Nov 30 2009, 03:24 PM
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Moving Target ![]() ![]() Group: Members Posts: 159 Joined: 30-October 09 From: Roseville, MN Member No.: 17,823 |
So one of the characters in the game I'm running has a Reaction of 10, and is pretty much rolling 14-16 dice to react whenever anyone attacks him. I think I've hit him once with a bullet in the 3 sessions we've played, and that was with a wide long burst with an SMG.
I don't have a problem with his character whatsoever. He's the street sam, and he should be hard to hit. While I applaud his mastery of character generation, I really want to make things at least slightly difficult for him in a combat situation, preferably without turning the other characters into ground beef... Thoughts? Ideas? Thanks! |
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Nightfalke How to deal with a Reaction Maxed character? Nov 30 2009, 03:24 PM
Synner667 Since no-one lives on a run...
...Just take 'e... Nov 30 2009, 03:29 PM
Nightfalke QUOTE (Synner667 @ Nov 30 2009, 09:29 AM)... Nov 30 2009, 03:33 PM
SincereAgape Magic or try and place the street samurai in melee... Nov 30 2009, 03:38 PM
Sixgun_Sage Area effect weapons are your friend, if he's t... Nov 30 2009, 03:44 PM
Synner667 QUOTE (Sixgun_Sage @ Nov 30 2009, 03:44 P... Nov 30 2009, 03:48 PM
Blade Wide burst fire
Spells
Defender unaware of the att... Nov 30 2009, 03:44 PM
Synner667 QUOTE (Blade @ Nov 30 2009, 03:44 PM) Def... Nov 30 2009, 03:46 PM
DreadHam and Ingram White Knight on wide burst and 10 dices... Nov 30 2009, 03:47 PM
JoelHalpern Wouldn't having 4 gangers all take their shots... Nov 30 2009, 03:54 PM
Jericho Alar direct combat spells would put a pretty bad dent i... Nov 30 2009, 04:01 PM
Wiggles Von Beerchuggin' You could also have a sniper with a capsule round ... Nov 30 2009, 04:05 PM
BRodda QUOTE (Nightfalke @ Nov 30 2009, 10:24 AM... Nov 30 2009, 04:22 PM
kzt QUOTE (BRodda @ Nov 30 2009, 09:22 AM) Ar... Nov 30 2009, 04:49 PM
Octopiii QUOTE (Nightfalke @ Nov 30 2009, 07:24 AM... Nov 30 2009, 04:39 PM
Nightfalke QUOTE (Octopiii @ Nov 30 2009, 10:39 AM) ... Nov 30 2009, 04:52 PM
Tymire *shrug* he still needs to be aware of the attack..... Nov 30 2009, 04:57 PM
Orcus Blackweather I saw a number of good replies, but they were most... Nov 30 2009, 05:07 PM
Vertaxis Try a boobie trap of some kind. Reaction should m... Nov 30 2009, 05:28 PM
LurkerOutThere My first question is you are remembering the cumul... Nov 30 2009, 05:37 PM
StealthSigma People have stated snipers... here's my questi... Nov 30 2009, 05:46 PM
pbangarth I like Orcus Blackweather's response. To ampl... Nov 30 2009, 05:56 PM
Sengir Just just some reasonable GM adjustment in cases w... Nov 30 2009, 07:28 PM
djinni QUOTE (Sengir @ Nov 30 2009, 03:28 PM) Ju... Nov 30 2009, 08:32 PM
Mr. Unpronounceable Meh - you can always throw a grenade at the guy ne... Nov 30 2009, 07:43 PM
BishopMcQ If you use Security Animals, Barghests with a Para... Nov 30 2009, 08:20 PM
Sengir Just look at the pic of the Street Sweeper in Arse... Nov 30 2009, 09:14 PM
djinni QUOTE (Sengir @ Nov 30 2009, 05:14 PM) Ju... Dec 1 2009, 09:53 PM
Sengir QUOTE (djinni @ Dec 1 2009, 10:53 PM) a b... Dec 2 2009, 12:01 AM
Lorgoth Are you sure he's getting seven hits per dodge... Nov 30 2009, 09:18 PM
Karoline So many ways to get around this, most of which hav... Nov 30 2009, 09:20 PM
McCummhail QUOTE (Karoline @ Nov 30 2009, 04:20 PM) ... Nov 30 2009, 09:41 PM
Karoline Oops, right you are McC. I was only thinking of b... Nov 30 2009, 09:47 PM
CanadianWolverine Er, not sure if anyone has covered this, but don... Dec 1 2009, 12:46 AM
pbangarth QUOTE (CanadianWolverine @ Nov 30 2009, 05... Dec 1 2009, 05:30 AM

