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> Making extended tests with contacts?
eXi
post Nov 3 2009, 09:44 PM
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Hi,

I've noticed an annoying problem when players have wanted to make an extended tests with their contacts to an information that would require 12 points with an interval of 1 hour.

The problem is that it could take over 6 hours to get the information and the storyline can't really handle that kind of delay. What would the players do in the mean time when their only source for this information is the contact at this stage of the adventure and they really don't have anything else to go on with?

Any suggestions how should I play this legwork so that the storyline would not get a hit while they dig up the information this way?
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