piercing bullets?

So, I came up with a possible houserule:

Darts roll damage resistance as normal. If it doesn't exceed modified armour, whatever is contained in the dart is wasted and has no effect on the subject.

This requires damage values for darts, though, and I'm blanking on possible values.
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 11th June 2025 - 03:58 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.