Draco18s QUOTE (pbangarth @ Dec 1 2009, 12:30 AM) ... Dec 1 2009, 11:41 AM

Karoline QUOTE (Draco18s @ Dec 1 2009, 06:41 AM) I... Dec 1 2009, 11:50 AM
Karoline QUOTE (CanadianWolverine @ Nov 30 2009, 07... Dec 1 2009, 11:09 AM
StealthSigma QUOTE (CanadianWolverine @ Nov 30 2009, 08... Dec 1 2009, 12:19 PM
Draco18s QUOTE (StealthSigma @ Dec 1 2009, 07:19 A... Dec 1 2009, 12:49 PM
Karoline QUOTE (StealthSigma @ Dec 1 2009, 07:19 A... Dec 1 2009, 12:58 PM
AKWeaponsSpecialist How about having him chase a Parkour practitioner ... Dec 1 2009, 09:39 PM
McCummhail QUOTE (AKWeaponsSpecialist @ Dec 1 2009, 04... Dec 1 2009, 09:42 PM
Karoline QUOTE (AKWeaponsSpecialist @ Dec 1 2009, 04... Dec 1 2009, 09:46 PM
Stahlseele A Barrier is a magical Contruct of X strength in a... Dec 1 2009, 09:49 PM
Karoline QUOTE (Stahlseele @ Dec 1 2009, 04:49 PM)... Dec 1 2009, 09:54 PM
Traul QUOTE (Stahlseele @ Dec 1 2009, 10:49 PM)... Dec 1 2009, 10:22 PM
Karoline QUOTE (Traul @ Dec 1 2009, 05:22 PM) The ... Dec 1 2009, 10:35 PM
Traul QUOTE (Karoline @ Dec 1 2009, 11:35 PM) I... Dec 1 2009, 11:00 PM
tagz Well to be technical, when a wall becomes horizont... Dec 1 2009, 10:55 PM
AKWeaponsSpecialist Please correct me if I'm wrong, but I believe ... Dec 1 2009, 10:56 PM
LurkerOutThere I'm at work right now. Does the text of the sp... Dec 1 2009, 10:59 PM
Stahlseele QUOTE (LurkerOutThere @ Dec 1 2009, 11:59... Dec 1 2009, 11:03 PM
pbangarth QUOTE (Stahlseele @ Dec 1 2009, 04:03 PM)... Dec 1 2009, 11:08 PM
tagz I remember having to explain to my players that yo... Dec 1 2009, 11:02 PM
Karoline QUOTE (tagz @ Dec 1 2009, 06:02 PM) I rem... Dec 1 2009, 11:08 PM

tagz QUOTE (Karoline @ Dec 1 2009, 11:08 PM) W... Dec 1 2009, 11:18 PM
AKWeaponsSpecialist QUOTE (tagz @ Dec 1 2009, 02:02 PM) I rem... Dec 2 2009, 08:35 AM
AKWeaponsSpecialist isn't it possible to multicast? Throw up two p... Dec 1 2009, 11:15 PM
McCummhail Wall: (n) an architectural partition with a height... Dec 1 2009, 11:43 PM
Stahlseele combine ice sheet with barrier and you are good to... Dec 1 2009, 11:46 PM
Kurious QUOTE (Nightfalke @ Nov 30 2009, 03:24 PM... Dec 2 2009, 12:09 AM
Karoline QUOTE (Kurious @ Dec 1 2009, 07:09 PM) Ho... Dec 2 2009, 12:43 AM
Nightfalke QUOTE (Kurious @ Dec 1 2009, 06:09 PM) Ho... Dec 2 2009, 01:56 AM
Karoline QUOTE (Nightfalke @ Dec 1 2009, 08:56 PM)... Dec 2 2009, 02:04 AM

pbangarth QUOTE (Karoline @ Dec 1 2009, 07:04 PM) W... Dec 2 2009, 02:07 AM
Kurious QUOTE (Nightfalke @ Dec 2 2009, 01:56 AM)... Dec 2 2009, 02:41 AM
Stahlseele Probably exceptional Attribute too. Maybe the Surg... Dec 2 2009, 12:44 AM
Ascalaphus QUOTE The caster can also form a wall with a heigh... Dec 2 2009, 01:38 AM
Dr. Funkenstein They are. Move-by-Wires gives +2 reaction per lev... Dec 2 2009, 02:07 AM
Dr. Funkenstein MBW 3, baby. Dec 2 2009, 02:29 AM
Jericho Alar QUOTE (Dr. Funkenstein @ Dec 1 2009, 09:2... Dec 2 2009, 02:46 AM
The Jake MBW also adds to Dodge, compounding this situation... Dec 2 2009, 02:48 AM
Kurious QUOTE (The Jake @ Dec 2 2009, 02:48 AM) M... Dec 2 2009, 03:00 AM
Jericho Alar QUOTE (The Jake @ Dec 1 2009, 09:48 PM) M... Dec 2 2009, 03:00 AM
The Jake QUOTE (Jericho Alar @ Dec 2 2009, 03:00 A... Dec 2 2009, 03:35 AM
Kurious QUOTE (The Jake @ Dec 2 2009, 03:35 AM) I... Dec 2 2009, 03:48 AM
Jericho Alar QUOTE (The Jake @ Dec 1 2009, 10:35 PM) I... Dec 2 2009, 03:53 AM
The Jake QUOTE (Jericho Alar @ Dec 2 2009, 03:53 A... Dec 2 2009, 04:32 AM
Jericho Alar QUOTE (The Jake @ Dec 1 2009, 11:32 PM) 9... Dec 2 2009, 04:47 AM
Karoline Oh, totally misread MBW as wired reflexes. Gettin... Dec 2 2009, 02:55 AM
Glyph Remember that the 20 dice hard caps are an optiona... Dec 2 2009, 04:43 AM
StealthSigma QUOTE (Glyph @ Dec 2 2009, 12:43 AM) Surp... Dec 2 2009, 04:26 PM
Medicineman they may be warping the light around them,
Sorry f... Dec 2 2009, 09:28 AM
Jericho Alar QUOTE (Medicineman @ Dec 2 2009, 04:28 AM... Dec 2 2009, 04:11 PM
Stahlseele And we don't like him getting mad. The eye-rol... Dec 2 2009, 11:49 AM
Bignaffer FA shotgun...
wide full auto burst with choke set... Dec 2 2009, 07:06 PM
Stahlseele Use Flechette Ammo.
Flechette Ammo that has been d... Dec 2 2009, 08:14 PM![]() ![]() |
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