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> Mind Probe and Espionage, Is this spell completely unbalancing?
Runner Smurf
post Jan 30 2004, 04:32 PM
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In the course of running my current campaign, I've run into a serious problem. Espionage/political plots really fall apart when the characters start slinging Mind Probe spells. The more I've thought about it, the more it seems the Mind Probe spell is completely unbalancing - in the game world sense.

For example, intelligence agencies couldn't use field assets - there is simply no way you could ensure that an agent wouldn't be compromised almost immediately. Any organization with any resources at all would make sure that anyone having access to truly secure information would be scanned before being given access.

That being said, is there any way to try and balance the capabilities of the spell? Sure, having a high willpower helps, but it's not going to stop people. Heck, my players have already figured out to hit the target with some drugs first and then scan him.

I've already considered the following limitations:
1. Mind probe cannot search for information - it only allows you access to what they are currently thinking about. Kind of breaks the guidelines listed in the book...
2. Increase the drain?
3. Secondary effects? The link works both ways to an extent, and the caster can pick up personality traits from the target, etc.?

Anybody else have any thoughts or ideas? Am I missing something obvious?

- Runner Smurf
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Posts in this topic
- Runner Smurf   Mind Probe and Espionage   Jan 30 2004, 04:32 PM
- - sable twilight   Oh my, magic changing they way classic institution...   Jan 30 2004, 04:55 PM
- - Dashifen   I agree with sable twilight. If mindprobe is an i...   Jan 30 2004, 05:01 PM
- - BitBasher   I made mind probe Touch, and brutally obvious to t...   Jan 30 2004, 05:01 PM
- - Velocity   It is a powerful spell and potentially very proble...   Jan 30 2004, 05:05 PM
- - Frag-o Delux   I thought Mind Probe was always touch range? Also...   Jan 30 2004, 05:08 PM
- - spotlite   In SR2 it was touch range. In SR3 it uses detectio...   Jan 30 2004, 05:19 PM
- - BitBasher   QUOTE Limiting it back down to touch range is a go...   Jan 30 2004, 05:24 PM
- - spotlite   well fair enough, if you're a 'just say no...   Jan 30 2004, 05:31 PM
- - BitBasher   QUOTE well fair enough, if you're a 'just ...   Jan 30 2004, 05:47 PM
- - Runner Smurf   Thanks for the ideas. I've already been runni...   Jan 30 2004, 06:41 PM
- - Nikoli   Time to go back to SR2 for this one. In the openi...   Jan 30 2004, 06:59 PM
- - sable twilight   There is also the headware memory/encryption thing...   Jan 30 2004, 06:59 PM
- - Nath   QUOTE (Runner Smurf @ Jan 30 2004, 07:41 PM) ...   Jan 30 2004, 07:23 PM
- - TheScamp   There's also the option that agencies will act...   Jan 30 2004, 08:44 PM
- - Synner   Intelligence agencies and IntSec would also get in...   Jan 30 2004, 08:51 PM
- - Rev   Maybe they would come up with some cyberware that ...   Jan 30 2004, 08:54 PM
- - Shockwave_IIc   QUOTE (Frag-o Delux @ Jan 30 2004, 05:08 PM) ...   Jan 30 2004, 09:21 PM
- - Frag-o Delux   I just thought it would be to powerful if it was L...   Jan 30 2004, 09:29 PM
- - Rev   Even worse you might get some evil player with a c...   Jan 30 2004, 09:39 PM
- - OurTeam   Standard Mind Probe is: The caster has to Touch th...   Jan 30 2004, 10:02 PM
- - TheScamp   QUOTE ...or some requirement that the spell be rec...   Jan 30 2004, 10:20 PM
- - Rev   Ahh yes, touch the target, not the other target. ...   Jan 30 2004, 10:34 PM


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